Introduction to Warpspawn Games



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RIDER RACE LIST


Race Size Speed Mnvr Hits Notes

Human 1 10

Elf 1 8 +1 on Tohit rolls; +1 spell

Dwarf 1 12 Hand Weapons +1 damage, Magic Resistance +1

Gnome ½ 8

Halfling ½ 6

Goblin ½ 7

Kobold ½ 5

Orc 1 10

Lizardman 1 12 Armor +1

Zombie 1 12 Regenerate 1 Hit point per turn

Ogre 2 20 Armor +1, Initiative -1

Giant 3 30 Armor +2, Initiative -2

Hawkman 1 6 5 9

Succubi 1 6 5 11

Sprite ½ 7 5 4 +1 spell

Demon 2 6 5 17 Armor +1

Gargoyle 2 4 5 16 Armor +3

Djinn 2 7 5 19 +3 Spells

Golem 2 25 Armor +3, Initiative -2

Simian 1 12 Hand Weapons +1 damage and +1 range

Catman 1 7 Dodge +1, Initiative +1

Beastman 1 12

Forsyth 2 15 4 armed humanoids

Octopoids 1 8 +2 spells

Siren 1 6 Mesmerize attack

Naga 2 14 Sting attack

Imp ½ 7 5 3 +1 spell

Mantis Man 2 13 Armor +1, Initiative +1, Claw Attack

Gremlins 1/4 2 Cannot use hand weapons

Size = 1 flyers are normal size.

Size = ½ flyers are small size. Hand Weapons do -1 damage and get -1 range.

Size = 2 flyers are normal size. Hand Weapons do +1 damage and get +1 range.

Size = 3 flyers are normal size. Hand Weapons do +2 damage and get +2 range.

Each rider can hold/carry a fair number of hand weapons/ items.

A reasonable number of extra hand weapons can be stored on the mount.

Riders may carry shields: Negate an attack that hits the rider on a roll of 1-2 on 1D6.

Riders may wear helmets: Armor +1 and Initiative -1.

Leather Armor: Armor = 1, Chain Mail: Armor = 2, Plate Armor = 3

RIDER CLASS LIST


Class Notes

Knight Fighter, Plate Armor, Hits +2D6

Warrior Fighter, Chain Armor, Hits +2D6, Initiative +1

Rogue Hits +1D6, Dodge +2, Tohit +1, Initiative +1

Soldier Hits +1D6, Fighter, Chain Armor, Dodge +1

Wizard Spells +2D6, Magic Resistance +1

Cleric Spells +1D6, Chain Armor, Hits +1D6

Barbarian Fighter, Hits +3D6, Magic Resistance +1

Amazon Fighter, Hits +1D6, Dodge +1, Initiative +1

Archer Hits +1D6, Tohit +2

For Fighters hand Weapons do +1 damage.

RIDER EXPERIENCE TABLE


1 Hits +1D6

2 +1 damage with hand weapons

3 Initiative +1

4 Tohit +1

5 +1 Spell

6 Magic Resistance +1

7 Dodge +1

8 Mount gets +1 Speed

9 Mount gets +1 Maneuverability

10 Tough: Armor +1

Roll 1D10 on this table to beef up riders and make them extra heroic.

SUPERIOR MOUNT TABLE


1 Hits +1D10

2 Magic Resistance +1

3 Capacity +1

4 Speed +1

5 Maneuverability +1

6 Armor +1

Roll 1D6 on this table for meaner mounts.

WEAPON LIST


Name Range Tohit ROF Dam Ammo Type Notes

Acid Sprayer 4 +2 1 1 6 M Acid

Gasser 3 +2 1 0 4 M Gas

Stink Bomb 3B - 1 0 1 B Gas

Poison Dart 5 -2 1 0 6 H Poison

Cast Net 3 - 1 0 1 H Net

Weighted Net 1 +2 1 0 1 B Net

Lasso 4 - ½ 0 U H2 Net

Mechanical Claw 2 - 1 0 U M Grab

Incendiary Bomb 1B - 1 4 1 B Fire

Hand Grenade 4 - 1 2 U H

Horn of Blasting 5 +2 1/2 1 U H/M Stun

Flame Thrower 5 +2 1 2 4 M Fire

Fire Ball Gun 8 +2 1/3 3 U M2 Fire

Lightning Globe Caster 7 +1 1/2 2 U M2 Stun

Freeze Ray 6 +2 1 1 7 M Freeze

Rocket 20 -1 1 9 1 M

Trebuchet 19 -2 ¼ 6 4 M3

Scorpion 10 - ½ 3 8 M

Ballistae 13 - 1/3 4 6 M2

Short Bow 8 - 1 1 20 H2

Long Bow 10 - 1 2 16 H2

Great Bow 12 - 1 3 12 H2

Arquebus 6 - ½ 2 9 H2

Catapult 15 -1 1/3 5 6 H2

Bombard 17 -1 ¼ 7 5 M3

Swivel Gun 10 - ½ 3 15 M

Javelin 1/7 - 1 2 U/3 H

Dagger A/3 - 1 1 U/1 H

Harpoon Gun 10 - 1/2 3 5 M Grab

Trident 1 - 1 2 U H

Throwing Disk 5 - 1/2 1 R H

Thunder Hammer A/5 - 1/2 2 U/R H

Boomerang 5 - 1/2 1 R H

Vortex Gun 12 +2 1/3 1D6 5 M2

Blunderbuss 4 +1 1/2 1 6 H2

Sniper Rifle 15 +1 ½ 2 9 H2

Musket 8 -1 1 1 12 H2

Hand Axe A/5 - 1 2 U/2 H

Gatling Gun 9 - 3 2 12 M2

Star Caster 7 - 3 1 15 M

Pelter 6 - 4 1 32 M2

Needler 5 - 3 0 21 M Poison

Crossbow Repeater 8 - 2 2 20 M

Pellet Gun 7 - 2 1 14 M

Dart Gun 6 - 1 2 10 M Poison

Blow Gun 4 -1 ½ 0 7 H2 Poison

Goo Gun 5 +1 ½ 0 5 M Web

Bag of Scorpions 2 - 1 0 1 H Poison

Web Shooter 4 +1 ½ 0 6 M Web

Net Gun 6 +2 ½ 0 5 M Net

Ball and Chain 1 - 1 2 U H

Lance 2 - 1 3 U H

Pike 3 - 1 3 U H2

Spear 2/6 - 1 2 U/1 H

Halberd 2 - 1 3 U H2

Sling 6 -1 ½ 1 9 H

Sling Staff 8 -1 ½ 2 8 H2

Bubble Projector 4 +1 1 0 6 M Bubbles

Grappling Hook 5 - ½ 1 1 H2 Grab

Inferno Bomb 1B - 1 8 1 B Fire

Boiling Oil 1B +2 1/9 2 1 M Fire

Circular Saw 1 - 1 3 U M

Chain Saw 1 - 1 2 U M

Blunt Ram A +1 A 2 U M

Piercing Ram A +1 1 3 U M Grab

Banshee in a Bottle 3 +4 1 1 U H2 Stun

Shot Put 3 - 1 1 6 H

Steam Cannon 14 - 1/6 6 5 M3

Organ Gun 9 +2 ¼ 2 5 M

Tessla Coil 11 -1 1/3 3 U M Stun

Smoke Generator 1 - 1 S 20 M Smoke

Whip 2 - 1 1 U H

Cat-o-nine-tails 1 +1 1 2 U H

Bola 5 - ½ 1 2 H Net

Rocket Spear 13 -1 1/2 4 3 M

Horseshoes 4 - 1 1 4 H

Spore Caster 3 - 1 0 5 M Spores

Balloon Mines 1 - 1 1 8 B

Parachute Bombs 1 - 1 1 12 B

Spit in the Eye 2 -2 ½ 0 U - Stun

Molotov Cocktail 3 - 1/2 2 3 H2 Fire

Flintlock Handgun 5 - 1 2 7 H

Crossbow Pistol 4 - 1 1 9 H

Sword (short HTH weapons) A - 1 2 U H

Onager 14 -1 ½ 1 14 M

Jettison 4 +1 ¼ 3 1 M

Drill 1 - 1 2 U M

ROF = Rate of Fire.

Ranges are in inches.

If range is indicated by x/x the first value is hand-to-hand, the second is thrown.

B = The weapon is a bomb.

U = Unlimited Ammo

H = Hand weapon (1 handed)

H2 = Hand weapon (2 handed)

M = Mounted weapon. Size =1

M2 = Mounted weapon. Size =2

M3 = Mounted weapon. Size =3

R = Returns to Thrower



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