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Figure B.8 - Examples show: capturing the depth image of a scene, performing its 3D reconstruction (above)



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Figure B.8 - Examples show: capturing the depth image of a scene, performing its 3D reconstruction (above) and carrying out physical simulation with thousands of virtual balls (below) [16]

B.10.1 How it Works

The depth data streamed from a movable Kinect depth sensor are fused into a single global surface model of the observed scene in real time. At the same time, the current sensor pose is obtained by tracking the live depth frame relative to the global model using a coarse-to-fine iterative closest-point algorithm.



B.10.2 Mapping to MAR-RM and Various Viewpoints

MAR-RM Component

Major Components in the KinectFusion

Sensor

Kinect (depth sensor and video camera)

Real-world capture

Live 3D video

Target object

3D physical object

Tracking/Recognition

Depth image processing software

Spatial mapping

None

Event mapping

None

Simulation Engine

Hard coded

Rendering

Generic graphics engine

Display

Any

B. 11 ARQuiz

B.11. 1 What it Does

ARQuiz [17] is an augmented reality location-based game for smartphones and tablets, based on the MPEG ARAF standard. The game consists of answering questions related to physical places that are being visited by players. Each question has an associated hint. A hint is a short story that eventually helps the player to find the correct answer to a given question. All hints are placed on a specific route that the user has to follow in order to advance in the game. The hints are visible on a map (MAP view). As every hint is represented by the same icon on the map, the player does not know which hint corresponds to his current question. This is the reason why the player has to use the AR view where the hints are represented by numbered 3D spheres. Once the correct number has been identified (it is visible in the AR view), the player has to “catch” that sphere by getting closer to it (5 meters or less). When close enough to the hint, the corresponding story is displayed on the device’s screen. By reading the story, the player eventually finds the correct answer of the question but may also discover more details about the place he or she is visiting at that specific moment.





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