1. Bibliographie



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1.Bibliographie






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R. Aldridge, K.T. Carr, R. England, J.F. Meech et T. Solomonides. 1996, “Getting a Grasp on Virtual Reality” In Proc. of the International Conference on Computer Human Interfaces.

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Allison D., B. Wills, L. F. Hodges, J. Wineman, (1996) “Gorilla in the Bit”, Georgia Institute of Technology, Atlanta, GA, Technical Paper GIT-GVU 96-16.

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G. Andrade. Modélisation et adaptation du mouvement de robots tout-terrain. PhD thesis, Université Paris 6, Paris, France, septembre 2000.

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G. André, Telerobotics in european space projects, International Symposium SAIRAS, Toulouse, Sept. 1992

[André-Fournier]

G.André & R.Fournier, T.A.O.-Téléopération Assistée par Ordinateur, un concept générique pour l'intervention en milieu nucléaire, sous-marin ou spatial, From Proceedings of a colloquium on 'Space & Sea', Marseille, France, 24-27 November 1987, p221-231.

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I. V.Arnold. Mathematical methods of classical mechanics. SPRINGER VERLAG, 1989. ISBN: 3-540-96890-3.

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K. Arthur, T. Preston, R.M. Taylor II, F.P. Brooks Jr, M.C. Whitton, W.V. Wright, “ Designing and Building the PIT : a head-Tracked Stereo Workspace for Two Users ”, 2nd International Immersive Projection Technology Workshop, Ames, (Iowa), USA, mai 1998.

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U. Ascher & P. Lin. Sequential Regularization Methods for Higher Index DAEs with Constraint Singularities: Linear index-2 case. SIAM J. Numer. Anal., no. 33, pages 1921-1940, 1996.

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U. M. Ascher & L. R. Petzold. Computer methods for ordinary differential equations and differential-algebraic equations. SIAM press, 1998. ISBN 0-89871-412-5.

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U. Ascher & P. Lin. Sequential Regularization Methods for simulating mechanical systems with many closed loops. SIAM J. Scient. Comput., 1999.

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S.Aubry, A.Foisy and V.Hayward. The Use of Awareness in Collision Prediction. From 1990 IEEE, p338-343.

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C.A.Avizzano, M.Bergamasco, M.Calcara, S.Cianco, S.Pinna & G.M.Prisco. A Virtual Environment with Haptic Feedback for the Treatment of Motor Dexterity Disabilities . from Proceedings of the 1998 IEEE International Conference on Robotics & Automation Leuven, Belgium, May 1998, p3721-3726.

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Backer M., Hansen T., Joiner R., Traum D. (1999) The Role of Grounding in Collaborative Learning Tasks in "Collaborative Learnings: Cognitive and Computational Approaches" DILLENBOURG P. (Eds) Elsevier Science/Pergamon

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Norman I. Badler et Barry D. Reich, « Towards personalities for animated agents with reactive and planning behavior ». Lecture Notes in Artificial Intelligence, Creating personalities for synthetic Actors, (1195) :43-57, 1997.

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D.Baraff., Curved Surfaces and Coherence for Non-Penetrating Rigid Body Simulation. from Computer Graphics, Vol. 24, No. 4, August 1990, SIGGRAPH 90, Dallas, August 6-10, 1990, p19-28.

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D. Baraff. Non-penetrating Rigid Body Simulation. Dans Eurographics' 93 State of the Art Reports, Barcelona, Spain, September 1993. http://www.cs.cmu.edu/ baraff/papers/.

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D. Baraff. Linear-Time Dynamics using Lagrange Multipliers.
Dans Computer Graphics Proceedings, Annual Conference Series (SIGGRAPH 96), pages 137-146, Lousiana, August 1996.

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D.Baraff, P.J.Berkelman & R.L.Hollis. Interaction with a Realtime Dynamic Environment Simulation using a Magnetic Levitation Haptic Interface Device. From Proceedings of the 1999 IEEE International Conference on Robotics & Automation, May 1999, Detroit, Michigan.

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C.B.Barber, D.P.Dobkin & H.Huhdanpaa. The Quickhull Algorithm for Convex Hulls. From ACM Transactions on Mathematical Software, Vol. 22, No. 4, December 1996, Pages 469-483.

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B. Barenbrug. Designing a Class Library for Interactive Simulation of Rigid Body Dynamics. PhD thesis, Technische Universiteit Eindhoven, april 2000.

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P.Batur, V.Gupta & N.P.Reddy. Forces in Laparoscopic Surgical Tools . from Presence, Vol. 6, No. 2, April 1997, p218-228.

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R.Baumann & R.Clavel. Haptic Interface for Virtual Reality Based Minimally Invasive Surgery Simulation. From Proceedings of the 1998 IEEE International Conference on Robotics & Automation, Leuven, Belgium, May 1998, p381-386.

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J. Baumgarte. Stabilization of contraints and integrals of motion in dynamicals systems. Comp. Math. Appl. Mech. Eng., no. 1, pages 1-16, 1972.

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Y. Bellik, D. Teil; "A multimodal dialogue controller for multimodal user interface management systems. Application : a multimodal window manager"; INTERCHI'93", Amsterdam (The Netherlands), April, 1993.

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D. P. Bertsekas. Constrained optimization and lagrange multiplier methods. Academic Press, New York, 1982.

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Bevan M. ed. (1997) Proceedings VRET'97 VR in Education and Training 1997

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R. Bolt, «Put that Here » : voice and Gesture at the graphics interface. Proceedings of Siggraph’80. 1980. ACM. pp262-270. 

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N.Bonnet, M.Karouia & Al. Robotics and Virtual Reality in Cardiac Surgery. From Actes de Laval Virtual :VRIC 2000 Proceedings, Laval, France, 18-19 May 2000.

[Bordegoni93]

M. Bordegoni, “Gesture Interaction in a 3D User Interface”, Technical Report ERCIM-93-R019, GMD Darmstadt, 1993.

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P. Bourdot and D. Touraine “A Hierarchical Server to Manage Multimodal and Collaborative Interactions within Virtual Environments”. In Proc. of AI'2001, International Conference on Applied Informatics. IASTED Ed. ; Innsbruck (Austria), February 2001.

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P. Bourdot, M. Krus, R. Gherbi “Cooperation between reactive 3D objects and a multimodal X window kernel for CAD”. Lectures Notes in Artificial Intelligence 1374 on Multimodal Human Computer Communication : Systems, Techniques and Experiments ; Springer, 1998.

[Bourdot99]

P. Bourdot, M. Dromigny, L. Arnal. “Virtual Navigation Fully Controlled by Head Tracking”. In Proc. of International Scientific Workshop on Virtual Reality and Prototyping. Laval (France), June 1999.

[Bouzit96]

Mourad Bouzit, Thèse Conception et Mise en Œuvre d’un gant de données à Retour d’Effort pour la Télémanipulation d’Objets Virtuels et Réels. Thèse1996

[Bowman00]

D.A. Bowman, E. Kruijff, J. LaViola, M. Mine and I. Poupyrev, “3D User Interface Design: Fundamental Techniques, Theory, and Practice”, Cours Siggraph’2000, New Orleans, 2001.

[Bowman01]

D.A. Bowman et C.A. Wingrave, “Design and Evaluation of Menu Systems for Immersive Virtual Environments”, Proceedings of IEEE Virtual Reality’2001, Japon, 2001.

[Bowman97]

D. Bowman, L. Hodges, “An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments”. Proceedings of Symposium on Interactive 3D Graphics. 1997. pp 35-38.

[Bowman99]

D. Bowman et L. Hodges, “Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments”, The Journal of Visual Languages and Computing, 10(1), 37-53, 1999.

[Braffort96]

A. Braffort “Reconnaissance et compréhension de gestes : application à la langue des signes”. Thèse de Doctorat en Informatique de l’Université Paris XI. Notes et Documents LIMSI n° 96-12. Orsay, Juin 1996.

[Brite00]

« Digital Mock-up Visualisation in Product Conception and Downstream Processes Project - FINAL TECHNICAL REPORT », Brite Euram BRPR-CT97-0449, 2000

[Burdea00]

G.C.Burdea. Keynote Address: The Challenge of Large-Volume Haptics. From Actes de Laval Virtual :VRIC 2000 Proceedings, Laval, France, 18-19 May 2000.

[Burdea96]

G.C.Burdea. Force and Touch Feedback for Virtual Reality. Livre 340pages, Wiley-Interscience Publication, 1996.

[Burdea99]

G.C.Burdea. Haptic Feedback for Virtual Reality. Actes de Laval Virtual : Réalité Virtuelle et Prototypage, Laval, France, 3-4 Juin 1999.

[Caldwell98]

[CaFa98] D.G.Caldwell, C.Favede & N.Tsagarakis. Dextrous Exploration of a virutal World for Improved Prototyping . from Proceedings of the 1998 IEEE International Conference on Robotics & Automation Leuven, Belgium, May 1998, p298-303.

[Canny91]

J.Canny and M.C.Lin, A Fast Algorithm for Incremental Distance Calculation. From Proceedings of the 1991 IEEE International Conference on Robotics and Automation, Sacramento, California, April 1991, p1008-1014.

[Canny94]

[CaLiMa94] J.Canny, M.C.Lin and D.Manocha . Fast Contact Determination in Dynamic Environments. From IEEE 1994, p602-608.

[Capps00]

M. Capps, D. Mac Gregor, D. Brutzman, M. Zyda, “NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments”, IEEE Computer Graphics and Application, septembre/octobre 2000.

[Carlsson93]

C. Carlsson and O. Hagsand, ``Dive - a platform for multi-user virtual environments,'' Computers and Graphics, vol. 17, no. 3, pp. 663-669, 1993.

[Carr95]

K.T. Carr et R. England. 1995, “Simulated and Virtual Realities: Element of Perception” Taylor and Francis Ltd, London, UK.

[Cenk99]

M.Cenk, M.Cohn, S.Shankar Sastry & F.Tendick. A Laparoscopic Telesurgical Workstation. From IEEE Transactions on Robotics and Automation, Vol. 15, No. 4, August 1999.

[Chai97]

Y.-Ho Chai & G.R.Luecke. Haptic Interaction Using a PUMA560 and the ISU Force Reflecting Exoskeleton System . from Proceedings of the 1997 IEEE International Conference on Robotics & Automation Albuquerque, USA, 1997, p106-111.

[Chaillou99]

C.Chaillou & D.Lamy. Design, Implémentation and Evaluation of an Haptic Interface for Surgical Gestures Training. From Actes de Laval Virtual : Réalité Virtuelle et Prototypage, Laval, France, 3-4 Juin 1999.

[Champalaune01]

L. Champalaune and L. Guichard, “ Mise en évidence des interactions au sein de la plate-forme GASP ”, Rapport de projet DIIC-INC, janvier 2001.

[Chan90]

Chan, T.-W., and Baskin, A. 1990. Learning companion systems. In FRASSON, C.

[Chan96]

Chan, T.-W. 1996. Learning companion systems, social learning systems, and the global social learning club. Journal of Artificial Intelligence in Education 7(2):125-159.

[Chen99]

E.Chen. Six Degree-of-Freedom Haptic System For Desktop Virtual Prototyping Applications. From Actes de Laval Virtual : Réalité Virtuelle et Prototypage, Laval, France, 3-4 Juin 1999.

[Cho98]

J.-H.Cho, J.-H.Kim & W.-S.Lee. A Driving Simulator as a Virtual Reality Tool . from Proceedings of the 1998 IEEE International Conference on Robotics & Automation Leuven, Belgium, May 1998, p71-76.

[Cohen95]

J.D.Cohen, M.C.Lin, D.Manocha and M.K.Ponamgi. I-Collide : An Interactive and Exact Collision Detection System for Large-Scale Environments. From Proceedings of the ACM Internationnal 3D Graphics Conference, 1995, p189-196.

[Conn94]

]A.R. Conn, N. Gould & Ph.L. Toint.Large-scale nonlinear contrained optimization: a current survey. Dans D. F. Shanno L. Dixon & E.Spedicato, editeurs, Algorithms for Continous Optimzation: State of Art. Kluwer Academic Publischers, 1994.

[Coquillart00]

S. Coquillart, J. Grosjean et A. Lécuyer, ”Interaction et systèmes haptiques”, Séminaire Environnements virtuels à base de projections sur grands écrans”, INRIA Rocquencourt, novembre 2000.

[Coquillart98]

S. Coquillart, ”Environnements virtuels à base de projections sur grands écrans”, actes du GT-RV, Issy-les-Moulineaux, 1998.

[Coquillart99]

S. Coquillart., G. Wesche, “The Virtual Palette and The Virtual Remote Control, a device and an Interaction Paradigm for the Responsive Workbench”. Proceedings of Virtual Reality ’99. 1999. IEEE. pp 213-216.

[Corbit00]

M. Corbit, B. DeVarco, “SciCentr and BioLern: Two 3D Implementations of CVE Science Museums”, in Proceedings of the Conference on Collaborative Virtual Environments (CVE' 2000), (San Francisco, USA), ACM, Sept. 2000.

[Cotin97]

Stéphane Cotin, Modèles Anatomiques Déformables en Temps Réel, Application à la Simulation de Chirurgie avec Retour d’Effort Thèse 1997

[Cotin98]

S.Cotin & H.Delingette. Real Time Surgery Simulation with Haptic Feedback using Finite Elements . from Proceedings of the 1998 IEEE International Conference on Robotics & Automation Leuven, Belgium, May 1998, p3739-3744.

[Coutaz92]

J. Coutaz - Multimedia and multimodal user interfaces: a software engineering perspective - St. Petersburg International Workshop on Human Computer Interaction; 1992

[Dai97]

Dai, P., Eckel G., Göbel, M., Hasenbrink, F., Lalioti, V., Lechner, U., Strassner, J., Tramberend, H., Wesche, G., "Virtual Spaces: VR Projection System Technologies and Applications", Tutorial Notes, Eurographics '97, Budapest 1997, 75 pages.

[Daily00]

M. Daily, M. Howard, J. Jerald, C. Lee, K. Martin, D. McIness, P. Tinker, and R. C. Smith, ``Distributed design review in virtual environments,'' in Proceedings of the ACM Conference on Collaborative Virtual Environments (CVE' 2000), (San Francisco, USA), pp. 57-63, ACM, Sept. 2000.

[Damer00]

B. Damer, S. Gold, J. de Bruin, D.-J. de Bruin, “Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99“, '' in Proceedings of the International Conference on Virtual Worlds (VW'2000), Lectures Notes in Computer Science, Artificial Intelligence series, (Paris, France), pp. 1-11, Springer, July 2000.

[Delamarre99]

Quentin Delamarre et Olivier Faugeras, « 3D Articulated Models and Multi-View Tracking with Silhouettes », International Conference on Computer Vision, Corfou, Grèce, septembre 1999.

[DGA2000]

B.Le Bouedec, J.P.Papin, T.Pasquier & L.Todeschini. Detection of Shapes and Learning in a Virtual Environment. From Actes de Laval Virtual :VRIC 2000 Proceedings, Laval, France, 18-19 May 2000.

[Docimo97]

S.G.Docimo, L.R.Kavoussi & R.G.Moore. Telerobotics Surgery Is Clinical Reality : Current Experience with Telemonitoring in Adults and Children . from Presence, Vol. 6, No. 2, April 1997, p173-178.

[Dupont92]

P.E. Dupont. The Effects of Coulomb Friction on the Existence and Uniqueness of the Forward Dynamics Problems. Dans Proc. of the IEEE International Conference on Robotics and Automation, pages 1442-1447, Nice, France, May 1992.

[Duval00-1]

T. Duval and D. Margery, ``Using gasp for collaborative interaction within 3d virtual worlds, '' in Proceedings of the International Conference on Virtual Worlds (VW'2000), Lectures Notes in Computer Science, Artificial Intelligence series, (Paris, France), pp. 65-76, Springer, July 2000.

[Duval00-2]

T. Duval and D. Margery, ``Building objects and interactors for collaborative interactions with gasp,'' in Proceedings of the ACM Conference on Collaborative Virtual Environments (CVE' 2000), (San Francisco, USA), pp. 129-138, ACM, Sept. 2000.

[EADS01]

« CR Démonstrations de scénarios de simulation de démontage dans un mât A340 et analyse du processus actuel », Doc EADS ref. DCR/IT 515433-2001, 2001

[EADS98a]

« Utilisation in situ des Maquettes physiques : Cas de la maquette physique du tronçon 15/21 de l’A340 réalisé à Saint-Nazaire» - Doc EADS ref. DCR/I/04384-94 , 1994

[EADS98b]

« Supportability engineering statement of needs for graphic analysis on Digital Mock-Up» - Doc AIRBUS ref. ACE/SE-TN-0002/98, 1998

[EADS99a]

« Interactions Physiques avec des Maquettes Numériques : le Besoin en Retour Haptique dans les Applications AEROSPATIALE MATRA AIRBUS », Doc EADS ref. DCR/I 1999-06650/02, 1999

[EADS99b]

« CR Réunion de présentation de la thèse d’A. Lécuyer », Doc EADS ref. DCR/I 513585/99, 1999

[EADS99c]

« CR Réunion du 12/02/99 à Toulouse », Doc EADS ref. DCR/I 513623/99, 1999

[Ehmann01]

S.A.Ehmann & M.C.Lin. Accurate and Fast Proximity Queries Betwenn Polyhedra Using Convex Surface Decomposition. From Eurographics 2001, Vol. 20, No.3.

[Ellis93]

R.R. Ellis et S.J. Lederman. 1993, “The Role of Haptic Versus Visual Volume Cues in the Size-Weight Illusion” Perception and Psychophysics, 53(3):315-324.

[Featherstone00]

R. Featherstone & D. Orin.Robot Dynamics: Equations and Algorithms. Dans Proc. of the IEEE International Conference on Robotics and Automation, pages 1442-1447, San Francisco, CA, April 2000.

[Flaquer94]

[FlGaAl94] J.Flaquer, A.Garcia-Alonso and N.Serrano. Solving the Collision Detection Problem. From IEEE Computer Graphics and Applications, May 1994, p36-43.

[Forsberg96]

A. Forsberg, K. Herndon, R. Zeleznik, “Aperture Based Selection for Immersive Virtual Environments”. Proceedings of UIST’96. ACM. pp 95-96.

[Forsberg98]

A. Forsberg, J. LaViola et R. Zeleznik, ”Ergodesk : A Framework for Two and Three Dimensional Interaction at the Active Desk”, Proceedings of the Second International Immersive Projection Technology Workshop, Ames, Iowa, May 1998.

[Fournier00]

R. Fournier, Virtual Reality for engineering and design at CEA Teleoperation and Robotics department, Int. Conf. VRIC, Laval, may 2000.


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