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C.2 Adrian David Cheok



Adrian David Cheok

Work Address Home Address

Department of Electrical and Computer Engineering

109 Clementi Rd #E-06-05

National University of Singapore,

Singapore 117576 Singapore 129791

Email: adriancheok@nus.edu.sg

Web Page: mixedreality.nus.edu.sg

Phone: +65 9389 1911,

Fax: +65 6341 0518
Date of birth: 18/12/1971

Place of birth: Adelaide, Australia

Nationality: Australian

Languages Spoken:



English Native Language.

Japanese Spoken, as well as reading hiragana and katakana. I have lived in Japan for nearly 3 years whilst working at Mitsubishi Electric, and also visited there approximately ten times, for conferences and research collaboration visits.

Greek Spoken and written (my mother is of Greek nationality).

University of Adelaide, Australia 1989—1998
1998: Ph.D. from the Department of Electrical and Electronic Engineering, the University of Adelaide, Australia.
1993: Bachelor of Electrical and Electronic Engineering with First Class Honors.
Ph.D. Thesis Title: “A New Fuzzy Logic Based Sensorless Rotor Position Estimation Algorithm for Switched Reluctance Motor Drives”.
Began Masters of Engineering Study in early 1994. In 1995 the Masters study was upgraded to Ph.D. after successful examination.

National University of Singapore,

Department of Electrical and Computer Engineering

Assistant Professor November 1998—present
In the National University of Singapore, I am conducting an extremely active research program, as well as being highly committed and successful in both undergraduate teaching and postgraduate supervision (I have am currently supervising 13 Masters and 1 PhD students).

Furthermore, I have attracted a large amount of externally attracted funding as well as internal university funding.

Although my research is multi-disciplinary and wide-ranging, it is following a main research vision and goal that I have had from the beginning of my studies and career: to create new human-computer and human-cybernetic systems that will improve our lives and create new and seemingly amazing possibilities in human society. I foresee a future where computers interact with people in a totally natural and human-like manner.

In order to follow this vision, I have followed a few main related research tracks in human-computer interfaces and interaction, including information multi-media that augments human and cybernetic intelligence, with a focus on how this can improve creativity. I have also had a focus on real time computer image and vision processing and intelligent information processing such as fuzzy and neural systems which are beneficial to human computer interaction.

In order to follow this vision, I have followed a few main related research tracks, which, although they may seem quite separate, are in fact interrelated to my research goals. These research tracks and their purpose are:
1. Human-Computer Interface and Interaction using Mixed reality and Information Media: The focus of this work is augmented human intelligence and creativity using mixed reality and information media. Included in this work is advanced real time image processing techniques, which allow this human computer interaction to occur.

Using mixed reality the digital world can to be extended into the user’s physical world. This is made possible through the use of head-mounted see through displays where the user’s real-world view can be overlaid with 3D computer graphics, text, video, audio and speech.

We are bringing developing new systems to implement mixed reality in order to develop an almost magical environment where the virtual world, such as 3D computer graphics images and animations are merged with the real world as seamlessly as possible in real time. For example architects could work on a realistic virtual 3D model on their desk, and then enter the model together to explore the inside of the virtual buildings, surgeons could “see” the inside of a patients body before operating, children could see animals from exotic lands, and play with them in their real physical space, and people could play games with each other together with virtual characters or creatures that appear in their real environment.

The mixed reality project will allow humans to interact with each other in ways that now can only be imagined in movies or television, and will allow humans to interact with computers in a way that goes beyond the desktop computers we have now. It will allow us to create a mystical world that man has never experienced before. There will be applications in a great variety of areas such as education, entertainment computing, architecture, military, medicine, and human welfare.

Some of the projects which are under investigation include:

Live 3D Mixed Reality: Using real time image processing techniques, capturing live 3D viewpoints of humans to have a live 3D interaction in mixed reality. This will have exciting applications in entertainment, training, and simulation. With this technology, the observer sees the real world from his viewpoint, but modified so that the image of a live captured human is rendered into the scene. This is believed to be the first demonstration of interaction in virtual environments with a live fully 3-D collaborator. In this system we can have live interaction between users in the real world and collaborators in a virtual space, using a tangible mixed reality interface.

Touch Space: Creating a new and unique creative information media space which provides the full spectrum of interaction experience ranging from the real physical environment (human to human and human to physical world interaction), to augmented reality, to the virtual environment. Furthermore it allows seamless commutation and communication between all three environments, including seamless transitions between augmented reality (AR) world and virtual reality (VR) world. It allows tangible interactions between people and virtual objects, and collaborations between people in different levels of reality. Thus, the system re-invigorates computer media systems with social human-to-human and human-to-physical touch interactions.

3D Sound Music and Dance for Human Creativity: Mixed reality interaction may be extended beyond visual information. Sound is an important source of information in our physical world, and thus it can also be a very important digital information source in the digital world. In the audio mixed reality environment, we can place virtual sounds as if they were emanating from particular 3D points in physical space.

In this research we also design and implement a novel intuitive computer music interface system as a tangible music instrument device. Current music instrument systems need one to spend a long time for training and being a specialist in them. The aim of this project is to design computer human interfaces for music systems based on human feelings of music embodied in actions such as dance. To furnish this goal, at first we recognize the dancer’s action by tracking his/her body movement and then a music note will be related to each predefined action. Therefore everybody not only enjoy playing music in an intuitive way but also he/she can express his/her feelings as sound with out any special training.

Magic Music Desk: A Multi-Modal Embodied Interactive Desk In this project, we described a novel multi-modal multi-user audio-visual interface - the Magic Music Desk (MMD) which employs the principles of embodied interaction, and emphasizes social interaction between users. We developed a novel combination of multiple modalities for the interfaces using speech recognition, hand gesture recognition, sound and visual mixed reality technologies. A new mode of interaction which is called as "What You Say is What You See" (WYSWYS) is demonstrated in our system. This interaction enables all users to visualize each others spoken words as 3D objects which could be seen by multi-users (this also allows multi-cultural social interaction).

Real Time Image Processing for Augmented Reality: Camera Motion Tracking from Natural Features

For three-dimensional (3-D) Augmented Reality (AR) applications, accurate measurements of the 6 d.o.f camera pose (i.e. position and orientation) relative to the real world are required for the proper registration of virtual objects. Currently, we are developing a robust framework and algorithm for measuring camera pose accurately by tracking natural point features in the scene alone. Camera pose relative to the reference frames is computed through the minimization of a simple cost function based on two-view epipolar and three-view constraints on feature position. Time-series information is used to provide the starting point for this minimization and to regularize the error surface when the incoming data is impoverished.

Natural Feature Tracking for augmented reality.

The idea is to replace fiducial markers such as those used by ARToolkit with purely natural features. We are developing a system based on robust-real time estimation of homographies between images to introduce information into the scene. Applications of this system include geographical labelling, and an augmented noticeboard. We have also used related code to develop a simple 3-DOF optical tracking system for use in virtual reality. We are working on a separate system which attempts to solve the complete 6 DOF tracking problem for arbitrary scenes. This is based on the minimization of two- and 3-view constraints.


2. Wearable computers and smart spaces: the integration of the above research areas will allow the development of tiny wearable computers, that can be worn on the human, as well as be ubiquitously embedded into the environment into smart spaces. These should be able to interact in a natural manner using soft computing and multi-modal speech recognition. Furthermore this platform will allow an exciting new human-computer interaction to develop in conjunction with mixed reality, where virtual objects and characters can be seamlessly integrated into the real world.

There are two applications making use of the wearable computer technology that have been developed, with the main purpose of augmented human creativity, namely the Game City and the Interactive Theater. The Game City is a novel wearable computer interaction and entertainment system which provides an interactive physical and mixed reality computer environment that spans large areas with multi-users, and can be extended to a whole city. It is an embodied (ubiquitous, tangible, and social) wearable computing based mixed reality (MR) game space which regains the social aspects of traditional game plays whilst also maintaining the exciting fantasy features of traditional computer entertainment. Concept of system is summarized in the figure below:

The Interactive Theater, on the other hand, is based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality space integrates ubiquitous computing, tangible interaction and social computing within a mixed reality space, which enables intuitive interaction with physical world and virtual world. It has potential advantages to support novel interactive theater experiences. Therefore, the novel interactive theater experience supported in the embodied mixed reality space is explored, and live 3D characters to interact with user in such a system are implemented.
3. Fuzzy systems and soft computing: in order to embed human linguistic type reasoning and biological types of learning to increase the man-machine system intelligence quotient and enable computers to understand and learn complex real-world environments.
4. Hardware - real time dsp and cpu, embedded systems, and power electronics: in order to implement human-computer systems that will have an impact, real time hardware issues and robustness are critical. Real time computer interaction requires examination of hardware and software issues in dsp and cpu platforms. Furthermore, embedded hardware and sensors will provide the framework for ubiquitous computing. This also extends to the power electronic aspects that are required for motion and control.

This work is also being developed to support the wearable computer projects by providing alternative power supplies that provided power from human body motion and hydrogen gas / fuel cell supplies.


5. Personal Area Network: The concept of Personal Area Network (PAN) is presented to demonstrate how two unconnected wearable electronic devices could exchange digital information when the users who wear them come close or in physical skin contact with each other. It is based on the principle of near-field sensing, which uses human body as wire and can operate on several milliwatts of power. As compared to far-field radio communication, near-field sensing does not suffer from eavesdropping and interference, and hence data security is assured. The PAN communication channels are the human body and "earth ground", which includes all conductors and dielectrics in the environment that are in close proximity.
6. Speech and multi-modal recognition: A critical factor in the future generations of human-computer systems will be the achievement of natural interaction. Part of this is the ability to recognize and understand speech and natural language. However, as in humans, the computer should recognize the multi-modal nature of speech (audio and visual).
Research Funding Obtained
External Funding

Successfully obtained funding for three externally funded projects in the area of wearable computers and mixed reality from the Defense Science Technology Agency Singapore (www.dsta.gov.sg), and Sim Wong Hoo, Director, Creative:

1. Ubiquitous Computing, Approx $1.6 million funding from DSTA

2. Start-up funding from Creative Director Mr Sim Wong Hoo to start company called Real Space, to commercialize mixed reality research. An INTRO/NUS joint owned company.

3. Head mounted displays and their applications - approximately SGD $1,500,000 (Fundamental research into the applications of head mounted displays for wearable computer based augmented reality).

4. Energy recovery from human body motion - approximately SGD $680,000 (Generating power from human body movement to extend wearable computer battery life).

5. Multi-modal speech recognition - approximately SGD $150,000 (Multi-modal speech recognition (using sound and lip-movement)).

In addition, received external support worth USD $80,000 of dsp equipment from Analog Devices one of the worlds largest integrated circuit and dsp companies (www.analog.com).


University Funding

Successfully obtained funding for two university funded projects in the areas of soft computing / power electronics, and multi-modal speech recognition:

1. University funding for project on multi-modal speech recognition - approximately SGD $260,000.

2. University funding for soft computing and power electronics - approximately SDG $70,000.


Other Research Highlights
1. Straits Times News article half page, full color, Friday August 9th 2002

2. News item on Channel I news, Thursday August 8th 2002

3. CNN News 16th July (International Broadcast) and Feature on CNN eBIZ Asia multiple times between Friday August 2nd and Sunday August 4th 2002

4. Hong Kong Economic Journal (Hong Kong) feature and pictorial 10th July

5. South China Morning Post (Hong Kong) feature and full color pictorial 9th July 2002

6. Appeared on CNBC television broadcast “Generation E” February 22nd 2002, discussing and demonstrating the mixed reality research.

7. Late 2001: Initiated a joint international project on “Implementation of Magic Book Type Mixed Reality on Wearable Computers” with Human Interface Technology (HIT) Laboratory, University of Washington. This is the world’s premier research laboratory in human-computer interface technology, which is supported by the Virtual Worlds Consortium, a group of 47 companies (Boeing, Microsoft, HP, Sun, Kodak, Intel, etc.). It has also spun off 18 companies over the past ten years, and two are listed on NASDAQ. In December 2001 HIT Lab researcher Mark Billinghurst came to Singapore to conduct joint research, and in January 2002, I spent time in HIT Lab Washington working on 3D interaction in augmented reality.

8. October 1998-June 2001 In just the two and a half years since joining NUS, have had 7 top-ranking IEEE Transaction papers accepted (6 already published, 1 will be published 2001) in IEEE Transactions on Industrial Electronics, Power Electronics, Systems Man and Cybernetics, Instrumentation and Measurement (please see publication list below).

9. June 2001: Finish production of fully automated and transcribed multi-modal speech database and software. Accepted by Professor Van Santen (Director CSLU University of Oregon USA) for inclusion in the CSLU speech corpora that is used worldwide in more than 1300 universities and companies. This is the first speech database to be included in the corpora outside of the USA.

10. January 2001: Invited to contribute 40-page chapter to new Springer Verlag book “Soft Computing in Industrial Electronics.” (publication early 2002). The other authors are all top researchers from USA, Europe and Japan. Only Asian-region author in the book. Foreword by Dr Paul J Werbos, Program Director, National Science Foundation

11. November 2001: Appeared on Channel News Asia and Channel 5 news - segment on natural computing

12. November 2001: Article appeared in “Innovations” magazine (mass media)

13. October 2000: Three weeks working on a joint project with Prof Katai in the Kyoto University Graduate School of Informatics, one of the leading computer science laboratories in Japan. Collaboration is continuing on the topic of brain-computer interfaces using EEG signals.

Conference Special Session / Workshop Organization

1. Invited to present human-computer interface demonstration and exhibition set-up at ARS ELECTRONIC Center (Austria), which will be exhibited for one year. Will be opening in September 2003.

2. Invited to present exhibition at Eureka Science center in Finland. Will be opening in April 2003.

3. Invited keynote speaker at the Inaugural Asia Pacific Forum on Pervasive Computing, Australia, November 2002

4. Invited for presentation and demonstration at ARS ELECTRONICA 2002 (Austria)

5. Organizing Chair of IEEE ART02 (Augmented Reality Conference), Germany, September 2002.

6. Invited Speaker at ACM SIGGRAPH Production Process of 3d Graphics, Snowbird, USA, June 2002

7. Workshop organizer and chair: Special Session on Mixed Reality Entertainment Computing at International Workshop on Entertainment Computing, Makuhari, Japan, May 14-17 2002.

Please see the web site http: //www.graphic.esys.tsukuba.ac.jp/iwec2002/

8. Workshop organizer and chair: Fuzzy/soft computing based virtual characters and agents for virtual worlds, e-agents, and computer gaming at FUZZ-IEEE 2001, The 10th IEEE International Conference on Fuzzy Systems, Melbourne, Australia, Sunday December 2nd to Wednesday December 5th, 2001

For more information please see web site:

http: //www.conferences.unimelb.edu.au/fuzzy/workshops.htm

9. Session chair of special session: Human Computer Interface for Augmented Reality Applications at 2001 IEEE International Conference on Multimedia and Expo (ICME2001), August 22-25, 2001, Waseda University Tokyo, Japan

10. Organizing committee member and session chair of TENCON 2001, the IEEE region 10 Annual meeting, Singapore, August 2001.

11. Invited to speak at Language Technologies Seminar “Deployment of speech, language, and text technologies”, Singapore, April 2001

12. Session chair: IEEE IECON-2000, Nagoya Japan, October 2000.

13. Invited to present at special session “Fuzzy Logic Solutions for Mechatronic Systems”, in Systematics, Cybernetics, and Informatics, Florida USA, July 2000.

14. Session chair: TENCON 2000, the IEEE region 10 Annual meeting, Kuala Lumpur, September 2000.


Service as a reviewer
I have reviewed numerous journal papers for the journals IEEE Transactions on Industrial Electronics, IEEE Transactions on Power Electronics, Fuzzy sets and systems, and Mechatronics.
Service to local and international academic community

1. Chairman of IEEE Singapore Section 2003

2. Departmental representative of the Innovation Program Commitee

3. Volunteer demonstrator at NUS functions Fiesta 02, Science 02.

4. Vice-Chairman of IEEE Singapore Section 2002

5. Founder and first chairman of IEEE Systems Man and Cybernetics Singapore Chapter

6. Treasurer of the IEEE Singapore section 2000-2001

7. Treasurer of IEEE TENCON 2001

8. Vice-Chairman IEEE Singapore section 2000-2002
Teaching Achievements
I believe that to be a first-class teacher in the 21st century requires applying the best of information technology and computer teaching tools, while still providing personal concern, caring, and time for the students.

I have had extensive undergraduate and postgraduate teaching experience in the National University of Singapore, with class sizes ranging from 30 to over 200. I have given many hours of lectures, tutorials, and practical sessions.


The teaching awards I have received are:

1. Received the National University of Singapore Teaching Honours List Award (1999/2000).

2. Consistently received “A” for teaching performance and “A” for relationship with students from feedback questionnaire (H1) by Division Head.

The lectures I have prepared and taught have been:

1. EE2007: Microprocessors (second year course): this is a compulsory course for EE students on microprocessor architecture, software, and hardware. It is a large class, the size is normally 350 students.

2. General education module GEM1500K: Inside the Personal Computer (first year course): this is a new course initiated by myself. I fully prepared for this new course, including writing lecture notes, computer videos, interactive lab sessions, and projects.

3. EE3001: Electric Machines (third year course): prepared new lecture notes, and initiated and organized on-site power station visits for the students.

4. TE3001: Power Electronics (third year BTech course): prepared new lecture notes.

5. MCH5001: Mechatronics (Masters level course): developed new lecture material and two new laboratory sessions on theory and practice.

6. MCH5205: Spindle Motors and their control (Masters level course): developed new lecture material

7. Taught industry (Professional Activities Course) course on DSP Applications and Technology (software such as C/C++/assembly language and embedded dsp hardware) to professional engineers which came from companies such as Apple Computer, Hewlett Packard etc.

I have also extensive postgraduate Masters and PhD student supervision experience (with 13 Masters and 1 PhD student). Furthermore I have examined numerous Masters thesis, examined Phd thesis both written and oral, and was part of two PhD oral examination committees.



Mitsubishi Electric, Osaka, Japan

Research Engineer (and part time Ph.D Student) 1996 - 1998
Important breakthrough achievements included:

1. Developing a fuzzy logic brake controller for use in high-speed trains using real-time embedded controller (hardware and software in C and assembler was developed). It is now being used in trains in Japan and around the world (details were published in the IEEE Transactions on Systems Man and Cybernetics Part C).

2. Embedded hardware/software work.

Listed in order by date from latest to earliest.

Total number of papers:

International Journal: 17

Book Chapters: 2

International Conference: 27

1. JOURNAL: “Robust camera tracking for augmented reality based on planar homographies”, S.J.D. Prince, K. Xu and A.D. Cheok, IEEE Computer Graphics and Applications, Nov/Dec 2002, pp. 39-45

2. JOURNAL: “Real World Teleconferencing” Mark Billinghurst, Adrian David Cheok, Hirokazu Kato, Simon Prince, IEEE Computer Graphics and Applications, Nov/Dec 2002, pp. 11-13

3. JOURNAL: “’Lip Geometric Features for Human-Computer Interaction Using Bimodal Speech Recognition: Comparison and Analysis”, Mustafa Nazmi Kaynak, Qi Zhi, Adrian David Cheok, Kuntal Sengupta, Zhang Jian, Ko Chi Chung, Speech Communication, Accepted for publication, 2002

4. JOURNAL: “Fuzzy Logic Based Rotor position Estimation Based Switched Reluctance Motor DSP Drive with Accuracy Enhancement”, Wang Zhongfang and Adrian David Cheok, IEEE Transactions on Power Electronics, Accepted for publication, 2002

5. JOURNAL: “Performance Comparison of Fused Control/Hard Observer Type Control with Hard Control/Hard Observer Type Controller for Switched Reluctance Motors”, Shi Chunming and Adrian David Cheok, IEEE Transactions on Systems, Man, and Cybernetics, Volume: 32 Issue: 2 , May 2002 Page(s): 99 -112

6. JOURNAL: “Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing”, Adrian David Cheok, Wang Weihua, Xubo Yang, Mark Billinghurst, Hirokazu Kato, Accepted for publication in Journal of Ubiquitous Computing, 2002

7. JOURNAL: “Live 3-Dimensional Content for Augmented Reality” Simon J.D. Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nik Johnson, Mark Billinghurst and Hirokazu Kato, Accepted for publication in IEEE Transactions on Multimedia, 2002

8. JOURNAL: “Novel Generalized Fuzzy Hidden Markov Model for Speech Recognition” Adrian David Cheok, Sylvain Chevalier, Mustafa Nazmi Kaynak, Kuntal Sengupta, Accepted for publication in Control and Intelligent Systems Journal, 2002

9. JOURNAL: “A new torque and flux control method for switched reluctance motor drives” Cheok, A.D.; Fukuda, Y. IEEE Transactions on Power Electronics, Volume: 17 Issue: 4 , July 2002 Page(s): 543 -557

10. JOURNAL: “Real-Time Computer Based Torque Measurement of Switched Reluctance Motors” Adrian David Cheok, Tan Siew Chong, and Zhongfang Wang, accepted for publication in the International Journal of Electronics (2002).

11. JOURNAL: “Flux Linkage Measurement Method for Switched Reluctance Motors” Adrian David Cheok and Zhongfang Wang, accepted for publication in the International Journal of Electronics (2002).

12. JOURNAL: “Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors”, A. D. Cheok and N. Ertugrul, IEEE Transactions on Instrumentation and Measurement, Volume: 50 Issue: 3 , Jun 2001 Page(s): 690 -696

13. JOURNAL: “Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications”, A. D. Cheok and S. Shiomi, IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews, Volume: 30 Issue: 4 , Nov. 2000 Page(s): 557 -568

14. JOURNAL: “Indirect Angle Estimation in Switched Reluctance Motor Drives Using Fuzzy Logic Based Motor Model”, A. D. Cheok and N. Ertugrul, IEEE Transactions on Power Electronics, Volume: 15 Issue: 6 , Nov. 2000 Page(s): 1029 -1044

15. JOURNAL: “High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives”, A. D. Cheok and N. Ertugrul, IEEE Transactions on Power Electronics, Volume: 15 Issue: 2 , March 2000 Page(s): 319 -334

16. JOURNAL: “Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives”, A. D. Cheok and N. Ertugrul, IEEE Transactions on Industrial Electronics, Volume: 46 Issue: 6 , Dec. 1999 Page(s): 1207 -1224

17. JOURNAL: “High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules”, A. D. Cheok and N. Ertugrul, IEEE Transactions on Industrial Electronics, Volume: 46 Issue: 5 , Oct. 1999 Page(s): 904 -916

1. BOOK CHAPTER: Part-Chapter in "Power Electronics Handbook" (Topic is on Switched Reluctance Motors), Ed. Muhammad Rashid, Academic Press, 2001, ISBN 0125816502

2. BOOK CHAPTER: “High Robustness of Fuzzy Logic Systems in Switched Reluctance Motor Drives”,A. D. Cheok , 40-page chapter in new Springer Verlag book “Soft Computing in Industrial Electronics.” (publication early 2002) edited by Seppo Ovaska. Foreword by Dr Paul J Werbos, Program Director, National Science Foundation

For more information please see book home page

http: //www.hut.fi/Units/PowerElectronics/SCIE/

1. CONFERENCE: ““3D Live: Real Time Interaction for Mixed Reality”, S.J.D. Prince, T. Williamson, N. Johnson, A. D. Cheok, F. Farbiz, M. Billinghurst and H. Kato. ACM Computer Supported Collaborative Work, 2002.

2. CONFERENCE: “Micro-accelerometer based hardware interfaces for wearable computer mixed reality applications”, A.D. Cheok , K. Krishnamoorthy and S.J.D. Prince, IEEE International Symposium on Wearable Computers, Seattle 2002

3. CONFERENCE: “Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers”, A.D. Cheok , Fong Siew Wan, IEEE International Symposium on Wearable Computers, Seattle, USA, 2002

4. CONFERENCE: “Visual registration for geographical labeling in wearable computing”, K. Xu, A.D. Cheok, K. Chia and S.J.D. Prince, International Symposium on Wearable Computers, Seattle, USA, 2002

5. CONFERENCE: “3D Live: Real Time Captured Content for Mixed Reality”, Simon Prince, Adrian David Cheok, Todd Williamson, Nik Johnson, Mark Billinghurst, Hirokazu Kato, Farzam Farbiz, IEEE and ACM International Symposium on Mixed and Augmented Reality Sept. 30 - Oct. 1, 2002 in Darmstadt, Germany

6. CONFERENCE: “Interactive Theater Experience in Embodied + Wearable Mixed Reality Space”, Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato, IEEE and ACM International Symposium on Mixed and Augmented Reality Sept. 30 - Oct. 1, 2002 in Darmstadt, Germany

7. CONFERENCE: “Online 6DOF Augmented Reality Registration from Natural Features”, Kar Wee Chia, Adrian David Cheok, Simon J.D. Prince, IEEE and ACM International Symposium on Mixed and Augmented Reality Sept. 30 - Oct. 1, 2002 in Darmstadt, Germany

8. CONFERENCE: “A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games”, Yue Li, Adrian David Cheok, International Workshop on Entertainment Computing, Tokyo, Japan, 2002

9. CONFERENCE: “Magic Music Desk: A Multi-Modal Embodied Interactive Desk”, Zhou Zhiying, Farzam Farbiz, Chen Xiangdong, Adrian David Cheok, International Workshop on Entertainment Computing, Tokyo, Japan, 2002

10. CONFERENCE: “Touch Space: An Embodied Computing Mixed Reality Game Space”, Wang Weihua, Xubo Yang, Yang Zhi Hui, Adrian David Cheok, Mark Billinghurst, Hirokazu Kato, International Workshop on Entertainment Computing, Tokyo, Japan, 2002

11. CONFERENCE: “3D Live Humans in Mixed Reality Entertainment”, Simon J.D. Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nik Johnson, Mark Billinghurst and Hirokazu Kato, International Workshop on Entertainment Computing, Tokyo, Japan, 2002

12. CONFERENCE: “Real-Time 3D Interaction for Augmented and Virtual Reality”, Sketches and Applications of ACM SIGGRAPH, San Antonio, August, 2002.

13. CONFERENCE: “Use of a Novel Generalized Fuzzy Hidden Markov Model for Speech Recognition”, Adrian David Cheok, Sylvain Chevalier, Mustafa Nazmi Kaynak, Kuntal Sengupta, and Ko Chi Chung, Proc. IEEE International Conference on Fuzzy Systems, December 2-5, 2001 Melbourne, Australia.

14. CONFERENCE: “Real-time lip tracking for virtual lip implementation in virtual environments and computer games ” Zhang Jian; Kaynak, M.N.; Cheok, A.D.; Ko Chi Chung Fuzzy Systems, 2001. The 10th IEEE International Conference on , Volume: 2 , 2001 Page(s): 1359 -1362 vol.2

15. CONFERENCE: “Audio-Visual Modeling for Bimodal Speech Recognition”, Mustafa Nazmi Kaynak, Qi Zhi, Adrian David Cheok, Kuntal Sengupta, and Ko Chi Chung, Proc. 2001 IEEE International Workshop on Natural Language processing and Knowledge Engineering (NLPKE 2001) in conjunction with the IEEE International Conference on Systems, Man, and Cybernetics SMC’2001, October 7-10, 2001 Tucson, Arizona, USA

16. CONFERENCE: “Hardware and software tracking for smart pen interface in wearable computing and mixed reality”, Krishnamoorthy Ganesh Kumar, Adrian David Cheok, Qi Zhi, 2001 IEEE International Conference on Multimedia and Expo (ICME2001), August 22-25, 2001, Waseda University Tokyo, Japan

17. CONFERENCE: “HMM Modeling for Audio-Visual Speech Recognition”, Qi Zhi, Mustafa Nazmi Kaynak, Kuntal Sengupta, Adrian David Cheok, C.C.Ko, 2001 IEEE International Conference on Multimedia and Expo (ICME2001), August 22-25, 2001, Waseda University Tokyo, Japan

18. CONFERENCE: “Multi-Modal Natural Interface between Human and Virtual Worlds using Gestures and Brain Signals”, Adrian David Cheok, Kuntal Sengupta, Victor Chua, Proceedings of The International Conference on Affective Human Factors Design, Singapore June 2001, Asean Academic Press, London, 2001

19. CONFERENCE: “Multi-Modal Natural Interface between Human and Virtual World using Gesture and Brain EEG Signals”, A. D. Cheok and K. Sengupta, Special Workshop of IEEE VR 2001 conference, March 2001, "The Future of VR and AR Interfaces: Multi-modal, Humanoid, Adaptive and Intelligent"

20. CONFERENCE: “Anti-Skid Control Unit for Railway Applications”, A. D. Cheok and Shiogo Shiomi, International Symposium on Theory and Applications of Soft Computing, Tsukuba Science City, Japan, June 2000

21. CONFERENCE: “High power AC/DC converter and DC/AC inverter for high speed train applications”, Cheok, A.D.; Kawamoto, S.; Matsumoto, T.; Obi, H. TENCON 2000. Proceedings , Volume: 1 , 2000 Page(s): 423 -428 vol.1

22. CONFERENCE: “Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector”, Ertugrul, N.; Cheok, A. Power Electronics Specialists Conference, 1998. PESC 98 Record. 29th Annual IEEE , Volume: 1 , 1998 Page(s): 845 -851 vol.1

23. CONFERENCE: “High robustness and reliability of a fuzzy logic based angle estimation algorithm for practical switched reluctance motor drives”, Cheok, A.; Ertugrul, N. Power Electronics Specialists Conference, 1998. PESC 98 Record. 29th Annual IEEE , Volume: 2 , 1998 Page(s): 1302 -1308 vol.2

24. CONFERENCE: “A fuzzy logic based anti-skid control system for railway applications”, Cheok, A.D.; Shiomi, S. Knowledge-Based Intelligent Electronic Systems, 1998. Proceedings KES ’98. 1998 Second International Conference on , Volume: 1 , 1998 Page(s): 195 -201 vol.1

25. CONFERENCE: “AC drive with particular reference to traction drives”, Cheok, A.; Kawamoto, S.; Matsumoto, T.; Obi, H. Advances in Power System Control, Operation and Management, 1997. APSCOM-97. Fourth International Conference on (Conf. Publ. No. 450) , Volume: 1 , 1997 Page(s): 348 -353 vol.1

26. CONFERENCE: “A model free fuzzy logic based rotor position sensorless switched reluctance motor drives”, Cheok, A.; Ertugrul, N. Industry Applications Conference, 1996. Thirty-First IAS Annual Meeting, IAS ’96., Conference Record of the 1996 IEEE , Volume: 1 , 1996 Page(s): 76 -83 vol.1

27. CONFERENCE: “Sensorless rotor position detection techniques in switched reluctance motor drives”, A. D. Cheok and N. Ertugrul, Australasian Universities Power Engineering Conference, Perth, 1995.
Please contact the following referees:
Professor Osamu Katai,

Dr. of Engineering, Professor Dept. of Systems Science,

Graduate School of Informatics, Kyoto University Sakyo-ku,

Kyoto 606-8501, Japan

Ph: +81-75-753-5201 Fax: +81-75-753-5042

Email: katai@i.kyoto-u.ac.jp


Associate Professor Hirokazu Kato

Faculty of Information Sciences

Hiroshima City University

Phone: +81-82-830-1705

Fax: +81-82-830-1435

Email: kato@sys.im.hiroshima-cu.ac.jp


Dr. Niall Murtagh

FA Dept, IES Lab, Mitsubishi Electric Corporation

8-1-1 Tsukaguchi Honmachi, Amagasaki,

Hyogo 661-8661, Japan

Ph: +81 6 6497 7194 Fax: +81 6 6497 7726

Email: niall@fas.sdl.melco.co.jp


Dr. Nesimi Ertugrul

The University of Adelaide

South Australia 5005

Australia

Ph: +61 8 8303 5465 Fax: +61 8 8303 4360

Email: nesimi@eleceng.adelaide.edu.au


C.3 Mark Billinghurst



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