Human-Computer Interaction & web design



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Human-Computer-Interaction-web-design
interaction cycle can affect the overall interaction. Ineffective interaction is indicated by the user not
being sure the VCR is set to record properly. This could be because the user has pressed the keys on
the remote control unit in the wrong order this can be classified as an articulatory problem. Or maybe
the VCR is able to record on any channel but the remote control lacks the ability to select channels,
indicating a coverage problem for the performance translation. It maybe the case that the VCR display
panel does not indicate that the program has been set, a presentation problem. Or maybe the user does
not interpret the feedback properly, an observational error. Anyone or more of these deficiencies
would give rise to ineffective interaction.”

Ergonomics Study of the physical characteristics of interaction It defines standards and guidelines for constraining the way system is designed.
Examples:
▪ Arrangement of controls and displays - controls grouped according to function or frequency of use, or sequentially Surrounding environment - seating arrangements adaptable to cope with all sizes of user Health issues - physical position, environmental conditions (temperature, humidity, lighting, noise Use of colour - use of red for warning, green forgo, awareness of colourblindness etc.

Industrial interfaces
Office Industrial
Type of data
Textual Numeric, barcodes
Rate of change
Slow
Fast
Environment
Clean
Dirty
Interface manipulation:
Direct manipulation – user being the primary control, interaction with artificial world. Such as office system.
user
System
Indirect manipulation – user interacts with the machines through interface. Problem with feedback and delays.

Common interaction style CLI
■ Menus Natural language Query dialog Form fills & spreadsheets WIMP D interfaces

DESIGN PROCESS AND PROTOTYPING

What is design Design is nothing but achieving goals within constraints.
Goals What is the purpose Who are the users Why do they want it?
Constraints What materials must we use What standards to adopt How much can it cost How much time do we have to develop?
Are there health and safety issues?
How can you achieve goals within constraints- By trading off

Process of design
Interaction design process

Scenario & Persona Persona - A persona is a rich picture of an imaginary person who represents your core user group Scenario - Scenarios are stories for design rich stories of interaction. They are perhaps the simplest design representation, but most flexible and powerful.
Betty is 37 years old. She has been Warehouse Manager for five years and has worked for Simpkins Brothers Engineering for
12 years. She didn’t go to university, but has studied in her evenings fora business diploma. She has two children aged 15 and 7 and does not like to work late. She did part of an introductory in-house computer course some years ago, but it was interrupted when she was promoted and could no longer afford to take the time. Her vision is perfect, but her right-hand movement is slightly restricted following an industrial accident three years ago. She is enthusiastic about her work and is happy to delegate responsibility and take suggestions from her staff. However, she does feel threatened by the introduction of yet another new computer system.
Brian would like to seethe new film Moments of Significance and wants to invite Alison,
but he knows she doesn’t like arty films. He decides to take a look at it to see if she would like it and so connects to one of the movie-sharing networks. He uses his work machine as it has a higher bandwidth connection, but feels a bit guilty. He knows he will begetting an illegal copy of the film, but decides it is OK as he is intending to go to the cinema to watch it. After it downloads to his machine he takes out his new personal movie player. He presses the menu button and on the small LCD screen he scrolls using the arrow keys to ‘bluetooth connect and presses the select button. On his computer the movie download program now has an icon showing that it has recognized a compatible device and he drags the icon of the film over the icon for the player. On the player the LCD screen says downloading now, with a percent done indicator and small whirling icon. During lunchtime Brian takes out his movie player, plugs in his earphones and starts to watch. He uses the arrow keys to skip between portions of the film and decides that, yes, Alison would like it. Then he feels a tap on his shoulder. He turns round. It is Alison. He had been so absorbed he hadn’t noticed her. What are you watching, she says. Here, listen, he says and flicks a small switch. The builtin directional speaker is loud enough for both Brian and Alison to hear, but not loud enough to disturb other people in the canteen. Alison recognizes the film from trailers, surprised this is out yet she says. Well actually . . .’, Brian confesses, ‘you’d better come with me to see it and make an honest man of me. Ill think about it, she replies.
Example of persona
Example of scenario

Class group discussion/presentation
■ Imagine a switch army knife has a display and can be connected to internet to provide to provide tips like how to perform various tasks. A toothpick can be used as a stylus for command input. Create a scenario and identify possible design flaws (if any) and what is your recommendation to address the flaws (if any).

Screen design and layout

Grouping and structure : If things logically belong together, it should be physically group together too. ( e.g. an order screen).

Order of groups and items natural suggest can be used.

Decoration: font size, background, colors can be used to emphasize groupings.

Alignment: For users who read text from left to right, lists of text items should normally be aligned to the left, numbers should be aligned to the right or at decimal point.

White space space of elements should be aligned according for reading speed

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