Variables (Global) gConnectionList
Sorted list of all the connection objects on the system.
You can examine GConnectionList to see the list of all "Connection" objects. Do NOT change this. The list will automatically be updated as Connection objects are added or removed.
[]
gConnectionLogOffTime
Number of seconds before a user is logged off.
This is used when a user logs off, and dissuades them from logging out during combat.
30
gNC_Anim_Animate
Animate object (such as a person).
Animate object (such as a person).
Some languages have different noun cases for animate vs. inanimate object.
See NLPNounCase() for a complete description.
0x0010
gNC_Anim_Inanimate
Inanimate object (such as a box).
Inanimate object (such as a box).
Some languages have different noun cases for animate vs. inanimate object.
See NLPNounCase() for a complete description.
0x0020
gNC_Anim_Mask
Animated mask
Animated mask.
See NLPNounCase() for a complete description.
0x0030
gNC_Art_Definite
Definite article ("the" in English).
Definite article ("the" in English).
See NLPNounCase() for a complete description.
0x0003
gNC_Art_Indefinite
Indefinite article ("a" or "an" in English).
Indefinite article ("a" or "an" in English).
See NLPNounCase() for a complete description.
0x0002
gNC_Art_Mask
Animated mask
Animated mask.
See NLPNounCase() for a complete description.
0x0030
gNC_Art_None
Definite article ("the" in English).
Definite article ("the" in English).
See NLPNounCase() for a complete description.
0x0003
gNC_Caps_Lower
Lower-case noun. (Ex: "car", instead of "Car")
Lower-case noun. (Ex: "car", instead of "Car")
See NLPNounCase() for a complete description.
0x1000
gNC_Caps_Mask
Capitalization mask
Capitalization mask.
See NLPNounCase() for a complete description.
0x3000
gNC_Caps_Upper
Upper-case noun. (Ex: "Car", instead of "car")
Upper-case noun. (Ex: "Car", instead of "car")
See NLPNounCase() for a complete description.
0x2000
gNC_Case_Abessive
Abessive noun case.
Abessive noun case.
See NLPNounCase() for a complete description.
0x010000
gNC_Case_Ablative
Ablative noun case.
See NLPNounCase() for a complete description.
0x020000
gNC_Case_Absolutive
Absolutive noun case.
See NLPNounCase() for a complete description.
0x030000
gNC_Case_Accusative
Accusative noun case.
See NLPNounCase() for a complete description.
0x040000
gNC_Case_Adessive
Adessive noun case.
See NLPNounCase() for a complete description.
0x050000
gNC_Case_Allative
Allative noun case.
See NLPNounCase() for a complete description.
0x060000
gNC_Case_Comitative
Comitative noun case.
See NLPNounCase() for a complete description.
0x070000
gNC_Case_Dative
Dative noun case.
See NLPNounCase() for a complete description.
0x080000
gNC_Case_Dedative
Dedative noun case.
See NLPNounCase() for a complete description.
0x090000
gNC_Case_Elative
Elative noun case.
See NLPNounCase() for a complete description.
0x0a0000
gNC_Case_Ergative
Ergative noun case.
See NLPNounCase() for a complete description.
0x0b0000
gNC_Case_Essive
Essive noun case.
See NLPNounCase() for a complete description.
0x0c0000
gNC_Case_Genetive
Genetive noun case.
See NLPNounCase() for a complete description.
0x0d0000
gNC_Case_illative
Illative noun case.
See NLPNounCase() for a complete description.
0x0e0000
gNC_Case_inessive
Inessive noun case.
See NLPNounCase() for a complete description.
0x0f0000
gNC_Case_Instrumental
Instrumental noun case.
See NLPNounCase() for a complete description.
0x100000
gNC_Case_Locative
Locative noun case.
See NLPNounCase() for a complete description.
0x110000
gNC_Case_Mask
Case mask.
See NLPNounCase() for a complete description.
0xff0000
gNC_Case_Nominative
Nominative noun case.
See NLPNounCase() for a complete description.
0x120000
gNC_Case_Objective
Object noun case. English only. (Ex: "me", "him", "her")
NOTE: This is the same value as the accusative case.
See NLPNounCase() for a complete description.
0x040000
gNC_Case_Oblique
Oblique noun case.
See NLPNounCase() for a complete description.
0x130000
gNC_Case_Partitive
Partitive noun case.
See NLPNounCase() for a complete description.
0x140000
gNC_Case_Possessive
Possessive noun case.
See NLPNounCase() for a complete description.
0x150000
gNC_Case_Postpositional
Postpositional noun case.
See NLPNounCase() for a complete description.
0x160000
gNC_Case_Prepositional
Prepositional noun case.
See NLPNounCase() for a complete description.
0x170000
gNC_Case_Prolative
Prolative noun case.
See NLPNounCase() for a complete description.
0x180000
gNC_Case_Subjective
Subjective noun case. English only. (Ex: "I", "he", "she")
See NLPNounCase() for a complete description.
0x120000
gNC_Case_Terminative
Terminative noun case.
See NLPNounCase() for a complete description.
0x190000
gNC_Case_Translative
Translative noun case.
See NLPNounCase() for a complete description.
0x1a0000
gNC_Case_Vocative
Vocative noun case.
See NLPNounCase() for a complete description.
0x1b0000
gNC_Count_Few
Plural noun, but only a few ("two cars").
This is available since some langauges differentiate between plural (2-3) and plural (4+) for noun cases.
See NLPNounCase() for a complete description.
0x0008
gNC_Count_Many
Plural noun, more than a few ("ten cars").
This is available since some langauges differentiate between plural (2-3) and plural (4+) for noun cases.
See NLPNounCase() for a complete description.
0x000c
gNC_Count_Mask
Count mask.
See NLPNounCase() for a complete description.
0x000c
gNC_Count_Single
Singlular noun ("one car").
See NLPNounCase() for a complete description.
0x0004
gNC_Fam_Familiar
Familiar noun (as opposed to formal).
Some languages differentiate familiar nouns from formal ones.
See NLPNounCase() for a complete description.
0x0040
gNC_Fam_Formal
Formal noun (as opposed to familiar).
Some languages differentiate familiar nouns from formal ones.
See NLPNounCase() for a complete description.
0x0080
gNC_Fam_Mask
Familiar mask.
See NLPNounCase() for a complete description.
0x00c0
gNC_Gender_Female
Female gendered noun.
See NLPNounCase() for a complete description.
0x0800
gNC_Gender_Male
Male gendered noun.
See NLPNounCase() for a complete description.
0x0400
gNC_Gender_Mask
Gender mask.
See NLPNounCase() for a complete description.
0x0c00
gNC_Gender_Neuter
Neuter gendered noun.
See NLPNounCase() for a complete description.
0x0c00
gNC_Person_First
First person ("I" or "we").
See NLPNounCase() for a complete description.
0x4000
gNC_Person_Mask
Person (1st, 2nd, or 3rd) mask.
See NLPNounCase() for a complete description.
0xc000
gNC_Person_Second
Second person ("you" or "you"-plural).
See NLPNounCase() for a complete description.
0x8000
gNC_Person_Third
Third person ("he" or "they").
See NLPNounCase() for a complete description.
0xc000
gNC_Pronoun
Speaks a NLP name as a pronoun.
See NLPNounCase() for a complete description.
0x4000000
gNC_Quantity_Mask
Quantity mask.
See NLPNounCase() for a complete description.
0x3000000
gNC_Quantity_NoQuantity
Don't show any quantity numbers in front of the noun.
See NLPNounCase() for a complete description.
0x1000000
gNC_Quantity_Quantity
Show quantity numbers in front of the noun, such as "52 gold pieces".
See NLPNounCase() for a complete description.
0x2000000
gNC_Verbose_Long
Use the long form of the noun.
Example: The short form might be "knife" while the long form might be "long and pointy knife".
See NLPNounCase() for a complete description.
0x0200
gNC_Verbose_Mask
Verbose mask.
See NLPNounCase() for a complete description.
0x0300
gNC_Verbose_Short
Use the short form of the noun.
Example: The short form might be "knife" while the long form might be "long and pointy knife".
See NLPNounCase() for a complete description.
0x0100
gPerformanceCPU
Keeps track of the amount of CPU used for the last few minutes.
This is a list of CPU-performance snapshots taken every 10.0 seconds.
Each sub-element contains, [TimeSeconds, ProcessUsedSeconds, MainThreadTimeSeconds, MainThreadUsedSeconds]. TimeSeconds is the time, in seconds, since the process started. ProcessUsedSeconds is the number of seconds spent in the process since it began running. MainThreadTimeSeconds is the time the main thread has been running. MainThreadsUsedSeconds is the number of seconds the main thread has been used since it began running.
oServerTimer will keep around 100 records, covering 1000 seconds.
[]
gPerformanceNetwork
Keeps track of the network performance for the last few minutes.
This is a list of network-performance snapshots taken every 10.0 seconds.
Each sub-element contains, [TimeSeconds, Megabytes sent, Megabytes received]. TimeSeconds is the time in seconds, since the process started. Megabytes sent/received indicate how much data has been sent over the internet since the server started.
oServerTimer will keep around 100 records, covering 1000 seconds.
[]
gRenderCacheLimitsDataGreedy
Default value passed to RenderCacheLimits().
1000; // 1 gig
gRenderCacheLimitsDataMaxEntriesOn32
Default value passed to RenderCacheLimits().
10000
gRenderCacheLimitsDataMaxEntriesOn64
Default value passed to RenderCacheLimits().
100000
gRenderCacheLimitsDataMaximum
Default value passed to RenderCacheLimits().
100000; // 100 gig
gRenderCacheLimitsDataMinimum
Default value passed to RenderCacheLimits().
1000; // 1 gig
gSafetyMaximumGUI
Maximum number of GUI objects that can be allocated to the process before it shuts down automatically.
1000
gSafetyMaximumHandles
Maximum number of handles allocated on the SERVER before automatic shutdown.
50000
gSafetyMaximumMemory
Maximum number of megabytes that can be allocated before an automatic shutdown occurs.
This defaults to 1.5 gigabytes, since 32-bit windows has a 2 megabyte limit.
1500; // 1.5 gb
gSafetyMaximumThreads
Maximum number of threads allocated on the SERVER before automatic shutdown.
2000
gSafetyMaximumDisk
Minimum amount of disk space (in gigbytes) that must be available before automatic shutdown.
This is a safety measure to ensure the server never runs out of disk space and crashes.
0.5; // 0.5 gigabytes
gSavedGamesSinglePlayer
Where single-player games are stored.
This is the main "file name" used for saving single-player games.
"SinglePlayer"
gShardParamIsOffline
Set by a call to ShardParamIsOffline(), and is valid thereafter.
Undefined
gTextLogDeleteOld
Automatically delete text logs older than this many days.
3
gTextLogSystem
List used to quickly determine if a system event should be logged.
This is a list that's used to quickly determine if a system event (not related to a specific user) should be logged. See the tutorial on the text logging features for more information.
[TRUE, TRUE, TRUE, FALSE, FALSE]
gTextLogSystemAlert
Determines what priority events should be logged.
gTextLogSystemAlert is used by TextLogPriorityAdjust() to determine what events are logged, and ultimately affects the list values for gTextLogSystem and gTextLogUser.
Use a value of 0 for a normal system alterness, causing priority 1 and 2 events to be logged, while 3 and 4 are ignored. 1 indicates a higher level of alter, with event priorities 1 through 3 being logged. 2 causes priorities 1 through 4 to be logged.
Changing this won't affect gTextLogSystem or gTextLogUser until TextLogPriorityAdjust() is called.
0
gTextLogUser
List used to quickly determine if a user event should be logged.
This is a list that's used to quickly determine if a user event (specific to a user) should be logged. See the tutorial on the text logging features for more information.
[TRUE, TRUE, TRUE, FALSE, FALSE]
BUGBUG – Not yet copied from integrated development environment. You can find this information by installing CircumReality, and running MIFServer.exe.
Library – Basic Administration Library
BUGBUG – Not yet copied from integrated development environment. You can find this information by installing CircumReality, and running MIFServer.exe.
BUGBUG – Not yet copied from integrated development environment. You can find this information by installing CircumReality, and running MIFServer.exe.
Library – Basic RPG Library
BUGBUG – Not yet copied from integrated development environment. You can find this information by installing CircumReality, and running MIFServer.exe.
BUGBUG – Not yet copied from integrated development environment. You can find this information by installing CircumReality, and running MIFServer.exe.
Library – Basic fantasy Library
BUGBUG – Not yet copied from integrated development environment. You can find this information by installing CircumReality, and running MIFServer.exe.
BUGBUG – Not yet copied from integrated development environment. You can find this information by installing CircumReality, and running MIFServer.exe.
Library – Extra Objects
BUGBUG – Not yet copied from integrated development environment. You can find this information by installing CircumReality, and running MIFServer.exe.
BUGBUG – Not yet copied from integrated development environment. You can find this information by installing CircumReality, and running MIFServer.exe.
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