Contents Preface xi List of abbreviations xiii 1 Introduction 1 Moves in mind 1 Board games and cognitive psychology 2 Role of board games in science 5 Role of board games in psychology 6 Structure of the book 9 2 Formal analyses of board games 11 Fundamental concepts 12 Board games in computer science and arti ficial intelligence 13 Information and complexity analysis 25 Game theory and the concept of error 27 Conclusion 28 3 Theories of board-game psychology 31 Brief history of board-game psychology 31 Theories of chess skill 33 In fluences from other theories of cognition 45 Theories of development and environment 47 Conclusion 49 4 Perception and categorization 51 Low-level perception 51 High-level perception and categorization 59 Conclusion 66 Downloaded by University of Liverpool at 07:07 23 September 2015
5 Memory, knowledge, and representations 69 Memory for board positions 70 Recall of sequences of moves and of games 81 Estimation of the number of chunks in LTM 86 Mode of representation 88 Representations used in blindfold playing 91 Knowledge and memory schemata 95 Discussion 99 Conclusion 104 6 Problem solving and decision making 105 Empirical data on search behaviour 105 Empirical data on the role of perception in problem solving 117 Empirical data on the role of knowledge in problem solving 119 Analogy formation in novice players 123 Theoretical accounts 123 Discussion 126 Conclusion 130