Beige Green Simple Minimalist Social Media Marketing Project Presentation



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IT ( INPUT & OUTPUT )
PP CHAPTER 2
TAP
DOUBLE TAP
SWIPE
STRETCH
PRESS AND HOLD
DRAG, OR SLIDE
PINCH
Quickly touch and release one finger onetime Quickly touch and release one finger two times
Press and hold one finger to cause an action to occur, or until an action occurs
Press and hold one finger on an object and then move the finger to the new location
Press and hold one finger and then move the finger horizontally or vertically on the screen
Move two fingers apart
Move two fingers together
Activate a link (builtin connection)
Press a button
Run a program or app
Run a program or app
Zoom in (show a smaller area on the screen, so that contents appear larger) at the location of the double-tap
Display a shortcut menu ( access to allowable actions)
Activate a mode enabling you to move an item with one finger to anew location
Move an item around the screen
Scroll
Scroll
Display a bar that contains commands on an edge of the screen
Zoom in (show a smaller area on the screen, so that contents appear larger)
Zoom out (show a larger area on the screen, so that contents appear smaller)


Input
Input
Touch
Touch
Touch-enabled monitors and screens enable users to interact with the operating system without a keyboard or pointing device. Instead of using a mouse, users can tap or double-tap onscreen objects, such as icons, to start programs, slide their finger to scroll, or use gestures to drag items across the screen.
Monitor & Screen
Wearable Devices
Portable Media Player Wearable devices, such as smartwatches, do not have a physical keyboard, so mainly rely on touch input. The gestures you might perform on a wearable device include tapping to make a selection and sliding or swiping to scroll through the various screens Portable media players commonly employ touch as the primary input method to maximize screen size. and need for dedicated controls like buttons or click wheels.
Users slide and swipe to navigate music libraries,
tapping to select songs. During playback, tapping the screen reveals controls for pausing, stopping, navigating to another song, or adjusting the volume.
Digital Cameras Digital cameras leverage touch input to enable users to perform various gestures. This includes swiping left and right to browse photos, tapping the screen to focus when taking a picture, pinching and stretching to zoom while viewing photos, tapping for actions like removing red-eye or adding a filter, and dragging borders to crop photos.
Kiosk Kiosks, such as those at airports for flight check-ins, serve hundreds of people daily, designed for quick, specific functions.
Touch input is ideal for user-friendly interfaces. Users tap the screen to select options, and if typing is needed, an onscreen keyboard appears. Kiosks requiring significant input may include a separate keyboard and pointing device, like ATMs with touchscreens having a separate keypad for PIN entry to enhance security.
Navigation system Navigation systems provide a safer alternative to typing on a separate keyboard while driving. Users can tap to enter a destination address, drag to explore different map areas, or pinch and stretch to zoom. However, using touch input on a navigation system demands taking your eyes off the road, so it should be operated only when the vehicle is parked or stopped. Builtin navigation systems may limit functionality while the vehicle is in motion to reduce the risk of driver distraction.

A small, pen-like device for pressure-based input on touchscreens, commonly found on tablets, mobile devices, and some laptop/desktop screens. Some designs feature buttons to simulate mouse clicks.
Slightly larger than a stylus, captures and converts handwriting or drawings into a digital format for uploading to a computer or mobile device. Useful for note-taking and may work on special paper or tablets.
Records handwritten signatures using a stylus attached to the pad. Commonly used in retail for customer signatures, especially with point-of-sale
(POS) term
Connect a graphics tablet to a non-touchscreen computer for pen input. This hardware device, also called a digitizer, uses a pressure-sensitive pen on an electronic board to create drawings.

Digital input voice input
Video input devices capture and process video, audio, or data.
Entering information by speaking into a microphone, whether built into the device, a headset, or an external peripheral. Connectivity options include cables or wireless, such as
Bluetooth.
Capturing full-motion images involves using digital video (DV)
cameras, which record digital signals transferable to computers or mobile devices. Webcams, a type of digital video camera, are built into many laptops, tablets, and smartphones or can be separate peripherals.
Digital Video Technology Using
DV technology, you can input,
edit, manage, publish, and share your videos.

Motion input controlling a computer by waving your hands
Motion-sensing game controllers let users control onscreen elements by moving a handheld input device through the air. The military employs motion input for training, like flight simulation and weapon usage. Trainees maneuver devices using motion input in simulated or remote environments. Motion input aids physical rehabilitation and PTSD recovery, allowing individuals to work through scenarios using avatars and simulators.
Entertainment
Military
Sports
Coaches and trainers use motion input to enhance athletes' performance and correct motions causing inefficiencies or injuries. Analyzing factors like arm motion speed and ball trajectory improves accuracy and speed. Complex algorithms combined with athlete motion input pinpoint areas for improvement.
Medical feild
The medical field uses motion input for training surgeons in simulated environments.
Surgeons operate less invasively with enhanced movements and even remotely,
enabling global collaboration to save lives.
Sports medicine specialists utilize motion input to assess injuries, determine treatment, and aid in physical therapy.

Scanners Reading input

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