Senior Syllabus Film, Television and New Media



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Senior Syllabus


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Film, Television and New Media

2005

This version of the syllabus is the teachers’ working copy, in Microsoft Word. Queensland teachers are invited to use this version to help in any way they want.

Typestyles and layout have been adjusted for easy copying and pasting, so page numbering and page depths may be different from the official syllabus. Tables may also spill over to the next page.

The official syllabus is the PDF version on the QSA website.

Film, Television and New Media Senior Syllabus

This syllabus is approved for general implementation until 2011, unless otherwise stated.



To be used for the first time with Year 11 students in 2006.

© The State of Queensland (Queensland Studies Authority) 2005 and its licensors.

Copyright protects this work. Please read the Copyright notice in this work.

Queensland Studies Authority, PO Box 307, Spring Hill, Queensland 4004, Australia

Phone: (07) 3864 0299

Fax: (07) 3221 2553

Email: office@qsa.qld.edu.au

Website: www.qsa.qld.edu.au



CONTENTS

1. Rationale 5

2. Global Aims 7

3. General Objectives 8

4. Course Organisation 10

4.1 Introduction to the five key concepts 10

4.2 Details of the key concepts: features and learning experiences 12

4.3 Developing a course of study 24

4.4 Work program requirements 24

4.5 Space and equipment requirements 24

4.6 Workplace health and safety 25

5. Learning experiences 26

Encouraging creativity, experimentation and inquiry 26

6. Assessment 28

6.1 Underlying principles of assessment 28

6.2 Planning an assessment program 30

6.3 Exit criteria 31

6.4 Developing assessment tasks 32

6.5 Task conditions 38

6.6 Verification folio requirements 47

6.7 Awarding exit levels of achievement 49

7. Educational equity 53

8. Resources 54

8.1 Print 54

8.2 Websites 56

8.3 Videos, cd-roms, dvds 58

Copyright notice 60

Appendix:
Sample course overviews and units of work 61



1. Rationale


Film, television and new media are our primary sources of information and entertainment. They are important channels for education and cultural exchange. They are fundamental to our self-expression and representation as individuals and as communities. Moving-image media enable us to understand and express ourselves as Australian and global citizens, consumers, workers and imaginative beings. They also provide a means to connect with and learn about our own and other cultures and practices.

Critical literacy skills, used within the techniques and processes of moving-image media production and use, enable students to think, question, create and communicate by designing, producing and critiquing film, television (TV) and new media products. These skills are not only of vocational value, but they also facilitate informed and social participation.

Moving-image media production and use has always been an evolving field with continual changes in practices and processes. The latest evolutions have occurred as a result of digitisation and the new practices of repurposing content, producing non-linearity, sampling, interactivity and manipulation. While it does not replace the many ways people create and consume analogue media, digitisation has contributed to the field through blending and converging analogue and digital practices and processes to provide some new media forms and extend the possibilities available to producers and users.

Investigating ‘new’ media is more than just investigating changes in technology and the ways it is used — it deals with existing technologies and developments in formats, genres and ways of representing the world. It also involves examining the ‘new’ ways in which local and global communities interact with and through the media as well as ‘new’ issues associated with access, ownership, control and regulation. To reflect these continuities, changing practices and processes of production and use, the title of this syllabus is Film, Television and New Media.

The ‘information’ and ‘creative’ industries that produce, distribute and exhibit entertaining, informative and educational content are already among the largest employers and drivers of the economy in many countries. Their significance in our lives seems set only to increase, given that moving-image media will play an increasingly prominent part in our work and leisure. Students, therefore, need to be equipped with the necessary critical and creative skills.

Students study Film, Television and New Media through five key concepts that operate in the contexts of production and use. These key concepts, which draw on a range of contemporary media theories, are: technologies, representations, audiences, institutions, and languages.


Technologies


Technologies are the tools and associated processes that are used to create meaning in moving-image media production and use.

Representations


Representations are constructions of people, places, events, ideas, and emotions that are applied to create meaning in moving-image media production and use.

Audiences


Audiences are individuals and groups of people for whom moving-image products are made, and who make meanings when they use these products.

Institutions


Institutions are the organisations and people whose operational processes and practices enable or constrain moving-image media production and use.

Languages


Languages are systems of signs and symbols organised through codes and conventions to create meaning in moving-image media production and use.

These concepts are a developmental progression from the Years 1 to 10 Key Learning Area (KLA) syllabus (The Arts) Media strand. By applying the key concepts, students achieve the general objectives of design, production and critique.

The teaching and learning contexts of the subject also provide opportunities for the development of six of the seven key competencies1. In a course of study based on this syllabus, students are involved in communicating ideas and information in the form of design proposals, products and critiques. While working individually or in groups, students solve problems, use various technologies, plan and organise activities, and collect and analyse information about moving-image media production and use.



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