Copyleft 2003 – 2013.
Free redistribution allowed.
CircumReality (Multiplayer Interactive Fiction) Game-design walk-through 3
M3D.exe 39
CircumRealityWorldSim.exe 46
M3DWave.exe 47
MNLP.EXE 48
Multiplayer Interactive-fiction Computer-Game Design 56
And a follow-up Post: 810
Text-to-speech papers 812
Introduction 830
Blizzard challenge 2008 results compared to 2007 831
Failure analysis 833
Acoustic model 833
Prosody model 834
Changes between Blizzard 2007 and Blizzard 2008 835
General changes 835
Acoustic model 836
Unit selection 836
Prosody model 836
Prosody synthesis 836
Acoustic synthesis 836
Objectively calculating target and join costs 837
F0 target cost 837
F0 target costs with PCM 838
Energy target costs 839
Duration target costs 839
Start/end word target costs 839
Mismatched left/right context target costs 840
Non-contiguous join costs estimates 841
Join costs 842
USTC/iFlytek 842
Conclusions and future work 843
References 843
Introduction 845
Blizzard Challenge 2009 results compared to 2008 846
A talking speech recognizer 847
Conclusions and future work 849
References 851
Source-code 853
Multiplayer Interactive-Fiction Scripting-Code 856
Documentation – Standard Library 856
Documentation – Server Library 945
Documentation – Basic interactive Fiction Library 968
Documentation – Basic Administration Library 1083
Documentation – Basic communications Library 1098
Documentation – Basic RPG Library 1100
Documentation – Basic Artificial Intelligence Library 1187
Documentation – Basic fantasy Library 1328
Documentation – Basic Monsters Library 1334
Documentation – Extra Objects 1335
Documentation – Sample world 1335
Overview 1337
List of Strings 1337
List of Resources 1338
Method Definitions 1338
Property Definitions 1408
Objects 1408
Functions 1409
Variables (Global) 1459
Overview 1460
List of Strings 1460
List of Resources 1461
Method Definitions 1462
Property Definitions 1471
Objects 1474
Functions 1484
Variables (Global) 1592
This is a walkthrough of my CircumReality (Multiplayer interactive fiction) game. The source-code is available on http://www.CircumReality.com/mXacSourceCode.zip. (See the “Source code” section in this document.)
The window that appears shows all of the users connected to your CircumReality game – which is available only on your computer... and (kind of) if you happen to tell your friends what your computer’s IP address is.