28 Enhancing Performance Under Stress Stress Inoculation Training
for Battlefield AirmenCurrently, in precombat use, the tool is used to screen individuals who might be susceptible to PTSD before combat. This use gives medical personnel the opportunity to look for indications of physiological reaction during the VR exposure to determine if the individual requires continued or prescribed care (Rizzo et al., But the same tool has potential for SIT. . . such a VR tool initially developed for exposure therapy purposes, offers the potential to be recycled for use both in the areas of combat readiness assessment and for stress inoculation. Both of these approaches could provide measures of who might be better prepared for the emotional stress of combat. For example, novice soldiers could be pre-exposed to challenging VR combat stress scenarios delivered via hybrid VR/Real World stress inoculation training protocols as has been reported by Wiederhold & Wiederhold (2005) with combat medics. (Rizzo et alp. The Army’s Virtual Reality Medical Center provided VR SIT systems to Ft. Rucker for the Army’s Aeromedical Personnel training. VR, in this capacity, is being used to teach coping
techniques before deployment, with promising early results (Wiederhold and Wiederhold,
2008). Preliminary results from 25 medics suggest that those who learned coping techniques exhibited lower levels of stress than those in the control group (Stetz et al., a Wiederhold and Wiederhold, 2008). Other large-scale studies suggest that VR-enhanced SIT can be more effective than real world training systems, when factors such as cost,
time expenditure, adaption to stressful situations, and performance are considered (Wiederhold and Wiederhold, 2008). Despite the potential benefits, Popovic et al. (2009) surmise that the promising early results of using VR for SIT warrant further research, as the number of available studies is limited.
VR for SIT represents an untapped potential for the Air Force to train battlefield airmen for combat. This tool could
be applied across the force, not just for initial skills training. It can provide context for training, making other training more effective and interesting to the recruit. Despite these potential benefits, the application of VR to provide SIT is still nascent and focuses primarily on the final phase of SIT (i.e., Phase 3). Consequently, several questions remain unexplored, including how VR can incorporate
the first two phases of SIT, the relative benefits of VR SIT compared to traditional SIT, the cost-effectiveness of VR SIT, and the benefits of VR SIT for enhancing performance.