Multiplayer Interactive-Fiction Game-Design Blog



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February 1, 2017

Multiplayer Interactive-Fiction Game-Design Blog

By Mike Rozak

Mike@mXac.com.au,

Or Mike_Rozak@yahoo.com.au

Copyleft 2003 – 2013.

Free redistribution allowed.







Version 1, 26 October 2012

Version 2, 3 November 2012

Version 3, 10 November 2012

Version 4, 16 December 2012



Version 5, 7 March 2013

Version 6, 14 March 2013

Version 7, 8 June 2013



Click to Quick-jump


CircumReality (Multiplayer Interactive Fiction) Game-design walk-through 3

M3D.exe 39

CircumRealityWorldSim.exe 46

M3DWave.exe 47

MNLP.EXE 48

Multiplayer Interactive-fiction Computer-Game Design 56

And a follow-up Post: 810

Text-to-speech papers 812

Introduction 830

Blizzard challenge 2008 results compared to 2007 831

Failure analysis 833

Acoustic model 833

Prosody model 834

Changes between Blizzard 2007 and Blizzard 2008 835

General changes 835

Acoustic model 836

Unit selection 836

Prosody model 836

Prosody synthesis 836

Acoustic synthesis 836

Objectively calculating target and join costs 837

F0 target cost 837

F0 target costs with PCM 838

Energy target costs 839

Duration target costs 839

Start/end word target costs 839

Mismatched left/right context target costs 840

Non-contiguous join costs estimates 841

Join costs 842

USTC/iFlytek 842

Conclusions and future work 843

References 843

Introduction 845

Blizzard Challenge 2009 results compared to 2008 846

A talking speech recognizer 847

Conclusions and future work 849

References 851

Source-code 853

Multiplayer Interactive-Fiction Scripting-Code 856

Documentation – Standard Library 856

Documentation – Server Library 945

Documentation – Basic interactive Fiction Library 968

Documentation – Basic Administration Library 1083

Documentation – Basic communications Library 1098

Documentation – Basic RPG Library 1100

Documentation – Basic Artificial Intelligence Library 1187

Documentation – Basic fantasy Library 1328

Documentation – Basic Monsters Library 1334

Documentation – Extra Objects 1335

Documentation – Sample world 1335

Overview 1337

List of Strings 1337

List of Resources 1338

Method Definitions 1338

Property Definitions 1408

Objects 1408

Functions 1409

Variables (Global) 1459

Overview 1460

List of Strings 1460

List of Resources 1461

Method Definitions 1462

Property Definitions 1471

Objects 1474

Functions 1484

Variables (Global) 1592



CircumReality (Multiplayer Interactive Fiction) Game-design walk-through

This is a walkthrough of my CircumReality (Multiplayer interactive fiction) game. The source-code is available on http://www.CircumReality.com/mXacSourceCode.zip. (See the “Source code” section in this document.)

A piece-wise download of the .zip file is available at:


  1. http://www.CircumReality.com/mXacSourceCode_part1.zip

  2. http://www.CircumReality.com/mXacSourceCode_part2.zip

  3. http://www.CircumReality.com/mXacSourceCode_part3.zip

  4. http://www.CircumReality.com/mXacSourceCode_part4.zip

  5. http://www.CircumReality.com/mXacSourceCode_part5.zip

  6. http://www.CircumReality.com/mXacSourceCode_part6.zip

  7. http://www.CircumReality.com/mXacSourceCode_part7.zip

  8. http://www.CircumReality.com/mXacSourceCode_part8.zip

  9. http://www.CircumReality.com/mXacSourceCode_part9.zip


Running the world-server on your own computer


After installing the CircumReality game (from www.CircumReality.com), you can play CircumReality directly from my game-server. If it is still running.

If my game-server is no-longer running, then you can still play CircumReality:



  1. In the “c:\program files\mXac\CircumReality” directory:



  1. Run “CircumRealityWorldSim.exe”.



  1. If you have not already unzipped the mXacSourceCode.zip file, then do so now.



  1. Someplace in the .zip file, you will find a file named, “AshtariEmpire.crf”. As of this writing, the file is, 38,225KB.

AshtariEmpire.crf may ONLY be available in the piece-wise mXacSourceCode_partX.zip files, where X is 1..plus.

  1. Copy “AshtariEmpire.crf” to its own directory, such as “c:\temp”.



  1. In the World Simulator, press the “Dialog” button near the filename.



  1. In the open-file dialog-box, type in “c:\temp\AshtariEmpire.crf”, and press the “Open” button.



  1. Back in the World Simulator, press “Open (and run)”

The window that appears shows all of the users connected to your CircumReality game – which is available only on your computer... and (kind of) if you happen to tell your friends what your computer’s IP address is.



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