Introduction to Using Games in Education: a guide for Teachers and Parents



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Index

accommodation 124

adages 57

addiction to games 6

addictive 25

addictive-like behavior 78

algorithm 128

Alzheimerís disease 8

assimilation 124

attention 25

Barnum, P.T. 78

Bloom, Benjamin 28

Bloomís Taxonomy 28

brain teasers 66

break it into smaller pieces strategy 34

Bridge 8, 110, 116

build on previous work strategy 17

card sense 113

card shuffling 121

challenging and rigorous 127

Churchill, Winston 24

cognitive development 26

cognitive load 112

cognitive maturity 17, 26

community 119

competition 29

complexity 58

computational thinking 7, 15, 19, 50, 138

computer modeling strategy 20

computer-assisted instruction 56

constructivist teaching 123

cooperation 29

Costikyan, Greg 25

create a simpler problem strategy 43, 59

cribbage 107

critical thinking 34

Crossword puzzle maker 70

Crossword puzzles 70

Cryptogram puzzle maker 68

Cryptogram puzzles 68

Csikszentmihalyi, Mihaly 20

decision making under uncertainty 121

decision situations 17

declarative knowledge 127, 128

dementia 8

discipline or domain of study 16

discovery-based learning 36

domain-specific problem-solving strategies 107

donít box yourself into a corner strategy 84

Eight Off 79

elimination strategy 49

engage brain before opening mouth strategy 47

Ericís Ultimate Solitaire 75

expertise 8, 136

explore solvability strategy 46

first person shooter game 139

flow 20


Flow Theory 20

Forester, C.S. 115

free materials 56

free programming languages 133

free puzzles 55

free puzzles and games 55

game

cooperation 29



defined 6, 24

Game Maker 133

game-world problems 12

games


Baseball 6

Bridge 116

Monopoly 19, 110

Pinochle 110

Games-in-Education 24

Gardner, Howard 58

global village 11

Goals in a game-playing \ìlesson\î 127

goals of education 25

Gomoku 96

gratification

delayed 36

immediate 36

guess and check strategy 47

Hearts 8, 111

heuristic 128

high-road transfer 122

Holodeck 119

Hornblower, Horatio 115

horse sense 113

hunch 113

ICT 15


incremental improvement 56

independence 29

Information and Communication Technology 15

information overload 137

intentional learning 136

International Society for Technology in Education 5

intrinsic motivation 15, 41

intuition 113

IQ brain teasers 66

ISTE 5


jigsaw puzzle 11

Kafai, Yasmin 7

Klondike 75

knowledge

declarative 127

procedural 127

learn to fill in the details strategy 64

learn-by-doing 36

learning theory 33

Logi-Number puzzles 66

look before you leap strategy 47

look it up strategy 17

low-road/high-road theory 34

Massachusetts Institute of Technology 139

Massively Multiplayer Online Game 117

master points 117

memorize through use strategy 81

mental model 124

mental modeling and simulation 19

mentally challenging 8

metacognition 32, 39, 40, 44, 128

metacognition strategy 45

mindís eye 47, 48

MMOG 117


mobility 84, 98

mobility strategy 106

Monopoly 19, 110

motivation 21

Moursund, Dave 5

Moursundís 7-step strategy 120

multiple intelligences 61

Multiple Intelligences 58

no pain, no gain 10

Oh Heck 114

Olympic Games 6

or story problems 34

Othello 103

patience 75

Perkins, David 25

pinochle 110

play

defined 24



Poker 8

Polya, George 18

Problem

defined 14

problem overload 137

problem situations 17

problem solving

key ideas 35

procedural knowledge 127, 128

procedural thinking 127, 128

project-based learning 57

pseudorandom number 93

puzzle 8

nine dots 11

river, chicken, dog, grain 11

Tower of Hanoi 62

Assemble the Square 62

puzzles


crossword 8

Rubrics cube 11

Tangram 138

question

situation 17

random number 93

randomness 10

real-world problems 12

record oneís moves strategy 38

reflective practices 32

Reversi 103

revise, revise, revise 57

rigor of classroom instruction 129

rote memory 34

rubric 130

Runescape 118

self-assess 130

serious games 139

Serious Games Summit 140

Shakespeare, William 6

short-term memory 48

situated learning 33, 44

slider puzzle 58

small learning community 119

social constructivism 128

solitaire 74

solvability 45, 67

spatial visualization 11

Squeak (programming language) 133

Squire, Kurt 139

Star Trek 119

strategic thinking 50

strategy 122

backtracking 57

bottleneck 65

break it into smaller pieces 34

build on previous work 17

create a simpler problem 43

divide and conquer 34, 55

donít box yourself into a corner 84

elimination 49

engage brain before opening mouth 47

explore a simpler case 63

explore solvability 46

guess and check 47

incremental improvement 56

learn to fill in the details 64

letter frequency 102

long-range planning 128

look ahead 96

look before you leap 47

look for patterns 64

look it up 17

memorize through use 81

metacognition 45

mobility 84

only memorize if quite useful 81

Polya's six-step 18

record one's moves 38

score and then improve your score 83

sequence of moves 82

think before your act 17

think out loud 127

think outside the box 12

working backward 61

Sudoku 8


Super Chess 98

Symmetrical Word Box puzzles 66

Tangram 138

task situations 17

teachable moment 122

think outside the box strategy 12

Tower of Hanoi 62

transfer of learning 7

trick 111

virtual manipulative 137

virtual opponent 20

virtual reality 119

Vygotsky, Lev 128

Whist 115

Woods, Tiger 57

word problems 34

working memory 48

Gee, James Paul 138





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