This section provides data about the relative number of devices that have a particular screen configuration, defined by a combination of screen size and density. To simplify the way that you design your user interfaces for different screen configurations, Android divides the range of actual screen sizes and densities into several buckets as expressed by the table below.
For information about how you can support multiple screen configurations in your application, read Supporting Multiple Screens.
|
ldpi
|
mdpi
|
tvdpi
|
hdpi
|
xhdpi
|
xxhdpi
|
Total
|
Small
|
4.6%
|
|
|
|
|
|
4.6%
|
Normal
|
|
8.4%
|
0.1%
|
38.7%
|
18.9%
|
15.8%
|
81.9%
|
Large
|
0.5%
|
5.1%
|
2.3%
|
0.6%
|
0.6%
|
|
9.1%
|
Xlarge
|
|
3.5%
|
|
0.3%
|
0.6%
|
|
4.4%
|
Total
|
5.1%
|
17.0%
|
2.4%
|
39.6%
|
20.1%
|
15.8%
|
|
Data collected during a 7-day period ending on March 2, 2015.
Any screen configurations with less than 0.1% distribution are not shown.
This section provides data about the relative number of devices that support a particular version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies support for any lower version (for example, support for version 2.0 also implies support for 1.1).
To declare which version of OpenGL ES your application requires, you should use the android:glEsVersionattribute of the element. You can also use the element to declare the GL compression formats that your application uses.
OpenGL ES Version
|
Distribution
|
2.0
|
67.5%
|
3.0
|
32.5%
|
Data collected during a 7-day period ending on March 2, 2015
Ice Cream Sandwich
Welcome to Android 4.0!
Android 4.0 delivers a refined, unified UI for phones and tablets and introduces innovative features for users and developers. This document provides a glimpse of the many new features and technologies that make Android 4.0 simple, beautiful, and beyond smart.
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Android 4.0 for Users
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Android 4.0 for Developers
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