FUTURE OF AUGMENTED REALITY
This is where many analysts and technology enthusiasts disagree, but frankly it’s quite feasible for all to be right.
Many believe Advertising is where AR will lend itself the most. For those who haven’t seen examples, there are mobile applications being developed, and even already launched (see our review of Layar) which although appear ideal for navigation and tourism purposes -- also are ideally suited to location based advertising to a specificity we have never seen before.
Tagit and DAEM Interactive recently announced that they have formed a strategic partnership to roll out Augmented Reality Technology for Mobile Phones. This will enable camera-phone users to interact with any media channel for obtaining information or digital content. This dynamic mobile image recognition system “augments” the reach of advertisements by allowing users to capture images of products or logos and instantly receive relevant information on their mobile phones, thus creating interactivity between users and advertisers. If you’re still unsure, have a watch of this:
On a similar note, tourism is considered to receive the largest impact from AR’s development. While tourist agents and guides are likely to see their jobs either made much easier or replaced entirely, we the consumer are likely to see a world of mobile applications and gadgets designed to tell us where we are, what we can do and what we can learn.
Other believe AR’s future lies in the world of education.AR has many advantages over traditional manual-based and VR models in training and learning applications because users can see and touch the real objects, and at the same time have an interactive guided support to allow the users to work at their own pace. This support includes highlighting and sequencing specific objects in the users’ field of view, depending on the task and the users’ experience, or presentation of documentation. Furthermore, it would be possible for a remote expert to provide assistance by controlling the information displayed by the system.
The combination of AR technology with the education contents gives birth to a new type of automated applications and act to enhance the effectiveness and attractiveness of teaching and learning for students in a real life scene.
It won’t be long before we see AR applied to more unique applications. You could live in a hut, but with AR glasses, your child sees a palace. It shouldn’t be long before we see animated books, reports and magazines…
One day, in the genuinely not so distant future we will live in two worlds; reality and augmented, neatly combined into one. Computers as we know them will change drastically, laptops, net books, desktops will all be a thing of the past and hardware (from a consumer point of view) will constitute a mobile device -- maybe glasses (see iWear) , but definitely a headset of sorts. And whatever device it may be, y0u’ll be wearing it day in day out, and it will become as integrated a part of your life as brushing your teeth is today.
Seriously now, imagine you’re the Terminator. Thanks to your device, you’ll be able to shop ‘on the web’ as you walk down the street without the need to physically touch anything. You’ll learn about where you are and who’s been there as you go about your day. You’ll be able to watch re-enactments of historic events that took place right there and then.
You’ll be able to compare products and prices by simply looking at the item in a shop window, and be given directions to the nearest shop where you can buy the item for cheaper. You’ll be able to learn how to do things easier than ever, whether its flying a plane or putting together Ikea furniture -- thanks to detailed visuals and realistic simulations, it’ll be a piece of cake. Waterproof AR devices will make scuba diving an even bigger learning experience with detailed information about the breadth of underwater life.
You’ll never ever be lost, unless you lose your device that is -- but hopefully it’ll be cheap enough to one day buy a replacement from your local store. Gamers will be fit! Yep, no more sat in front of your computer, you’ll be outside acting out your in-game characters.
It wont all be fun and exciting however, our privacy will continue to be threatened, we’ll be able to find information on any by simply looking at them, coincidental meeting of friends simply won’t happen any more , advertising will be thrown in our faces and elements of discovery and research will be lost.
In order to combine real and virtual worlds seamlessly so that the virtual objects align well with the real ones, we need very precise models of the user's environment and how it is sensed. It is essential to determine the location and the optical properties of the viewer (or camera) and the display, i.e., we need to calibrate all devices, combine all the local coordinate systems centered on the devices and objects in the scene in a global coordinate system, register models of all 3D objects of interest with their counterparts in the scene, and track them over time when the user moves and interacts with the scene.
Realistic merging of virtual objects with a real scene requires that objects behave in physically plausible manners when they are manipulated, i.e., they occlude or are occluded by real objects, they are not able to move through other objects, and they are shadowed or indirectly illuminated by other objects while also casting shadows themselves. To enforce such physical interaction constraints between real and virtual objects, the AR-system needs to have a very detailed description of the physical scene.
There may be many useful applications of this technology. Just as the personal computer has changed the daily routine of the average office worker, computer technology will, in the future, very likely create even more dramatic changes in the construction, design and manufacturing industries. In order to get some idea of what this change will entail, let us examine how a typical construction worker may do his job in the future.
http://en.wikipedia.org/wiki/Augmented_reality
http://www.howstuffworks.com/augmented-reality.htm
http://www.scribd.com/doc/37665138/Augmented-Reality
www.se.rit.edu/~jrv/research/ar
http://www.readwriteweb.com/archives/augmented-reality
CSPIT(IT) Page |
Share with your friends: |