620
W. D. Gray, S. Banerjee / Topics in Cognitive Science 13 (2021)Table The Tetris Drops Table for difficulty levels 1–16. As the level increases the seconds fora zoid to fall from top to bottom decreases as does the number of players who are able to play at that speed. Dashed lines separating levels and 13–15 emphasize that there are no speedups between the three levels in these groups. Also, note that none of our 492 players make it beyond level Difficulty Level
Sec to Fall
Speed Up Players Left Lost fr Prior Lvl
% Cum Total Lost 16.0 0
492 0.0 0
1 14.3 10.4 485 1.4 1.4 2
12.7 11.6 455 6.2 7.5 3
11.0 13.2 405 11.0 17.7 4
9.3 15.2 344 15.1 30.1 5
7.7 17.8 277 19.5 43.7 6
6.0 21.8 231 16.6 53.0 7
4.3 27.8 161 30.3 67.3 8
2.7 38.3 68 57.8 86.2 9
2.0 25.1 26 61.8 94.7 10 1.7 16.5 11 57.7 97.8 11 1.7 7
36.4 98.6 12 1.7 5
28.6 99.0 13 1.3 20.4 1
80.0 99.8 14 1.3 1
0.0 100 15 1.3 0
16–18 1.0 24.8 0
19–28 0.67 50.0 0
29–30 0.33 100.0 they try to simplify their life by always rotating all Tetris zoids in the same direction (i.e.,
either all clockwise or all counterclockwise. (Also see Fig. A more experienced player (one who routinely qualifies fora seat in the CTWC playoffs),
kindly explained to us that he, too, used to rotate all zoids in the same clockwise direction and it was not until he was good enough to routinely reach and die at levels 15 and 16 that he realized the error in his ways. He also reports that one of the most grueling parts of his life as a Tetris player was the 6 months he spent unlearning strict clockwise rotations and learning to always rotate each piece in the direction that used the least clicks for his planned zoid placements.
2.2.3. Rows cleared and speedups iEach Tetris row is 10 blocks wide. As shown in Table 1, by filling in all of the empty spaces, Event 5 can clear one to four rows. However, the better the player, the more likely she is to attempt to build a solid wall of zoids from, for example, columns 1–9 while holding column 10 open. If a player can hold open one column that spans four contiguous rows, and if an I-beam drops while that column is being held open, then a four row wall of zoids will dissolve and the player will score eight times as many points as she would by filling one row,
by itself, four times—this maneuver is called a Tetris and is what gives the game its name.