Master's Degree in Computer Engineering



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Name of the use case:

UC-027 Notify player ready


Author:

Andres Camilo Jimenez Vargas

Creation date:

24/02/2016

Modification date:

09/03/2016

Notes:



Scenarios:

Basic Path

Conventions:

  • Mobile application.

  • Wear application.

  • Server.




  1. Receive the message from the wear application.

  2. Attach to the message the game id and the player's id.

  3. Send the message to the server application.






Restrictions

Pre-condition (Approved)

All players are registered in the server.




Pre-condition (Approved)

Wear application sent that the player is ready to play.








Name of the use case:

UC-028 Register player ready


Author:

Andres Camilo Jimenez Vargas

Creation date:

24/02/2016

Modification date:

09/03/2016

Notes:



Scenarios:

Basic Path

Conventions:

  • Mobile application.

  • Wear application.

  • Server.




  1. The server application receives a player register request.

  2. The server application searches the game and the player of the registration.

  3. The server application set in ready the player.

  4. If all players are ready.

  5. Start match.




Alternate

Conventions:

  • Mobile application.

  • Wear application.

  • Server.




  1. The server application receives a player register request.

  2. The server application searches the game and the player of the registration.

  3. The server application set in ready the player.

  4. If not all players are ready.

  5. Wait for the other players to be ready to start the match.






Restrictions

Pre-condition (Approved)

All players registered in the server.




Pre-condition (Approved)

Game id.




Pre-condition (Approved)

Player id.




Pre-condition (Approved)

A match was created.







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