accommodation 124
adages 57
addiction to games 6
addictive 25
addictive-like behavior 78
algorithm 128
Alzheimerís disease 8
assimilation 124
attention 25
Barnum, P.T. 78
Bloom, Benjamin 28
Bloomís Taxonomy 28
brain teasers 66
break it into smaller pieces strategy 34
Bridge 8, 110, 116
build on previous work strategy 17
card sense 113
card shuffling 121
challenging and rigorous 127
Churchill, Winston 24
cognitive development 26
cognitive load 112
cognitive maturity 17, 26
community 119
competition 29
complexity 58
computational thinking 7, 15, 19, 50, 138
computer modeling strategy 20
computer-assisted instruction 56
constructivist teaching 123
cooperation 29
Costikyan, Greg 25
create a simpler problem strategy 43, 59
cribbage 107
critical thinking 34
Crossword puzzle maker 70
Crossword puzzles 70
Cryptogram puzzle maker 68
Cryptogram puzzles 68
Csikszentmihalyi, Mihaly 20
decision making under uncertainty 121
decision situations 17
declarative knowledge 127, 128
dementia 8
discipline or domain of study 16
discovery-based learning 36
domain-specific problem-solving strategies 107
donít box yourself into a corner strategy 84
Eight Off 79
elimination strategy 49
engage brain before opening mouth strategy 47
Ericís Ultimate Solitaire 75
expertise 8, 136
explore solvability strategy 46
first person shooter game 139
flow 20
Flow Theory 20
Forester, C.S. 115
free materials 56
free programming languages 133
free puzzles 55
free puzzles and games 55
game
cooperation 29
defined 6, 24
Game Maker 133
game-world problems 12
games
Baseball 6
Bridge 116
Monopoly 19, 110
Pinochle 110
Games-in-Education 24
Gardner, Howard 58
global village 11
Goals in a game-playing \ìlesson\î 127
goals of education 25
Gomoku 96
gratification
delayed 36
immediate 36
guess and check strategy 47
Hearts 8, 111
heuristic 128
high-road transfer 122
Holodeck 119
Hornblower, Horatio 115
horse sense 113
hunch 113
ICT 15
incremental improvement 56
independence 29
Information and Communication Technology 15
information overload 137
intentional learning 136
International Society for Technology in Education 5
intrinsic motivation 15, 41
intuition 113
IQ brain teasers 66
ISTE 5
jigsaw puzzle 11
Kafai, Yasmin 7
Klondike 75
knowledge
declarative 127
procedural 127
learn to fill in the details strategy 64
learn-by-doing 36
learning theory 33
Logi-Number puzzles 66
look before you leap strategy 47
look it up strategy 17
low-road/high-road theory 34
Massachusetts Institute of Technology 139
Massively Multiplayer Online Game 117
master points 117
memorize through use strategy 81
mental model 124
mental modeling and simulation 19
mentally challenging 8
metacognition 32, 39, 40, 44, 128
metacognition strategy 45
mindís eye 47, 48
MMOG 117
mobility 84, 98
mobility strategy 106
Monopoly 19, 110
motivation 21
Moursund, Dave 5
Moursundís 7-step strategy 120
multiple intelligences 61
Multiple Intelligences 58
no pain, no gain 10
Oh Heck 114
Olympic Games 6
or story problems 34
Othello 103
patience 75
Perkins, David 25
pinochle 110
play
defined 24
Poker 8
Polya, George 18
Problem
defined 14
problem overload 137
problem situations 17
problem solving
key ideas 35
procedural knowledge 127, 128
procedural thinking 127, 128
project-based learning 57
pseudorandom number 93
puzzle 8
nine dots 11
river, chicken, dog, grain 11
Tower of Hanoi 62
Assemble the Square 62
puzzles
crossword 8
Rubrics cube 11
Tangram 138
question
situation 17
random number 93
randomness 10
real-world problems 12
record oneís moves strategy 38
reflective practices 32
Reversi 103
revise, revise, revise 57
rigor of classroom instruction 129
rote memory 34
rubric 130
Runescape 118
self-assess 130
serious games 139
Serious Games Summit 140
Shakespeare, William 6
short-term memory 48
situated learning 33, 44
slider puzzle 58
small learning community 119
social constructivism 128
solitaire 74
solvability 45, 67
spatial visualization 11
Squeak (programming language) 133
Squire, Kurt 139
Star Trek 119
strategic thinking 50
strategy 122
backtracking 57
bottleneck 65
break it into smaller pieces 34
build on previous work 17
create a simpler problem 43
divide and conquer 34, 55
donít box yourself into a corner 84
elimination 49
engage brain before opening mouth 47
explore a simpler case 63
explore solvability 46
guess and check 47
incremental improvement 56
learn to fill in the details 64
letter frequency 102
long-range planning 128
look ahead 96
look before you leap 47
look for patterns 64
look it up 17
memorize through use 81
metacognition 45
mobility 84
only memorize if quite useful 81
Polya's six-step 18
record one's moves 38
score and then improve your score 83
sequence of moves 82
think before your act 17
think out loud 127
think outside the box 12
working backward 61
Sudoku 8
Super Chess 98
Symmetrical Word Box puzzles 66
Tangram 138
task situations 17
teachable moment 122
think outside the box strategy 12
Tower of Hanoi 62
transfer of learning 7
trick 111
virtual manipulative 137
virtual opponent 20
virtual reality 119
Vygotsky, Lev 128
Whist 115
Woods, Tiger 57
word problems 34
working memory 48
Gee, James Paul 138