Michaela Anderle
wienXtra-medienzentrum,
Vienna, Austria, www.medienzentrum.at
Email: michaela.anderle@wienXtra.at
Twitter: @michianderle
Instagram: michaela.anderle
What makes your institution special?
The wienXtra-medienzentrum is a unique learning and experimental environment for media production. On the one hand the centre supports young people up to the age of 22 in their first media experiments, e.g. short films, photography etc. On the other hand the wienXtra-medienzentrum also offers services for youth workers and teachers who are doing media education. For both target groups the wienXtra-medienzentrum provides equipment rental, editing suits, workshops, advice and much more.
Which video game or genre describes your work best?
Action adventure, definitely! Talking to the right people at the right time to solve problems, or having hints for others to get over obstacles. Sometimes there are single-player jump-and-run passages on the way, but most of the time we’re playing in multiplayer-mode.
Which video game or genre describes you as a person best?
Adventure! You have to handle a complex, multi-layered narration, fully packed with riddles, searching for objects of desire (finding them without cheating^^) accompanied by lots of characters helping you to get to the next level.
Which institutions in fields of media and games education would you turn to in your country?
Austrian Players League (www.apl.at)
BuPP (www.bupp.at)
Game City (www.game-city.at)
Subotron (www.subotron.com)
SUPRO with the project Reflect and Act (www.supro.at)
wienXtra-spielebox (www.spielebox.at)
Which is the best literature to start (in your native language)?
Various inputs concerning games and gaming culture from different perspectives:
Mitgutsch, K. and H. Rosenstingl. (Eds.). (2008). Faszination Computerspielen. Theorie – Kultur – Erleben. Wien: Braumüller.
Vienna’s annual GamesConference, “Future and Reality of Gaming” (FROG)38, offers an open and international platform for leading game studies researchers and scholars, game designers, researchers and scholars from various other fields, education professionals, and gamers from around the world. Fortunately there are three books with lots of articles and text from the last Conferences:
Mitgutsch, K. and Ch. Klimmt, H. Rosenstingl. (Eds.). (2010). Exploring the Edges of Gaming. Proceedings of the Vienna Games Conference 2008-2009: Future and Reality of Gaming. Wien: Braumüller.
Swertz, Ch. and M. Wagner. (Eds.). (2010). Game Play Society. München: kopaed.
Mitgutsch, K. and H. Rosenstingl, J. Wimmer. (Eds.). (2012). Applied Playfulness. Proceedings of the Vienna Games Conference 2011: Future and Reality of Gaming. Wien: New Academic Press.
Mitgutsch, K., Huber, S., Wagner, M., Wimmer, J., & H. Rosenstingl. (Eds.). (2013). Context Matters! Exploring and Reframing Games in Context. Proceedings of the Vienna Games Conference 2013. Wien: New Academic Press.
Massimiliano Andreoletti
Università Cattolica del Sacro Cuore - Largo Gemelli 1, 20123, Milano, Italia
Email: massimiliano.andreoletti@unicatt.it
Twitter: @massimilian
Skype: briolini1113
LinkedIn: http://www.linkedin.com/in/
massimilianoandreoletti
Facebook https://www.facebook.com/
massimiliano.andreoletti
What makes your institution special?
In my università, there are several research centres that are studying the media from different perspectives: educational, sociological, semiotic, social, and economic.
Which video game or genre describes your work best?
I think that the puzzle game and the city builder simulator game are the two genres of video games that represent my job in the best way. In the last years I like to play video games on my mobile devices (tablet and smartphone) instead of playing them only on pc or console.
Which video game or genre describes you as a person best?
I think that Valve's Portal 2, Monument Valley, Framed, Ubisoft's Valiant Hearts, Minecraft, and Stacking describe me, since I am a complex person that is difficult to understand.
Which institutions in fields of media and games education would you turn to in your country?
In Italy there are different realities that deal with media on a different level and for different reasons. By reducing the scope to video games, unfortunately, it is possible to identify only the private institutions connected with the video games’ producers/distributors or single persons’ activities:
AESVI (Associazione Editori Software Videoludico Italiana): www.aesvi.it
Archivio Videoludico: www.cinetecadibologna.it/archivi/videoludico
ViGaMus (video game museum): www.vigamus.it
Which is the best literature to start (in your native language)?
Felini, D. (Ed.). (2012). Video Game Education. Milano: Unicopli.
Bittanti, M. (Ed.). (2004). Per una cultura dei videogames. Milano: Unicopli.
Bittanti, M. (Ed.). (2005). Gli strumenti del videogiocare. Milano: Unicopli.
Gee, J.P. (2013). Come un videogioco. Milano: Raffaello Cortina.
Anolli, L. & F. Mantovani. (2011). Come funziona la nostra mente. Bologna: Il Mulino.
McGonigal, J. (2011). La realtà in gioco. Milano: Apogeo.
Bartolomeo, A. & S. Caravit. (2005). Il bambino e i videogiochi. Napoli: Edizioni Carlo Amore.
Pecchinenda, G. (2010). Videogiochi e cultura della simulazione. Bari: Laterza.
Maietti, M. (2004). Semiotica dei videogiochi. Milano: Unicopli.
Loguidice, B. & M. Barton. (2009). Vintage Games. Milano: Edizioni Raganella.
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