Lifelike Computer Characters: the Persona project at Microsoft ResearchLifelike Computer Characters: the Persona project at Microsoft Research
The prototype system described here integrates spoken language input, a simple conversational dialogue manager, reactive 3D animation, speech output and sound effects to create Peedy the Parrot
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C omputation e xchange &C omputation e xchange &
Nachiket Acharya, Chaitanya Chokkareddy, Pinkeshkumar Desai, Rajesh Devrajan, Michael P. Frank, SriramKumar NallanChakravarthula, Murali Nagendranath, Pradeep Padala, Heeyong Park, Gargi Sur, Mark Tobias, Chi-Kin Wong and BongJu Yu
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Edlf 704 Seminar Paper Peeling back the onion skinEdlf 704 Seminar Paper Peeling back the onion skin
I collectively refer to as “layered reality” gaming. This collection consists of roughly three different categories of games – Augmented Reality Games, Hybrid Reality Games, and Alternate Reality Games
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Citect InterfaceCitect Interface
No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, mechanical, photocopying, recording, or otherwise, without the prior written permission of osisoft, llc
0.67 Mb. 26
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Ada Iformation Clearinghouse Newsletter July 1989 Volume VII no. 2 The Ada Information Clearinghouse (AdaIC) Newsletter is a quarterly publi- cation of the AdaICAda Iformation Clearinghouse Newsletter July 1989 Volume VII no. 2 The Ada Information Clearinghouse (AdaIC) Newsletter is a quarterly publi- cation of the AdaIC
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