Tidewater South Ranger Derby



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Tidewater South Ranger Derby


General Rules and Car Specifications
The following are sectional guidelines and specifications for the Ranger Derby car. These guidelines and specifications will be used at Tidewater South Sectional sanctioned events.


  1. 1. Ranger Derby cars may be made from Royal Rangers kits sold by Gospel Publishing House

Or from other Pinewood Derby kits that meet the specifications listed below. The contestant must use

the parts provided in the kit for their intended use




  1. A contestant may enter only one car in his or her respective class. However they may make unlimited cars and run them in the Open class.




  1. In order to be eligible for competition (either racing or workmanship), a car must fit on and roll down the track without interfering with any other car.




  1. Car Construction:



    1. Cars must meet the following specifications. Note: Check the kit block before you start to make sure that it does not exceed any of the requirements.



Maximum Length (including all attachments)

7 1/2"

Maximum Width (including wheels)

2 3/4"

Maximum Height

4.5"

Maximum Weight

5 oz.

Minimum Under-Car Clearance

3/8"

Minimum Distance Between Wheels

3/4"



    1. The contestant may add weights to the car in order to bring the car to the maximum allowed

weight. Weights must be an integral part of the car. They may be placed inside the block,

mounted as an ornament, or be otherwise permanently attached. Weights may not be taped or set on a car. If weights or any other part of a car comes off during a heat, the heat will be

re-run. No heat/race will be significantly delayed while repairs are made.


    1. No bearings or bushings of any type may be used on any car.

    2. No metal-to-metal contact is allowed in the wheel assembly.

    3. No starting devices (springs, wires, rubber bands etc.) are allowed on any car. The car must

start moving and roll by gravity only; no pushing or blowing will be permitted.

    1. You may NOT alter the wheels or axles in any way. Light sanding to remove burrs is OK

    2. You may lubricate the wheels with dry graphite only, however, if any lubricant drips or spills

on the track from the car it may be disqualified. Note, we expect some graphite to foul the track

but excessive graphite may cause disqualification.



    1. Except for adhesives, graphite, weights, and decorations, you must use the block, wheels, and axles from the original Derby kit.



  1. Cars from previous years are not allowed, since the point of the derby isn't the race, but the process of

building the car.



  1. Once a car has been weighted in, no further work may be done to it. A place will be designated to lubricate and work on cars before they are weighted in.



  2. The following racing classes are held at the Tidewater South Sectional Ranger Derby:
    A. Ranger Kids (Ranger Kids only)
    B. Discovery (Discovery Rangers only)
    C. Adventure (Adventure Rangers only)
    D. Expedition (Expedition Rangers only)
    E. Girls Only (0-18 year old girls)

F. Open ( Any car that is registered in this class)

G. Over all fastest (Royal Ranger car in T/S)





  1. Open Class: This class is open to anyone including those in classes A through E. All rules apply. There may be more than one open class depending on the number of entries.




  1. Open class and E. Girls Only class will not race for G. Over all fastest car.



  2. (Theses are some of the things not allowed) motors, rubber bands, springs, starting devices, bearings, bushings, washers, skids/runners, illegal lubricants, other wheels, and wet paint that are not allowed on the race track.




Workmanship

1. All cars entered at the Area Races will be considered for a Workmanship Award.


2. All cars competing in Workmanship must meet the same standards of construction as Race cars.
3. The bottom of the car will not be judged for Workmanship.
4. Workmanship will be judged by at least 3 unbiased judges chosen by the Derby Director. The

Judges will be judging based on 3 categories: Originality, Workmanship, General Appearance



(In this order).
Originality/Authenticity - take into consideration how much creativity went into the design of the car. Is the idea or design unique? Or, is it a good representation of a vintage automobile?
Workmanship - take into consideration skill and craftsmanship; how well the car was cut or carved out, sanded, finished and detailed. Are there excessive "store-bought parts" or decals that did not require workmanship?
General Appearance - take into consideration the painting of the car and the color scheme if more than one color is used. Are the car design, color, and detail pleasing to the eye? Ratings-

RACE PROCEDURES
1. Each car must be Registered at the Registration Table, Inspected, and placed on the Display Table before scheduled Race Time. The car will be given a number to expedite the racing activity. The car will be inspected by members of the Derby Staff for weight and measurements. There is only one Official Scale; any other devices present are for your convenience and are not considered official in any way. Once the car has completed inspection you may not lubricate or work on the car in any way without permission of the Derby Director. So. . . make sure your car is lubricated before Registration and Inspection is completed!
2. If during the race, a car is broken, you may ask the Derby Director for permission to repair the problem only. Do not take advantage of this opportunity to make other adjustments.
3. All races will be run on an elimination basis to determine the fastest cars. The exact method will depend upon the track being used and the number of cars racing. Track light devices will determine the winning cars. To eliminate any possible differences in lanes (or perceived differences) cars will rotate lanes on the track in as orderly a manner as possible.
4. At least 2 Finish Line Judges will be designated by the Derby Director to visually determine the winner of each heat if track lights are not used. The car whose nose crosses the finish line first wins the race.
5. If either a car or parts of a car leave the track or interferes with another car before the finish line, the race will be declared "no contest" and the race will be re-run with the cars in the same lanes. If the same car or parts of the car leaves the track or interferes a second time the offending car will be pulled out of the heat.
6. If a race is declared a "tie", the race will be re-run with the cars in different lanes.
7. The Official Starter, and Official Finish or Workmanship Judges may handle the car. Handling will not go beyond what is absolutely necessary. While not racing, all cars will be left on the Display Table until cleared by the Derby Director.
8. All cars and participants must adhere to all the rules and specifications included in this set of Official Rules or they will be disqualified from the Ranger Derby. If you have any doubts about a car or an action see the Derby Director or your Area Commander as soon as possible while we can still deal with the situation without hurting anyone's feelings.
9. The Race Director will use a Computer Program to conduct the race.
10. The Race Director’s judgment on all rules and interpretations of the rules are final. The Race Director will always side on the side of fairness and common sense.


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