Table of Contents Glide Programming Guide



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clocal

GR_COMBINE_FUNCTION_LOCAL_ALPHA

alocal

GR_COMBINE_FUNCTION_SCALE_OTHER
GR_COMBINE_FUNCTION_BLEND_OTHER

f * cother

GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL

f * cother + clocal

GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA

f * cother + alocal

GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL

f * (cotherclocal)

GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL
GR_COMBINE_FUNCTION_BLEND

f * (cotherclocal) + clocal
º f * cother + (1 – f) * clocal

GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA

f * (cotherclocal) + alocal

GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL
GR_COMBINE_FUNCTION_BLEND_LOCAL

f * (– clocal) + clocal
º (1 – f) * clocal

GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA

f * (– clocal) + alocal

  1. Table Color and Lighting.2 The color combine function scale factor.

The second argument to grColorCombine(), factor, specifies a scale factor, called f in the formulas delineated in Table Color and Lighting.1; its value is chosen from among the symbols listed in the left hand column of the table below. The right hand column gives the scale factor that corresponds to each symbolic name. Clocal is specified by the third argument to grColorCombine(), alocal and aother are defined in the grAlphaCombine() function described in the next chapter, and atexture comes from the texture combine unit, described in Chapter Chapter 9. .

Combine factor

scale factor (f)

GR_COMBINE_FACTOR_NONE

unspecified

GR_COMBINE_FACTOR_ZERO

0

GR_COMBINE_FACTOR_LOCAL

clocal / 255

GR_COMBINE_FACTOR_OTHER_ALPHA

aother / 255

GR_COMBINE_FACTOR_LOCAL_ALPHA

alocal / 255

GR_COMBINE_FACTOR_TEXTURE_ALPHA

atexture / 255

GR_COMBINE_FACTOR_ONE

1

GR_COMBINE_FACTOR_ONE_MINUS_LOCAL

1 – clocal / 255

GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA

1 – aother / 255

GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA

1 – alocal / 255

GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA

1 – atexture / 255

The third and fourth arguments to grColorCombine() set values for the clocal and cother variables that appear in the combining functions; the choices are shown in Table Color and Lighting.3. Iterated colors are computed by iterating the colors specified in GrVertex structures passed to drawing functions. The texture color comes from the texture combine unit (see Chapter Chapter 9. ), and the constant color is set by grConstantColorValue() (described earlier in this chapter).


The func formula computes the red, green, and blue color components. The result of the computation is clamped to [0..255] and may be bit-wise inverted, based on the final argument to grColorCombine(), invert. Inverting the bits in a color component c is the same as computing (1.0 – c) for floating point values in the range [0..1] or (255 – c) for 8-bit values in the range [0..255].

  1. Table Color and Lighting.3 Choosing local and other colors for the color combine unit.

The third and fourth arguments to grColorCombine(), local and other, specify the sources for the clocal and cother values that appear in the color combine formulas delineated in Table Color and Lighting.1; their values are chosen from among the symbols in the tables below. Iterated colors are computed by iterating the colors specified in GrVertex structures passed to drawing functions. The texture color comes from the texture combine unit, and the constant color is set by grConstantColorValue().

Local combine source

local color (clocal)

GR_COMBINE_LOCAL_NONE

unspecified color

GR_COMBINE_LOCAL_ITERATED

iterated vertex color (Gouraud shading)

GR_COMBINE_LOCAL_CONSTANT

constant color



other combine source

other color (cother)

GR_COMBINE_OTHER_NONE

unspecified color

GR_COMBINE_OTHER_ITERATED

iterated vertex color (Gouraud shading)

GR_COMBINE_OTHER_TEXTURE

color from texture map

GR_COMBINE_OTHER_CONSTANT

constant color

The color combine unit computes the source color for the remainder of the rendering pipeline. The default color combine mode is



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