Galactic domination the game of space strategy made in australia



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LIVE’ SYSTEMS

QTY

VOLUME

Mass Mult

MASS

SCREEN GENERATORS [Light]

170

3,400

x 2

6,800

HULL (VOL = 1/20 SA)

‘1’

925

x 2

1,850

ARMOR [Medium]

‘1’

5,000

x 3

15,000

POWER ROOMS

68

6,800

x 2

13,600

TURBOLIFTS/CORRIDORS

‘1’

8,500

x 0

0

CONDUITS/WAVEGUIDES

‘1’

170

x 1

170

LANDING SYSTEM

‘1’

1,700

x 2

3,400

LIFE SUPPORT SYSTEM

‘1’ ‘C’

20

x 1

20

EMERGENCY SYSTEM/SPARES

‘1’

1,700

x 1

1,700

AUTO REPAIR

‘1’

170

x 1

170

COMPUTERS, ETC.

‘1’

510

x 1

510

MISSILE SYSTEMS

‘1’

22,044

special

19,000

MISSILE RELOADS

‘1’

‘0’

special

5,060

BEAM SYSTEMS

‘1’

7,800

special

13,800

AMM SYSTEMS

‘1’

1,440

special

1,620

AMM RELOADS

‘1’

2,160

special

2,400

CREW QUARTERS

40

1,200

3 x QTY

120

CREW FACILITIES




800

x 1

800

BRIDGE

‘1’

160

x ½

80

FLAG BRIDGE







x ½

0

SHUTTLE BAY [ ]







x 0

0

SHUTTLES IN BAY [ ]




‘0’

special

+ S

LIFEPODS

13

520

x 2

1,040
















ARMORIES

4

40

x 1

40

PINNACE HANGARS

4

400

‘0’

0

PINNACES

4

‘0’

10 x QTY

40

FIGHTER (OR SHIP) HANGARS

4

48,000

x 0

0

FIGHTERS [ ]

(4)

‘0’

special

+ F

MI TRANSPORT CHAMBERS

0

0

x 0

0

MI UNITS

0

‘0’

100 x QTY

+ M

MISCELLANEOUS STORAGE

‘1’

2,991

special

+ X
















TOTAL ‘LIVE’




114,750




87,220+fmsx

TOTAL




170,000




165,845+fmsx

+ Crew

40

‘0’

QTY x 0.2

8

SG = mass / volume = 166,000/170,000

= 0.98

SG with max qty of Fighters = 1.31

GD SHIP DESIGN FORM REFORMATTED DESIGN 23 NOVEMBER 2005 COMPUTER USE



SHIP TYPE: CVA

TOTAL VOLUME: 450,000

MASS:

‘DEAD’ VOLUME:

‘LIVE’ VOLUME:

SPEED: 3

ATT: 5

DEF: 5

TAC SPEED: 4

SIZE: 10

COST: 7

Ftrs can carry: 20

MIs can carry: 0

DEAD SYSTEMS

VOLUME %

VOLUME

MASS MULTIPLIER

MASS

IDE







x 2




MDE







x 2




FUEL







x ½




RESERVE FUEL







x ½




TOTAL ‘DEAD’







-------







LIVE’ SYSTEMS

QTY

VOLUME

Mass Mult

MASS

SCREEN GENERATORS [ ]







x 2




HULL (VOL = 1/20 SA)

‘1’




x 2




ARMOR [ ]

‘1’




x 3




POWER ROOMS







x 2




TURBOLIFTS/CORRIDORS

‘1’




x 0

0

CONDUITS/WAVEGUIDES

‘1’




x 1




LANDING SYSTEM

‘1’




x 2




LIFE SUPPORT SYSTEM

‘1’




x 1




EMERGENCY SYSTEM/SPARES

‘1’




x 1




AUTO REPAIR

‘1’




x 1




COMPUTERS, ETC.

‘1’




x 1




MISSILE SYSTEMS

‘1’

17,754

special

15,500

MISSILE RELOADS

‘1’

‘0’

special

4,130

BEAM SYSTEMS

‘1’

5,100

special

9,000

AMM SYSTEMS

‘1’

960

special

1,080

AMM RELOADS

‘1’

1,728

special

1,920

CREW QUARTERS







3 x QTY




CREW FACILITIES







x 1




BRIDGE

‘1’




x ½




FLAG BRIDGE







x ½




SHUTTLE BAY [ ]







x 0

0

SHUTTLES IN BAY [ ]




‘0’

special

+ S

LIFEPODS







x 2



















ARMORIES







x 1




PINNACE HANGARS







‘0’

0

PINNACES




‘0’

10 x QTY




FIGHTER (OR SHIP) HANGARS

20

240,000

x 0

0

FIGHTERS [ ]

(20)

‘0’

special

+ F

MI TRANSPORT CHAMBERS

0

0

x 0

0

MI UNITS

0

‘0’

100 x QTY

+ M

MISCELLANEOUS STORAGE

‘1’




special

+ X
















TOTAL ‘LIVE’










+FMSX

TOTAL










+FMSX

+ Crew




‘0’

QTY x 0.2




SG = mass / volume =




SG with max qty of Fighters =

GD SHIP DESIGN FORM REFORMATTED DESIGN 23 NOVEMBER 2005 COMPUTER USE



SHIP TYPE: CVB

TOTAL VOLUME: 450,000

MASS:

‘DEAD’ VOLUME:

‘LIVE’ VOLUME:

SPEED: 2

ATT: 6

DEF: 6

TAC SPEED: 4

SIZE: 10

COST: 8

Ftrs can carry: 16

MIs can carry: 0

DEAD SYSTEMS

VOLUME %

VOLUME

MASS MULTIPLIER

MASS

IDE

5

22,500

x 2

45,000

MDE

10

45,000

x 2

90,000

FUEL

11

49,500

x ½

24,750

RESERVE FUEL







x ½




TOTAL ‘DEAD’

26

117,000

-------

159,750


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