W. D. Gray, S. Banerjee / Topics in Cognitive Science 13 (2021)645
Ta b
le
6
Information
about model fi ts,
coef fi cients,
and significance of each factor corresponding to linear regression models for each seed.
H
igher
R-squared
(
R-Sq.)
V
alue indicates abetter fit ct o
r
1
plann-ef fic
Fa ct o
r
2
pile-mmt
Fa ct o
r
3
zoid-cntrl
F
actor
4
pile-unif
Fa ct o
r
5
min-l-clears
Fa ct o
r
6
rot-crrctns
Model
1
F(5,220)
=
16.57
***
0.257
−
0.034
***
−
0.107
***
−
0.029
*
0.046
*
−
0.050
*
–
Model
2
F(4,256)
=
50.58
***
0.433
−
0.067
***
−
0.054
***
−
0.065
***
–
−
0.045
**
–
Model
3
F(4,196)
=
51.49
***
0.502
−
0.086
***
–
−
0.090
***
–
−
0.058
**
−
0.045
Model
4
F(5,303)
=
70.93
***
0.532
−
0.084
***
−
0.036
**
−
0.053
***
–
−
0.039
**
−
0.017
N
Model
5
F(3,132)
=
68.15
***
0.599
−
0.010
***
–
−
0.102
***
–
−
0.037
–
Model
6
F(5,226)
=
56.07
***
0.544
−
0.082
***
0.029
−
0.091
***
–
−
0.056
***
−
0.038
Significance codes:
p<0.001
“***”;
p<.01
“**”;
p<.05
“*”;
p<.1
“.”;
p<1“
N
”
646
W. D. Gray, S. Banerjee / Topics in Cognitive Science 13 (2021)• Model 4: Fit to the data (corresponding to seed 444) for all players at level 0 of gameplay.
• Model 5: Fit to the data (corresponding to seed 555) for all players at level 0 of gameplay.
• Model 6: Fit to the data (corresponding to seed 666) for all players at level 0 of gameplay.
As per Table 6, the three factors that remain relevant across all seeds (with the exception of model 5)
are planning-efficiency, zoid-control, and minimum-line-clears. The significance of our other factors change with seeds. This suggests that certain seeds create gameplay conditions that force players to rely more heavily on one set of skills or another.
A deeper analysis of the zoid distribution for each seed and the effect it has on player decisions is likely to generate interesting conclusions and raise more interesting questions about human behavior. Although such an analysis is beyond the scope of the current study, it might be addressed in future research.
Share with your friends: