Lp –CS2401 Rev. No: 02 Date: 27. 06. 13



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LESSON PLAN

LP –CS2401

Rev. No:02

Date:27.06.13

Page: 01 of 06


Sub Code & Name : CS2401 COMPUTER GRAPHICS

Unit: I Branch: IT Semester :VII


Unit syllabus:
2D PRIMITIVES

Output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output primitives – Two dimensional Geometric transformations - Two dimensional viewing – Line, Polygon, Curve and Text clipping algorithms.



Objective:

In this Unit Students will acquire knowledge about device level algorithm for displaying two dimensional o/p primitives for raster graphics system.




Session

No



Topics to be covered


Time


Ref

Teaching Method




2D Output Primitives










1

Introduction to computer graphics – applications, Overview of graphics systems- Display devices.

50m

1(22-76)

BB/PPT

2

Basic Line Drawing algorithm-DDA algorithm, Bresenham’s line algorithm, Parallel line algorithms.

50m

1(104-116)

3(96-104)



BB/OHP

3

Circle generating algorithms.

50m

1(117-121)

BB/OHP

4

Ellipse generating algorithms.

50m

1(122-130)

BB/OHP

5

Boundary & Flood-Fill Algorithms.

50m

1(147-150)

BB/OHP

6

Attributes-line, curve, color, Area fill, character, Bundled, Inquiry function, Antialiasing.

50m

1(164-197)

BB/OHP

7

2’D transformation- translation, rotation, scaling , Matrix Representation.

50m

1(203-210)

3(225-232)



BB/OHP

8

Composite transformation, Reflection and shearing.

50m

1(211-224)

3(232-234)



BB/OHP

9


2D viewing- viewing pipeline, Viewing Coordinate Reference frame, Window to viewport coordinate transformation, 2D viewing functions.

50m


1(237-243)


BB/OHP


10

Clipping Operation, Point clipping, Line clipping-Cohen –Sutherland.

50m

1(244-250)

3(135-141)



BB/OHP

11

Line clipping-Liang Barsky,Nicholl-Lee-Nicholl.

50m

1(250-255)


BB/OHP

12

Polygon clipping ,Curve clipping, Text clipping , Exterior clipping.

50m

1(257-265)

BB/OHP




LESSON PLAN

LP –CS2401

Rev. No:02 Date: 27.06.13

Page02 of 06

Sub Code & Name : CS2401 COMPUTER GRAPHICS

Unit: II Branch: IT Semester :VII


Unit syllabus:
3D CONCEPTS

Parallel and Perspective projections - Three dimensional object representation – Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D transformations – Viewing -Visible surface identification.



Objective:

In this Unit students will acquire knowledge about the basic concepts of how to represent the 3D objects in 2D.




Session

No



Topics to be covered


Time


Ref

Teaching Method




3D CONCEPTS










13

3D concepts – display methods: parallel projections, perspective projections, 3D graphics packages.

50m

1(317-323)

3(253-266)



BB/OHP

14

3D object representation- Polygon surfaces, curved line and surfaces,Quadric surfaces.

50m

1(324-332)

BB/OHP

15

Spline representation, Cubic spline interpolation.

50m

1 (335-346)

BB/OHP

16

Bezier curves and surfaces, B spline curves and surfaces.

50m

1(347-364)

BB/OHP

17

Beta splines, Rational splines, Sweep representation, Constructive Solid –Geometry Methods, Octrees, BSP trees.

50m

1(365-382)

BB/OHP

18

Visualization of data sets.

50m

1(415-423)

BB/OHP

19

3D geometric transformation – translation, rotation, scaling, reflection and shear, Modeling and coordinate transformation.

50m

1(428-449)

BB/OHP

20

3D viewing- Viewing pipeline, Viewing coordinates, Projections

50m

1(452-466)


BB/OHP

21

View volumes and general projection transformation, clipping, viewing functions.

50m

1(467-474)

1(484-487)




BB/OHP

22

Visible surface identification- Back- face detection, A-Buffer Method, Depth Sorting Method, Ray Casting Method, Curved Surfaces, Visibility Detection Functions.

50m

1(490-511)

3(673-739)



BB/OHP




Continuous Assessment Test-I

75m










LESSON PLAN

LP –CS2401

Rev. No:02 Date: 27.06.13

Page03 of 06

Sub Code & Name : CS2401 COMPUTER GRAPHICS

Unit: III Branch: IT Semester :VII



Unit syllabus:
GRAPHICS PROGRAMMING

Color Models – RGB, YIQ, CMY, HSV – Animations – General Computer Animation, Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives – Drawing three dimensional objects - Drawing three dimensional scenes.



Objective:

In this Unit students will acquire knowledge about color models and the basic concepts OPENGL.




Session

No



Topics to be covered


Time


Ref

Teaching Method




GRAPHICS PROGRAMMING










23

Color models – Properties of light, chromicity diagram, XYZ color model, Intuitive color concepts

50m

1(585-592)

3(608-622)



BB

24

Various color models- RGB, YIQ, CMY, HSV, HLS, color selection and application

50m

1(592-601)

BB

25

Design of Animation sequence, computer animation functions, Raster animations ,Animation Languages, Key frame systems, Morphing, Motion specification

50m

1(604-616)


BB

26,27

Graphics programming using OPENGL- Basic graphics primitives

100m

2(39-70)

BB/OHP

28,29

Drawing three dimensional objects

100m

2(190-208)

BB/OHP

30,31

Drawing three dimensional scenes


100m

2(238-259)

BB/OHP




LESSON PLAN

LP –CS2401

Rev. No:02 Date: 27.06.13

Page04 of 06

Sub Code & Name : CS2401 COMPUTER GRAPHICS

Unit: IV Branch: IT Semester :VII



Unit syllabus:
RENDERING

Introduction to Shading models – Flat and Smooth shading – Adding texture to faces – Adding shadows of objects – Building a camera in a program – Creating shaded objects – Rendering texture – Drawing Shadows.


Objective:

In this Unit students will acquire knowledge about shading models and how to create shaded objects.



Session

No



Topics to be covered


Time


Ref

Teaching Method




RENDERING










32

Introduction to Shading models-geometric ingredients for finding reflected light,specular reflection,role of ambient light and exploiting human perception

50m

2(376-399)

3(745-813)



BB/OHP

33

Add color,shading and the graphics pipeline,light sources in OpenGL,shading of scenes

50m

2(376-399)

BB/OHP

34

Flat and Smooth shading

50m

2(400-405)

BB/OHP

35

Adding texture to faces-paste the texture on to a Flat surface,Render the Texture,example using OpenGL,Wrap texture on Curved surfaces,Reflection mapping

50m

2(409-433)

BB/OHP

36

Adding shadows of objects-Introduction to shadows,shadows using a shadow buffer

50m

2(434-438)

BB/OHP

37

Building a camera in a program

50m

2(328-340)

BB/OHP

38

Creating shaded objects-case study

50m

2(443)

BB/OHP

39

Rendering texture- case study

50m

2(444)

BB/OHP

40

Drawing Shadows- case study

50m

Internet

BB




Continuous Assessment Test-II

75m










LESSON PLAN

LP –CS2401

Rev. No:02 Date: 27.06.13

Page05 of 06

Sub Code & Name : CS2401 COMPUTER GRAPHICS

Unit: V Branch: IT Semester :VII



Unit syllabus:
FRACTALS

Fractals and Self similarity – Peano curves – Creating image by iterated functions – Mandelbrot sets – Julia Sets – Random Fractals – Overview of Ray Tracing – Intersecting rays with other primitives – Adding Surface texture – Reflections and Transparency – Boolean operations on Objects.



Objective:

In this Unit students will acquire knowledge about Fractals and Ray tracing.




Session

No



Topics to be covered


Time


Ref

Teaching Method




FRACTALS










41

Fractals and Self similarity- Peano curves, Peano curves

50m

1(382-392)

BB/OHP

42

Random Fractals

50m

1(393-398) /

Internet


BB/OHP

43

Julia Sets ,Mandelbrot sets

50m

1(398-405)

BB/OHP

44

Overview of Ray Tracing-Intersection of ray with an object

50m

2(616-621)

BB/OHP

45

Intersecting rays with other primitives-Intersecting with a square, tapered cylinder, cube

50m

2(629-639)

BB/OHP

46

Adding Surface texture-Solid texture, paste images on to surfaces

50m

2(649-658)

BB/OHP

47

Reflections and Transparency-Reflection of Light,Rrefraction in shade

50m

2(674-682)

BB/OHP

48,49

Boolean operations on Objects-Ray tracing CSG objects,Data structures for Boolean objects,Intersecting rays with Boolean objects

100m

2(683-693)

BB/OHP




Continuous Assessment Test-III

75m









LESSON PLAN

LP –CS2401

Rev. No:02

Date:27.06.13

Page06 of 06

Sub Code & Name : CS2401 COMPUTER GRAPHICS

Branch: IT Semester :VII


Course Delivery Plan:

 



Week

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

I II

I II

I II

I II

I II

I II

I II

I II

I II

I II

I II

I II

I II

I II

I II

Units

 









 




 

2

 




 

3

 




 

4

 




 

5

 




 




 




 










CAT I CAT II CAT III
TEXT BOOKS


  1. Donald Hearn, Pauline Baker, Computer Graphics – C Version, second edition, Pearson Education,2004.

  2. F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson Education, 2003.



REFERENCE





  1. James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer Graphics- Principles and practice, Second Edition in C, Pearson Education, 2007.






Prepared by

Approved by

Signature






Name

K.Nivethaa Shree

C.Silambarasi


Dr. D. Balasubramanian

Designation

Assistant Professor

HOD-IT

Date

27-06-13

27-06-13



CS2401 COMPUTER GRAPHICS L T P C

3 0 0 3
UNIT I 2D PRIMITIVES 9
Output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output primitives – Two dimensional Geometric transformation - Two dimensional viewing – Line, Polygon, Curve and Text clipping algorithms
UNIT II 3D CONCEPTS 9
Parallel and Perspective projections - Three dimensional object representation – Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D transformations – Viewing -Visible surface identification.
UNIT III GRAPHICS PROGRAMMING 9
Color Models – RGB, YIQ, CMY, HSV – Animations – General Computer Animation, Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives – Drawing three dimensional objects - Drawing three dimensional scenes
UNIT IV RENDERING 9
Introduction to Shading models – Flat and Smooth shading – Adding texture to faces – Adding shadows of objects – Building a camera in a program – Creating shaded objects – Rendering texture – Drawing Shadows.
UNIT V FRACTALS 9
Fractals and Self similarity – Peano curves – Creating image by iterated functions – Mandelbrot sets – Julia Sets – Random Fractals – Overview of Ray Tracing – Intersecting rays with other primitives – Adding Surface texture – Reflections and Transparency – Boolean operations on Objects TOTAL = 45 PERIODS
TEXT BOOKS:
1. Donald Hearn, Pauline Baker, Computer Graphics – C Version, second edition, Pearson Education,2004.

2. F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson Education,2003.



REFERENCE:

1. James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer Graphics- Principles and practice, Second Edition in C, Pearson Education, 2007.



CS2405 COMPUTER GRAPHICS LAB L T P C 0 0 3 2




  1. Implementation of Bresenhams Algorithm – Line, Circle, Ellipse.

  2. Implementation of Line, Circle and ellipse Attributes.

  3. Two Dimensional transformations - Translation, Rotation, Scaling, Reflection, Shear.

  4. Composite 2D Transformations.

  5. Cohen Sutherland 2D line clipping and Windowing

  6. Sutherland – Hodgeman Polygon clipping Algorithm.

  7. Three dimensional transformations - Translation, Rotation, Scaling.

  8. Composite 3D transformations.

  9. Drawing three dimensional objects and Scenes.

  10. Generating Fractal images.

TOTAL = 45 PERIODS
LIST OF EQUIPMENTS:

1) Turbo C



2) Visual C++ with OPENGL

3) Any 3D animation software like 3DSMAX, Maya, Blender

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