Social Computing Focus



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Social Computing Focus
Foundations

  1. Bruckman, A. S. (2002). Studying the Amateur Artist: A Perspective on Disguising Data Collected in Human Subjects Research on the Internet. Ethics and Information Technology, 4(3), 217-231.

  2. Bruckman, A. S. (2006). A New Perspective on "Community" and its Implications for Computer-Mediated Communication Systems. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, Extended Abstracts (pp. 616-621). Montréal, Québec, 22-27 April.

  3. Kling, R. Social Analyses of Computing: Theoretical Orientations in Recent Empirical Research. ACM Computing Surveys, 12, 1 (1980), 61-110.

  4. Kollock, P. (1999). The Economies of Online Cooperation: Gifts and Public Goods in Cyberspace. In M. Smith & P. Kollock (Eds.), Communities in Cyberspace (pp. 220-239). New York: Routledge.

  5. Oldenburg, R. (1999). The Great Good Place: Cafes, Coffee Shops, Bookstores, Bars, Hair Salons, and Other Hangouts at the Heart of a Community. Chapters 1 and 2. New York: Marlowe & Company.

  6. Putnam, R. D. (1995). Bowling Alone: America's Declining Social Capital. Journal of Democracy, 6(1), 65-78.

  7. Scardamalia, M. and Bereiter, C (1996). “Computer Support for Knowledge-Building Communities.” In T. Koschmann (Ed.), CSCL: Theory and practice of an emerging paradigm (pp. 249-268). Mahwah, NJ: Lawrence Erlbaum Associates

  8. Shore, B (1998). Culture in Mind, Chapter 2, “Rethinking culture as models,” pp.42-74; and Chapter 13, “Culture and the Problem of Meaning,” pp. 311-342. Oxford University Press.

  9. Tomasello, M (2001). The Cultural Origins of Human Cognition. Chapter 2, “Biological and cultural inheritance,” pp 13-54; and Chapter 3, “Joint attention and cultural learning,” pp. 56-94. Cambridge, MA: Harvard University Press.

  10. Wellman, B., & Gulia, M. (1999). Virtual Communities are Communities: Web Surfers Don't Ride Alone. In M. Smith & P. Kollock (Eds.), Communities in Cyberspace (pp. 167-194). New York: Routledge.


Identity

  1. Donath, J. (1999). Identity and Deception in the Virtual Community. In M. A. Smith & P. Kollock (Eds.), Communities in Cyberspace (pp. 29-59). New York: Routledge.

  2. Paulos, E. and Goodman, E., The Familiar Stranger: Anxiety, Comfort, and Play in Public Places. In Proc. ACM Conference on Human Factors in Computing Systems (CHI 04), ACM Press (2004), 223-230.

  3. Turkle, S. (1997). “Aspects of the Self” and “Tinysex and Gender Trouble.” In Life On the Screen: Identity in the Age of the Internet (pp. 177-232). New York: Touchstone.

  4. Van Gelder, L. (1991). The Strange Case of the Electronic Lover. In C.Dunlop & R. Kling (Eds.), Computerization and Controversy: Value Conflicts and Social Choices (pp. 364-375). Orlando, FL: Elsevier Academic Press.

  5. Voida, A., Grinter, R.E., Ducheneaut, N., Edwards, W.K. and Newman, M.W., Listening In: Practices Surrounding iTunes Music Sharing. In Proc. ACM Conference on Human Factors in Computing (CHI '05), ACM Press (2005), 191-200.


Patterns of Participation

  1. Bruckman, A. S., Curtis, P., Figallo, C., & Laurel, B. (1994). Approaches to Managing Deviant Behavior in Virtual Communities. In Proceedings of theACM SIGCHI Conference on Human Factors in Computing Systems, Conference Companion (pp. 183-184). Boston, MA, 24-28 April.

  2. Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. J. (2006). "Alone Together?" Exploring the Social Dynamics of Massively Multiplayer Online Games. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (pp. 407-416). Montréal, Québec, 22-27 April.

  3. Horn, D.B., Finholt, T., Birnholtz, J., Motwani, D. and Jayaraman, S., Six Degrees of Jonathan Grudin: A Social Network Analysis of the Evolution and Impact of CSCW Research. In Proc. ACM Conference on Computer Supported Cooperative Work, ACM Press (2004), 582-591.

  4. Kim, A. J. (2000). “Roles: From Newcomer to Old-Timer” and “Leadership: The Buck Stops Here.” In Community Building on the Web (pp. 115-153, 155-199). New York: Peachpit Press.

  5. Morningstar, C., & Farmer, F. R. (1991). The Lessons of Lucasfilm's Habitat. In M. Benedikt (Ed.), Cyberspace: First Steps. Cambridge, MA: MIT Press.

  6. Nonnecke, B., & Preece, J. (2000). Lurker Demographics: Counting the Silent. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (pp. 73-80). The Hague, The Netherlands, 1-6 April.

  7. Rheingold, H. (1993). Introduction & The Heart of the WeLL. In The Virtual Community: Homesteading on the Electronic Frontier (pp. 1-37). New York: Addison-Wesley.


Open Source/Open Content

  1. Benkler, Y. “Coase's Penguin,or Linux and the Nature of the Firm.” Yale Law Journal 112:369 (2002)

  2. Bryant, S. L., Forte, A., & Bruckman, A. S. (2005). Becoming Wikipedian: Transformation of Participation in a Collaborative Online Encyclopedia. In Proceedings of the ACM GROUP Conference on Supporting Group Work (pp. 1-10). Sanibel Island, FL, 6-9 November.

  3. Mockus, A., Fielding, R.T. and Herbsleb, J.D., A Case Study of Open Source Development: The Apache Server. In Proc. 22nd International Conference on Software Engineering (ICSE 2000), IEEE Press, 263-272.

  4. Raymond, E. S. (2001). The Cathedral and the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary (Revised ed.). Sebastopol, CA: O’Reilly & Associates.


Collaboration in Controlled Environments

  1. Anders, P. (1998). Cybrids. Convergence, 4(1), 85-105.

  2. Benford, S., Greenhalgh, C., Snowdon, D. and Bullock, A., Staging a Public Poetry Performance in a Collaborative Virtual Environment. In Proc. the 5th European Conference on Computer Supported Cooperative Work (ECSCW '97), Kluwer Press (1997), 125-140.

  3. Bentley, R., Hughes, J.A., Randall, D., Rodden, T., Sawyer, P., Shapiro, D. and Sommerville, I., Ethnographically-Informed Systems Design for Air Traffic Control. In Proc. ACM Conference on Computer-Supported Cooperative Work CSCW '92, New York, NY: ACM Press. (1992), 123-129.

  4. Grinter, R.E., Aoki, P.M., Hurst, A., Szymanski, M.H., Thornton, J.D. and Woodruff, A., Revisiting the Visit: Understanding How Technology Can Shape the Museum Visit. In Proc. ACM Conference on Computer Supported Cooperative Work (CSCW 2002), New York, NY: ACM Press (2002), 146-155.

  5. Heath, C. and Luff, P., Collaborative Activity and Technological Design: Task Coordination in London Underground Control Rooms. In Proc. European Conference on Computer Supported Cooperative Work ECSCW '91 (1991), 65-80.


Computer-Mediated Communication

  1. Grinter, R.E., Palen, L. and Eldridge, M. Understanding the Role of Technology in Communication: Comparing SMS and IM Use Among Teenagers. Transactions on Computer-Human Interaction, 13, 4 (2006), 423-447.

  2. Nardi, Blogging as Social Activity, or Would You Let 900 Million People Read Your Diary? In Proc. ACM Conference on Computer Supported Cooperative Work, ACM Press (2004), 222-231.

  3. Palen, L., Salzman, M. and Youngs, E., Going Wireless: Behavior and Practice of New Mobile Phone Users. In Proc. ACM Conference on Computer Supported Cooperative Work (CSCW 2000), New York, N.Y.: ACM Press (2000), 201-210.

  4. von Ahn, L. and Dabbish, L., Labeling images with a computer game. in CHI '04: Proceedings of the Conference on Human factors in Computing Systems, (2004), ACM, 319-326.


Systems to Support Coordination

  1. Dourish, P. and Bellotti, V., Awareness and Coordination in Shared Workspaces. In Proc. ACM Conference on Computer-Supported Cooperative Work CSCW '92, New York: ACM Press (1992), 107-114.

  2. Ducheneaut, N., Yee, N., Nickell, E. and Moore, R.J., The Life and Death of Online Gaming Communities: A Look at Guilds in World of Warcraft. In Proc. ACM Conference on Human Factors in Computing Systems (CHI 07), ACM Press (2007), 839-848.

  3. Krowne, A. and Bazaz, A. Authority Models for Collaborative Authoring. Proceedings of the 37th Annual Hawaii International Conference on Systems Sciences (2004), pp. 18-24.

  4. Resnick, P. and Varian, H. Recommender systems. CACM, 40 (3). 56-58.


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