Persistence of Vision Raytracer Version 0 Basic Information The Persistence of Vision Raytracer creates three-dimensional, photo-realistic images using a rendering technique called ray tracing



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Persistence of Vision Raytracer Version 1.0 Basic Information ------------------------------- The Persistence of Vision Raytracer creates three-dimensional, photo-realistic images using a rendering technique called ray tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file. Ray tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective, and other effects. The POV-Ray package includes detailed instructions on using the raytracer and creating scenes. Many stunning scenes are included with POV-Ray so you can start creating images immediately when you get the package. These scenes can be modified by the user also so they don't have to start from scratch. In addition to the pre-defined scenes are a large library of predefined shapes and materials that can be used in your own scenes by just typing the name of the shape or material. POV-Ray is easy to use, and also includes many advanced features like bezier patches, blobs, height-fields, bump mapping, and material mapping. POV-Ray can be used on IBM-PC and compatibles, Apple Macintoshes, Commodore Amiga's, UNIX, and other computers. Here is a list the files that you need to use POV-Ray on your computer. The latest versions of these files are available over CompuServe, America Online, Internet, and several BBS's. See 'Where to find POV-Ray files' section below for more info. ---------------------------------------------------------------------------- For IBM-PC & compatibles: ------------------------- Requires: 386 or better CPU and at least 2 meg of RAM A math co-processor and VGA display is recommended This version will run under DOS, OS/2 and Windows. It will not run under Desqview. Files required: POVDOC.ZIP - The documentation for POV-Ray POVSCN.ZIP - The example scene files for POV-Ray POVIBM.ZIP - Executable and docs for IBM-PC and compatibles You will also need a program like PICLAB or Image Alchemy to convert the TGA files output by POV-Ray to GIF files and a GIF viewer program. These programs can be found from any of the sources listed below. Optional Files: The source is not needed to use POV-Ray. It is provided for the curious and adventurous POVSRC.ZIP - The C source code for POV-Ray For Apple Macintosh: -------------------- Requires: 68020 or better CPU, 32 bit Color Quickdraw, and a math co-processor or software emulation of a math co-processor. The math co-processor emulator is needed on the Mac LC and Powerbook 140. The documentation included with the executable describes where to find a math co-processor emulator. 32 bit Color Quickdraw is part of System 7's automatic installation on color Macs. Owners of Mac SE/30 and other non-color Macs will need to use custom installation options to add 32 bit Color Quickdraw. Files Required: POVDOC.SIT - The documentation for POV-Ray POVSCN.SIT - The example scene files for POV-Ray POVMAC.SIT - Executable and docs for Apple Macintosh Optional Files: The source is not needed to use POV-Ray. It is provided for the curious and adventurous POVSRC.SIT - The C source code for POV-Ray For Commodore Amiga: -------------------- Requires: Amiga 500, 1000, 2000, and 3000's and should work under AmigaDOS 1.3 or 2.xx. Supports HAM mode as well as HAM-E and the Firecracker. Files Required: POVDOC.LZH - The documentation for POV-Ray POVSCN.LZH - The example scene files for POV-Ray POVAMI.LZH - Executable and docs for Commodore Amiga Optional Files: The source is not needed to use POV-Ray. It is provided for the curious and adventurous POVSRC.LZH - The C source code for POV-Ray For UNIX & Others: ------------------ Required: A C compiler for your computer and some knowledge of how to use it. Files required: POVDOC.TAR - The documentation for POV-Ray POVSCN.TAR - The example scene files for POV-Ray POVSRC.TAR - The C source code for POV-Ray ---------------------------------------------------------------------------- In the POVDOC archive is the file POVRAY.DOC which contains details on installing and using POV-Ray. Specific instructions for using POV-Ray with your computer are included with the executable. ** POV-Ray is copyrighted freeware written by the POV-Team. ** It may be freely distributed subject to the restrictions ** defined in POVLEGAL.DOC found in POVDOC archive. ** POV-Ray is NOT public domain software. POV-Ray is based on DKBTrace 2.12 by David K. Buck and Aaron A. Collins. The POV-Team is a collection of volunteer programmers, designers, animators and artists meeting via electronic mail on Compuserve's COMART forum, section 16 Raytracing (COMART is also the home of the very popular Fractint and its authors the Stone Soup Group.) The POV-Team's goal is to create freely distributable, high quality rendering and animation software written in C that can be easily ported to many different computers. If you have any questions about POV-Ray, please contact Drew Wells [POV-Team Leader] CIS: 73767,1244 Internet: 73767.1244@compuserve.com AOL: Drew Wells --------------------------------------------------------------------------- Where to find the POV-Ray files --------------------------------------------------------------------------- Computer Art Forum on CompuServe -------------------------------- POV-Ray headquarters are on CompuServe Comart forum Raytracing section 16. We meet there to share info and graphics and discuss raytracing, fractals and other kinds of computer art. Comart is also the home of the Stone Soup Group, developers of Fractint, a popular IBM-PC fractal program. Everyone is welcome to join in on the action on CIS Comart. Hope to see you there! You can get information on joining CompuServe by calling (800)848-8990. CompuServe access is also available in Japan, Europe and many other countries. PC Graphics area on America On-Line ----------------------------------- There's an area now on America On-Line dedicated to POV-Ray support and information. You can find it in the PC Graphics section of AOL. Jump keyword "PCGRAPHICS". This area includes the Apple Macintosh executables also. Internet -------- The POV-Ray files are also available over Internet by anonymous FTP from alfred.ccs.carleton.ca (134.117.1.1). You Can Call Me Ray BBS in Chicago ---------------------------------- There is a ray-trace specific BBS in the (708) Area Code (Chicago suburbia, United States) for all you Traceaholics out there. The phone number of this BBS is (708) 358-5611.Bill Minus is the sysop and Aaron Collins is co-sysop of that board, and it's filled with interesting stuff. The Graphics Alternative BBS in Oakland --------------------------------------- For those on the West coast, you may want to find the POV-Ray files on The Graphics Alternative BBS at (510) 524-2780. It's a great graphics BBS run by Adam Schiffman.

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