2. 1 Definition of Virtual Reality (VR)


[] Pearce, David (1998). BRAVE  NEW WORLD?A Defence Of Paradise-Engineering, http://www.huxley.net



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3[] Pearce, David (1998). BRAVE  NEW WORLD?A Defence Of Paradise-Engineering, http://www.huxley.net.


4[] Seiler, E (2001). Isaac Asimov Home Page, http://www.clark.net/pub/edseiler/WWW/asimov_home_page.html

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10[] Rheingold, H., Virtual Reality, Simon & Schuster, New York, 1991.

11[] Arthur, Kevin W. et al.. “Evaluating 3D Task Performance For Fish Tank Virtual Worlds.” ACM Transactions on Information Systems July, 1993:239.

12[] Sutherland, I.E., "The ultimate display," Proceedings of the 1965 IFIP Congress, Vol. 2, 1965, pp. 506--508.

13[] Evans & Sutherland (2001), Evan & Sutherland Inc., http://www.es.com.

14[] Myron Kruger, "VIDEOPLACE: A Report from the Artificial Reality Laboratory," Leonardo, Vol. 18, No. 3 (1985), pp. 145-151.

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16[] Milgram, P., Takemura, H., Kishino, F., "Merging Real and Virtual Worlds", Proc. First IEEE/IEICE Int'l Workshop on Networked Reality in Telecommunications (NR94) Tokyo, May 1994.

17[] Krueger, M., Artificial Reality II, Addison and Wesley, reading, MA 1991.

18[] Adam, J. A., “Virtual Reality is for Real”, IEEE Spectrum, Vol. 30, No. 10, pp. 22-29, October 1993.

19[] Rosenblum, L. J., “Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design”, IEEE Computer Graphics and Applications, Vol. 17, No. 2, pp. 13-17, March-April 1997.

20[] Mahoney, P. D., “Driving VR”, Computer Graphics World, pp. 22-33, May 1995.

21[] Owen, J. V., “Making Virtual Manufacturing Real”, Manufacturing Engineering, Vol. 113, No. 5, pp. 33-37, November 1994.

22[] Bryson, S. and C. Levit, "The Virtual Windtunnel: An Environment for the Exploration of Three-Dimensional Unsteady Fluid Flows", Proceedings of IEEE Visualization '91, San Diego, CA. 1991.

23[] van Liere, R., Mulder, J.D., van Wijk, J.J. “Computational steering”., Future Generation Computer Systems, 12(5):441--450, April 1997.

24[] Renambot, L., Bal,H. E., Germans, D., Spoelder, H. J.W. "CAVEStudy: an Infrastructure for Computational Steering in Virtual Reality
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25[] M. Miller, C.D. Hansen, S.G. Parker, and C.R. Johnson. “Simulation Steering with SCIRun in a Distributed Memory Environment”. Seventh IEEE International Symposium on High Performance Distributed Computing (HPDC-7), July, 1998 (poster presentation).

26[] Jablonowski, D., Bruner, J., Bliss, B., and Haber, R. VASE: The Visualization and Application Steering Environment, Proceeding of Supercomputing ’93, pages 560-569, 1993.

27[] Vetter, J., and Schwan, K., “High Performance Computational Steering of Physical Simulations.” Proceedings of the 11th IPPS ’97, pages 128-132, 1997.

28[] II, G. G., Kohl, J., and Papadopoulos, P.,”CUMULVS: Providing fault tolerence, Vsualization, and Steering of Parallel Applications, Int. J. of Supercomputer Applications and High Performance Computing, 3(11):224-235, 1997.

29[] Rathmayer, S., Lenke, M., “ A Tool for On-line Visualization and Interactive Steering of Parallel HPC Applications.” Proceedings of the 11th IPPS ’97, pages 181-186, 1997.

30[] Van Wijk, J., Van Liere, R., “An Environment for Computational Steering.” Computer Society Press, 1997.

31[] Winer, E., Bloebaum, C. L., "Development of Visual Design Steering as an Aid in Large-Scale Multidisciplinary Design Optimization - Part 1: Method Development", accepted for Structural Optimization.

32[] Lavalley Lumber (2000). Kitchens Virtual Reality Demo, http://www.lavalleylumber.com/kitchen.cfm.

33[] Johnstone, B., “Kitchen Magician”, Wired magazine, http://www.wired.com, July 1994.

34[] Nomura, J., Ohata, H., Imamura, K., Schultz, R. J., “Virtual Space Decision Support System and Its Application to Consumer Showrooms.” Matsushita whitepaper, 1992.

35[] Kheddar, A., Bouzit, M., Coiffet, P., "A VR System Devoted to Telerobotics and Applications in Telesurgery", 3rd French-Israeli Symp. on Robotics, Gle Robotics and Robotics in Medicine, pp. 36-41, Hertzelia, Israel, 22-23 May 1995.

36[] Kim, W. S., P. S. Schenker, et al. (1993). "An Advanced Operator Interface Design with Preview/Predictive Displays for Ground-Controlled Space Telerobotic Servicing." Proceedings of SPIE Vol. 2057: Telemanipulator Technology and Space Telerobotics 2057 : 96-107.

37[] Milgram, P., S. Zhai, et al. (1993). "Applications of Augmented Reality for Human-Robot Communications." Proceedings of 1993 IEEE/RSJ International Conference on Intelligent Robots and Systems : 1467-1476.

38[] Milgram, P., Rastogi, A., Grodski, J. J., "Telerobotic control using augmented reality," Robot and Human Communication (RO-MAN) 95, Japan, 1995.

39[] Feiner, S., B. MacIntyre, et al. (1993). Windows on the World: 2D Windows for 3D Augmented Reality. Proceedings of ACM Symposium on User Interface Software and Technology . Atlanta, GA, Association for Computing Machinery: 145-155.

40[] Uenohara, M. and T. Kanade (1995). Vision-Based Object Registration for Real-Time Image Overlay. Computer Vision, Virtual Reality and Robotics in Medicine: CVRMed '95 . N. Ayache. Berlin, Springer-Verlag: 14-22.

41[] Feiner, S., T. Webster, et al. (1995). Architectural Anatomy, http://www.cs.columbia.edu:80/graphics/projects.

42[] Urban, E. C. (1995). "The Information Warrior." IEEE Spectrum 32 (11): 66-70.

43[] Caudell, T. P. (1994). Introduction to Augmented Reality. SPIE Proceedings Vol. 2351: Telemanipulator and Telepresence Technologies .

44[] Sims, D. (1994). "New Realities in Aircraft Design and Manufacture." IEEE Computer Graphics and Applications 14 (2): 91.

45[] Kesavadas, T. Ernzer, M. “Design of an interactive virtual factory using cell formation methodologies”, American Society of Mechanical Engineers, Material Handling Division, v. 5, 1999. p 201-208.

46[] Ernzer, M. Kesavadas, T., “Interactive design of a virtual factory using cellular manufacturing system”, Proceedings of IEEE International Conference on Robotics & Automation. v 3 1999. p 2428-2433

47[] Sadagic, A., Towles, H., Holden, L., Daniilidis, K., Zeleznik, B., "Tele-immersion Portal: Towards an Ultimate Synthesis of Computer Graphics and Computer Vision Systems", accepted for The 4th Annual International Workshop on Presence, Philadelphia, USA, May 21-23, 2001

48[] Disz, T. L., Papka, M. E., Pellegrino, M., and Stevens, R. "Sharing Visualization Experiences among Remote Virtual Environments," Proceedings of the International Workshop on High Performance Computing for Computer Graphics and Visualization, pages 217-237, Springer-Verlag, 1995. 

49[] Molet, T., Aubel, A., Çapin, T., Carion, S., Lee, E., Thalmann, N. M., Noser, H, Pandzic, I., Sannier, G., Thalmann, D. " Anyone for Tennis?", Presence, MIT Press, Vol. 8, No. 2, April 1999, 140-156.

50[] Capin, T.K., Pandzic, I.S., Thalmann, N., Thalmann, D., "Realistic Avatars and Autonomous Virtual Humans in: VLNET Networked Virtual Environments" Virtual Worlds in the Internet (R. Earnshaw and J. Vance, eds) IEEE Computer Society Press, 1998, pp. 157-174.

51[] Advanced Network & Services Inc. The National TeleImmersion Initiative Home Page, http://io.advanced.org/tele-immersion/, 1997.

52[] Hoffman H, Vu D. “Virtual reality: teaching tool of the twenty-first century.” Academic Medicine. 1997;72:1076-1081.

53[] Smith, R., “Current Military Simulations and the Integrations of Virtual Reality Technologies”. Virtual Reality World, Vol. 2, No. 2, pp. 45-50 (1994)

54[] Naval AirWarfare Center Training System Divisions (2001), Virtual Environment for Submarine Ship Handling Training (VESUB), http://www.ntsc.navy.mil/Programs/Tech/Virtual/VESUB/project.htm

55[] von Wiegand, T. E. , D. W. Schloerb, and W.L. Sachtler, “Virtual workbench: Near-field virtual environment system with applications”, Presence: Teleoperators and Virtual Environments, 8(5):492-- 519, October 1999.

56[] Traub, D. C. , “Simulated World as Classroom: The Potential for Designed Learning within Virtual Environments”. Virtual Reality: Theory, Practice and Promise, 111-121, 1991.

57[] Urban, E. C. (1995). "The Information Warrior." IEEE Spectrum 32 (11): 66-70.

58[] Metzger, P. J. (1993). "Adding Reality to the Virtual." Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium : 7-13.

59[] C.J. Henri, A.C.F. Colchester, J. Zhao, D.J. Hawkes, D.L.G. Hill, and R.L. Evans. “Registration of 3d surface data for intra-operative guidance and visualization in frameless stereotactic neurosurgery”, In Proc. of Computer Vision, Virtual Reality and Robotics in Medicine , pp. 47--58, Nice, France, April 1995. IEEE.

60[] R J Hollands and E A Trowbridge (1996), "A PC-based virtual reality arthroscopic surgical trainer", Proc. Simulation in Synthetic Environments, New Orleans, pp. 17-22

61[] Satava, R. M. “Virtual Reality Surgical Simulator: The First Steps, Surgical Endoscopy 7 (1993) 203-205, and in: VR93: Proceedings of the Third Annual Conference on Virtual Reality, London, April 1993. Meckler Ltd., London, 1995, pp. 103-105.

62[] Hodges, L. F., Kooper, R., Meyer, T. C., Rothbaum, B. O., Opdyke, D., de Graaff, J. J., Willford, J. S., and North, M. M. “Virtual Environments for Treating the Fear of Heights.”, IEEE Computer 28, 7 (July 1995) 27-34.

63[] Chugh, K., T. Kesavadas, and J. Mayrose. “The atomic Unit Method: A Physically Based Volumetric Model for Interactive Tissue Simulaton”, World Congress on Medical Physics and Biomedical Engineering, 2000, Chicago.

64[] Schmidt, R. (1996). Blue Screen TV Studios, http://www.heathcom.no/~robert/blue.htm.

65[] Pyros, G. G. and B. N. Goren (1995). "Desktop Motion Image Processing for Episodic Television." Advanced Imaging 10 (7): 30-34.

66[] Zorpette, G. (1994). "An eye-popping summer." IEEE Spectrum 31 (10): 19-22.

67[] National Association of Broadcasters (1994). Princeton Electronic Billboard Develops "Virtual Arena" Technology for Television. Washington, DC, National Association of Broadcasters.

68[] Virtual Reality Application Center (1998), Iowa State University, http://www.vrac.iastate.edu/

69[] Wood, J.D., H. Wright and K.W. Brodlie, “CSCV - computer supported collaborative visualization”, In Proceedings of BCS Displays Group International Conference on Visualization and Modeling, 1995.

70[] IRIS Explorer 2.0, Technical Report, Silicon Graphics Computer Systems, Mountain View, 1992.

71[] Application Visualization System (AVS), Technical Overview, Advanced Visual Systems, Oct 1992, Waltham, MA.

72[] Khoral Research Inc., Khoros, 1999. At http://www.khoral.com/.

73[] IBM Visualization Data Explorer User's Guide, IBM Corp., Sixth Edition, 1995.

74[] Haber, R. B., McNabb, D. A., Visualization Idioms: A Conceptual Model for Scientific Visualization Systems, Visualization in Scientific Computing, IEE, p. 74-93, 1990.

75[] Maly, K., Wild, C., Overstreet, C. M., Abdel-Wahab, H., A. Gupta, A. Youssef, E. Stoica, R. Talla, A. Prabhu, Virtual Classrooms and Interactive Remote Instruction.

76[] Molet, T., Aubel, A., Capin, T., Carion, S., Lee, E., Thalmann, N., Noser, H., Pandzic, I., Sannier, G., Thalmann, D., “Anyone for Tennis?”, Presence, Vol.8, No. 2, April 1999.

77[] Çapin, T.K., Pandzic, I.S., Noser, H., Thalmann, N. M, Thalmann, D., “Virtual Human Representation and Communication in VLNET”, IEEE Computer Graphics and Applications, Vol.17, No2, 1997, pp.42-53.

78[] Siu, K. Y, and R. Jain, "A brief overview of ATM: protocol layers, LAN emulation, and traffic management," Computer Communication Review, vol. 25, no. 2, pp. 6-20, April 1995.

79[] Electronic Visualization Laboratory (EVL) website, University of Illinois at Chicago, 1995, http://www.evl.uic.edu/.

80[] Johnson, A., Leigh, J., DeFanti, T., Brown, M., Sandin, D., "CAVERN: the CAVE Research Network,." Proceedings of 1st International Symposium on Multimedia Virtual Laboratory, Tokyo, Japan, March 25, 1998, p.p. 15-27.

81[] B. A. Goldstein, “TANDEM: A Component-Bases Framework for Interactive Collaborative Virtual Reality, M.Sc. Thesis, University of Illinois at Chicago, 2000.

82[] Leigh, J., Johnson, A. E., Vasilakis, C., DeFanti, T. A., “CALVIN: an Immersimedia Design Environment Utilizing Heterogeneous Perspectives”, Proc. IEEE International Conference on Multimedia Computing and Systems, 1996.

83[] Roussos, M., Johnson, A., Moher, T., Leigh, J., Vasilakis, C., and Barnes, C., “Learning and Building Together in an Immersive Virtual World”, Presence, 8(3), special issue on Virtual Environments and Learning; edited by Winn, William and Moshell, Michale J., MIT Press, pp. 247-263, June 1999.

84[] Johnson, A., Moher, T., Ohlsson, S., Gillingham, M., “The Round Earth Project: Deep Learning in a Collaborative Virtual World”, Proceedings of IEEE VR99, Houston TX, March 13-17, 1999, p.p. 164-171.

85[] Vasilakis, C., CASA- Computer Augmentation for Smart Architectonics, Masters of Fine Arts thesis and performance art piece at Electronic Visualization Event 4, University of Illinois at Chicago, 1995.

86[] Johnson, A., Leigh, J., DeFanti, T., Brown, M., Sandin, D., "CAVERN: the CAVE Research Network,." Proceedings of 1st International Symposium on Multimedia Virtual Laboratory, Tokyo, Japan, March 25, 1998, p.p. 15-27.

87[] Park, K., Cho, Y., Krishnaprasad, N., Scharver, C., Lewis, M., Leigh, J., "CAVERNsoft G2: A Toolkit for High Performance Tele-Immersive Collaboration," presented at ACM Symposium on Virtual Reality Software and Technology, Seoul, Korea, 2000.

88[] Sawant, N., Scharver, C., Leigh, J., Johnson, A., Reinhart, G., Creel, E., Batchu, S., Bailey, S., Grossman, R., " The Tele-Immersive Data Explorer: A Distributed Architecture for Collaborative Interactive Visualization of Large Data-sets", 4th International Immersive Projection Technology Workshop, Ames, Iowa, June 19-20, 2000.

89[] B. A. Goldstein, “TANDEM: A Component-Bases Framework for Interactive Collaborative Virtual Reality, M.Sc. Thesis, University of Illinois at Chicago, 2000.

90[] Leigh, J., Rajlich, P., Stein, R., Johnson, A. E., DeFanti T. A., "LIMBO/VTK: A Tool for Rapid Tele-Immersive Visualization", Proceedings of IEEE Visualization '98, Research Triangle Park, NC, October 18-23, 1998.

91[] Leigh, J., Johnson, A. E., Vasilakis, C., DeFanti, T. A., “CALVIN: an Immersimedia Design Environment Utilizing Heterogeneous Perspectives”, Proc. IEEE International Conference on Multimedia Computing and Systems, 1996.

92[] Roussos, M., Johnson, A., Moher, T., Leigh, J., Vasilakis, C., and Barnes, C., “Learning and Building Together in an Immersive Virtual World”, Presence, 8(3), special issue on Virtual Environments and Learning; edited by Winn, William and Moshell, Michale J., MIT Press, pp. 247-263, June 1999.

93[] Johnson, A., Moher, T., Ohlsson, S., Gillingham, M., “The Round Earth Project: Deep Learning in a Collaborative Virtual World”, Proceedings of IEEE VR99, Houston TX, March 13-17, 1999, p.p. 164-171.

94[] Vasilakis, C, CASA- Computer Augmentation for Smart Architectonics: Masters of Fine Arts thesis and performance art piece at Electronic Visualization Event 4, University of Illinois at Chicago, 1995.

95[] Defanti, T., Foster, I., Papka, M.E., Stevens, R., and Kuhfuss, T., “Overview of the I-WAY: Wide Area Visual Supercomputing”, International Journal of Supercomputing Applications, 10(2), 1996.

96[] The COVEN project: Exploring applicative, technical, and usage dimensions of collaborative virtual environments, Presence, 8(2), pp218-236, 1999, MIT Press.

97[] Rodden, T., and Blair, G., “CSCW and distributed systems: the problem of control.” In Proceedings of the Second European Conference on Computer Supported Cooperative Work - ECSCW '91, Amsterdam, 1991.

98[] Carlsson, C., and Hagsan, O., “DIVE- A platform for multi-user virtual environments.” Computers & Graphics, Vol. 17, No. 6, pp. 663-669 (1993)

99[] Greenhalgh, C., and Benford, S., “MASSIVE: a Distributed Virtual Reality System Incorporating Spatial Trading.” In 15th International Conference on Distributed Computing Systems (DCS'95), Vancouver, Canada, May 30-June 2 1995, IEEE Computer Society Press.

100[] Eric Shaffer, Shannon Whitmore, Benjamin Schaeffer, and Daniel A. Reed "Virtue: Immersive Performance Visualization of Parallel and Distributed Applications," IEEE Computer, December 1999, pp. 44-51.




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