Table of Contents Glide Programming Guide



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GLIDEPGM

5Other Documentation


Available from 3Dfx Interactive, Inc. :
Glide 2.2 Reference Manual
SST1 Application Notes
TexUS Manual
Additional published references:
FOLE90 Foley, J., A. van Dam, S. Feiner, and J. Hughes, Computer Graphics, Addison-Wesley, Reading, MA, 1990
OPEN92 OpenGL Architecture Review Board, OpenGL Reference Manual, Addison-Wesley, Reading, MA, 1992
OPEN93 OpenGL Architecture Review Board with J. Neider, T. Davis, and M. Woo, OpenGL Programming Guide, Addison-Wesley, Reading, MA, 1992
PHIG88 PHIGS+ Committee, A. van Dam, Chair, “PHIGS+ Functional Description - Revision 3.0”. Computer Graphics, 22(3), p. 125-218
SUTH74 Sutherland, I. E. and G. W. Hodgman, “Reentrant Polygon Clipping”, CACM 17(1), p. 32-42
WATT92 Watt, A. and M. Watt, Advanced Animation and Rendering Techniques: Theory and Practice, Addison-Wesley, Reading, MA, 1992
WILL83 Williams, L., “Pyramidal Parametrics”, SIGGRAPH 83, p. 1-11

Online references:


http://www.3dfx.com
http://www.sgi.com/grafica/texmap/index.html
http://reality.sgi.com/Fun/Free_graphics.html

Chapter 2. Glide in Style

1In this Chapter


You will learn about:

  • the naming conventions for functions, types, and constants

  • the notational conventions that designate functions, types, variables, parameters, and constants in this manual

  • the state machine model that Glide uses to minimize bandwidth to the hardware and increase graphics performance

  • the functions that save and restore Glide state

  • the GrVertex structure that holds the coordinates and parameters that define a vertex

  • the constraints and properties of numerical data representing geometric, color, and texture coordinates

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