1. Name, current academic rank, and tenure status: Bruce R. Maxim



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1. Name, current academic rank, and tenure status:

Bruce R. Maxim, Associate Professor, Tenured

2. Date of original appointment to this faculty, followed by dates and ranks of advancement:



  • Associate Professor (Computer and Information Science Department), 1995

  • Associate Professor (Computer and Information Science Program), 1990

  • Assistant Professor (Computer and Information Science Program), 1985

3. Degrees with fields, institutions, and dates

  • PhD, Mathematics Education, University of Michigan, 1982

  • MA, Mathematics Education, University of Michigan, 1974

  • BSEd, Mathematics Education, University of Michigan, 1973

4. If you do not have an advanced degree in the program area, describe any course work you may have taken, or other ways in which you have achieved competence in the program area; there is no necessity to repeat information here that is contained in later sections of this document.

  • 8 EECS courses, University of Michigan, 1991, 1998

5. Conferences, workshops, and professional development programs in which you have participated in the last 5 years to improve teaching and professional competence in the program area:

  • Game Developers Conference Education Summit, San Francisco, CA 2010

  • 39th Annual Frontiers in Education Conference, San Antonio, TX 2009

  • Game Developers Conference Education Summit, San Francisco, CA 2009

  • 38th Annual Frontiers in Education Conference, Syracuse, NY 2009

  • Annual Meeting of the Association for Engineering Education, Pittsburgh, PA 2008

  • Game Developers Conference Education Summit, San Francisco, CA 2008

  • 37th Annual Frontiers in Education Conference, Milwaukee, WI 2007

  • Game Developers Conference Education Summit, San Francisco, CA 2007

  • Michigan Association of Computer Users in Learning Annual Conference, Detroit, MI 2007

  • Secure Software Engineering, ACM SIGCSE 2007, Covington, KY

  • 37th Technical Symposium of the Association For Computing Machinery, Special Interest Group on Computer Science Education, Covington, KY 2007.

  • 36th Annual Frontiers in Education Conference, San Diego, CA 2006

  • Annual Meeting of the Association for Engineering Education, Chicago, IL 2006

  • Game Developers Conference Education Summit, San Jose, CA 2008

6. Other related computing experience including teaching, industrial, governmental, etc. (where, when, description and scope of duties):

  • 1998-1999, University of Michigan, AI Laboratory, Visiting Scholar – performed research on AI and game design

  • 1991-1992, University of Michigan, AI Laboratory, Visiting Scholar – performed research on AI and usability.

  • 1983-1984 University of Michigan Post Graduate Medicince Senior

Programmer Analyst - coordinated research computing and data analysis for

Office of Education Research



  • 1980-1983 University of Michigan Learning Resource Center Programmer

Analyst - supervised instructional computing lab, data analysis, database

administrator, and wrote instructional software.



  • 1978-1980 University of Michigan Dept of Epidemiology Programmer

- maintained database and performed statistical data analysis

7. Consulting—list agencies and dates, and briefly describe each project:



  • Reviewer for McGraw Hill, Pearson, and Morgan-Kaufmann publishers (various dates)

8. For the academic year in which the Self Study was written list your assigned duties other than for teaching, (committee membership, advising, etc.) with average hours per week. Indicate which, if any, carry extra compensation. If you are course coordinator for courses taught by other than full-time or part time faculty, please indicate here which courses.

  • Chair, CIS Undergraduate Curriculum Committee (2 hours/week)

  • Chair, CIS Equipment Committee (2 hours/week)

  • Faculty Advisor, Upsilon Pi Epsilon, Computer Science Honor Society (1 hour/week)

  • Faculty Advisor, BSEE and CIS Minor (2 hour/week)

  • Faculty Advisor, CECS Senior Design Competition (1 hour/week)

  • Member, UMD Faculty Senate, (2 hours/month)

  • Member, CECS Technology Committee (4 hours/semester)

  • Service Learning Fellow, UMD (2 hours/month - $1000 stipend)

9. For the four years preceding the Self Study, list all department, college, and/or university committees of which you are/were a member including year(s) served:

  • Chair, CIS Undergraduate Curriculum Committee (2 hours/week), 2002-present

  • Chair, CIS Equipment Committee (2 hours/week), 2002-present

  • Faculty Advisor, UPE, Computer Science Honor Society (1 hour/week), 1989-present

  • Faculty Advisor, BSEE and CIS Minor (1 hour/week), 2002-present

  • Faculty Advisor, CECS Senior Design Competition (1 hour/week), 1998-present

  • Member, UMD Faculty Senate, (2 hours/month)

  • Member, CECS E100 Task Force (4 hours/semester), 2006-2008

10. Principal publications during the last five years. Give in standard bibliographic format.

  • Maxim, B. and Elenbogen, B, “Attracting K-12 Students to Study Computing,” Proceedings of 39th IEEE Annual Frontiers in Education Conference, San Antonio, Taxas, October 2009, pp. M1H1-M1H5.

  • Maxim, B.; Sable. M.; and Cristiano, J., “Work in Progress: Using the Virtual World to Improve our World”, Proceedings of 39th IEEE Annual Frontiers in Education Conference, San Antonio, Texas, October 2009, pp. T3G1-T3G2.

  • Maxim, B. R. ‘Using Serious Games as Software Engineering Capstone Design Projects’, Proceedings of the 2008 Annual Meeting of the Association for Engineering Education, Pittsburgh, PA, June 2008, 8441-8452.

  • Varadarajan, A.; Patel, N.; Maxim, B.; and Grosky, W. “Analysing the Efficacy of Using Digital Ink Devices in a Learning Environment,” Multimedia Tools and Applications, Volume 40, Number 2 (November 2008), pp. 211-239.

  • Maxim, B. R.; Grosky, W.; and Baugh, J. ‘Work in Progress: Introducing Information Technology Through Game Design,’ Proceedings of 37th Annual Frontiers in Education Conference (vol. 1, 2007), IEEE Press, Milwaukee, WI, October 2007: T1B1-T1B2.

  • Maxim, B. R.; Patel, N.; Martineau, N.; and Schwartz, M. ‘Work in Progress: Learning via Gaming – an Immersive Environment for Teaching Kids,’ Proceedings of 37th Annual Frontiers in Education Conference (vol. 1, 2007), IEEE Press, Milwaukee, WI, October 2007: T1B3-T1B4.

  • Maxim, B. R. and Ridgway, B. ‘Use of Interdisciplinary Teams in Game Development Courses,’ Proceedings of 37th Annual Frontiers in Education Conference (vol. 1, 2007), IEEE Press, Milwaukee, WI, October 2007: T2H1-T2H5.

  • Maxim, B. R. and Akingbehin, K. “Experiences in Teaching Senior Design Using Real-World Clients”, Proceedings of the 36th Annual Frontiers in Education Conference (vol. 1, 2006), San Diego, CA, October 2006: pp. T2H13-T2H17.

  • Maxim, B. R. “Game Design is More Than Programming”, Proceedings of the 2006 Annual Meeting of the Association for Engineering Education, Chicago, IL, June 2006: pp. 8001-8010.

  • Akingbehin, K. and Maxim, B., "A Three-Layer Model for Software Engineering Metrics", Proceedings of ACIS/IEEE 7th International Annual Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing, SNPD 2006, Las Vegas, June 2006.

11. Other scholarly activity during the last 5 years: grants, sabbaticals, software development, etc.:

  • Cristiano, J. and Maxim, B. "Campus of Hope: Using the Virtual World to Improve Our World,” Ford  College Community Challenge, ($100,000), 2008-2010

  • Xu, Z; Seliya, N.; Maxim, B.; and J. Guo “Model-Driven Self Healing Software Engineering,” Henry Patton Center for Engineering Education and Practice, ($63,000), 2008-2010.

  • Maxim, B. and Patel, N. “Learning by Gaming: An Immersive Environment for Teaching Kids Cursive Handwriting”, CEEP, ($30,000), 2007.

  • Maxim, B. and Patel, N. “Learning by Gaming: An Immersive Environment for Teaching Kids Cursive Handwriting”, Verizon Foundation, ($9,500), 2007.

  • Maxim, B. and Patel, N. “Learning by Gaming: An Immersive Environment for Teaching Kids Cursive Handwriting”, CEEP, ($24,000), 2006.

  • Maxim, B. and Grosky, W. “Educating Homo Ludens: Introducing Information Technology Through Game Design”, Association of Computing Machinery Special Interest Group on Computer Science Education ($3,600) 2006.

12. Courses taught this and last academic year term-by-term. This year is the academic year in which this Self-Study report is prepared; the last year was the year prior to this. If you were on sabbatical leave, please enter the information for the year prior to the sabbatical. Please list each section of the same course separately.

  • Winter 2010, CIS 4951/4961, Senior Design Seminar 1, 2 hours, 16 students

  • Winter 2010, CIS 4952/4962, Senior Design Seminar 2, 2 hours, 16 student

  • Winter 2010, CIS 488/588, Game Design and Implementation 2, 3 hours, 17 students

  • Fall 2009, CIS 487/587, Game Design and Implementation 1, 3 hours, 21 students

  • Fall 2009, CIS 376, Software Engineering 2, 4 hours, 6 students

  • Summer 2009, CIS 4951/4961, Senior Design Seminar 1, 2 hours, 12 students

  • Summer 2009, CIS 4952/4962, Senior Design Seminar 2, 2 hours, 12 student

  • Summer 2009, CIS 479/579, Artificial Intelligence, 3 hours, 21 students

  • Winter 2009, CIS 4951/4961, Senior Design Seminar 1, 2 hours, 12 students

  • Winter 2009, CIS 4952/4962, Senior Design Seminar 2, 2 hours, 22 student

  • Winter 2009, CIS 488/588, Game Design and Implementation 2, 3 hours, 21 students

  • Fall 2008, CIS 4951/4961, Senior Design Seminar 1, 2 hours, 22 students

  • Fall 2008, CIS 4952/4962, Senior Design Seminar 2, 2 hours, 2 student

  • Fall 2008, CIS 487/587, Game Design and Implementation 1, 3 hours, 27 students

  • Summer 2008, CIS 4951/4961, Senior Design Seminar 1, 2 hours, 3 students

  • Summer 2008, CIS 4952/4962, Senior Design Seminar 2, 2 hours, 16 student

  • Summer 2006, CIS 479/579, Artificial Intelligence, 3 hours, 21 students

13. Estimate the percentage of your time devoted to scholarly and/or research activities: 25%. Please give a brief description of your major research and scholarly activities:

  • The focus of my recent scholarly and research activities has been in three areas (game design, software project management, and usability engineering). I supervise 15 senior design projects, 6 master’s projects each year, and 1 serve on 1 PhD dissertation committee each year. My students produce 6-8 major game projects each year. Some of my scholarly activity has been concerned with creating educational events that attempt to attract pre-college students to study computing as a possible career. I was recently working on creating immersive 3D learning environments allow students to explore both engineering and K-12 language arts topics. I plan to work on simulations involving decision making and personal health.

14. If you are a part time faculty member or a full-time faculty member without full-time commitment to the program, state what percentage of full-time you are assigned to the program: N/A

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