Chapter 4 through 7 Review Topics Chapter 4 Input and Output



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Chapter 4 through 7 Review Topics


  1. Chapter 4 – Input and Output

    1. Two most common input devices – keyboard & mouse

    2. Keyboards

      1. Qwerty vs Dvorak

      2. Ergonomic keyboard

      3. Mobile device keyboards

    3. Keyboard layout

      1. Alphanumeric/cursor movement/numeric pad/function key/modifier keys

      2. Esc/Window/Scroll/delete/backspace/insert

    4. Mice

      1. Mechanical mouse – rolling ball

      2. Optical mouse

      3. Trackball/joystick/game pad

    5. Other input devices

      1. Microphone

      2. Digital camera/page scanner/barcode scanner – resolution/storage

      3. Graphics tablets – stylus or pen

        1. New ink pen on paper captured digitally – see LiveScribe or Wacom Inkling

      4. Touch screens

      5. RFID tracking

      6. Biometric reader

    6. Common output devices

      1. Monitor – pixel/RGB/dot pitch

        1. CRT

        2. Flat-panel

      2. Printer – monochrome/color:KCYM

        1. Ink-jet

        2. Laser-ject

        3. Impact printers

        4. Thermal printers

        5. Dye-sublimation printers

      3. Projectors

      4. Plotters – large format documents such as architectural drawings

  2. Chapter 5 – System Software – helps manage hardware and software on system

    1. OS

      1. Devices that need OSs – all

      2. Functionality of OS

        1. User interface

          1. Command line

          2. GUI

            1. Desktop

            2. Ribbon

        2. File management

        3. Services

        4. Kernel

        5. Device drivers

        6. Boot

        7. Virtual memory – where/speed

      3. Common products

        1. Windows

          1. DOS/Windows 1.0, 2.0, 3.0,3.1

          2. Windows 95/98/98 SE/ME – called the Windows 9x series

          3. Windows XP/Vista/7/8

          4. Windows NT/Windows 2000/Windows 2003 Server/Windows 2008 R2 Server

          5. Mobile/Embedded/Auto/Compact

        2. Mac

          1. OS X – Tiger/Leopard/Snow Leopard/Lion/Mountain Lion

        3. Linux

          1. LAMP

            1. Linux

            2. Apache Web server – most used web page server

            3. MySQL – full featured open source relational DB

            4. PHP

          2. Most common distributions - Red Hat/Fedora/SUSE/Ubuntu/Debian

        4. UNIX – late 1960s

        5. IBM mainframe – System 390 z/OS

        6. Netware – first file servers

    2. Utilities

      1. File management

        1. Scan/defrag/compression/encryption

      2. Security –

        1. Anti-virus/spam/spyware/intrusion detection

        2. Firewall

  3. Ch 6 - Application Software – what is useful for user/specific tasks

    1. Acquiring software

      1. Software license

        1. Commercial – shrinkwrap/site licenses

        2. Shareware – try before you buy; honor system

        3. Freeware – use “as is”

        4. Public Domain – abandoned; modified, distributed

        5. Open Source – source + executable

      2. DVD/Online/Bloatware



    1. Local vs remote software and data

      1. Cloud computing

      2. SaaS, PaaS, IaaS

      3. ASPs (Application Service Providers) are the main purveyors of SaaS



    1. Software suites

      1. Bundled components

      2. Common interface/interaction

      3. Lower price

      4. MS Office, graphic packages, ERPs, some games

    2. Productivity

      1. Word processing – character/paragraph/section/page/document

        1. Word-wrap

        2. Enter key  paragraph

        3. Tables

        4. Point sizes – 72 points in an inch

      2. Spreadsheets – column/row/cell/worksheet/chart sheet/workbook

        1. Absolute vs relative addressing - $ used to indicate absolute

        2. Fill down/across

        3. Ranges – C14:F14, B5:B10, A5:E10

      3. Databases – field(attribute)/row(record)/table/database

        1. Forms and reports

        2. Queries – questions posed to the DB

        3. Most common today - relational

      4. Presentation software – frame/slide/slideshow

        1. Slide transitions

        2. Custom animations

    3. Communication

      1. IM – synchronous

      2. Email – asynchronous

      3. Text messaging

      4. Twitter – Internet text messaging

    4. Searching

    5. Social networking software

    6. Graphics packages

      1. Paint programs – bmp type files, raster graphics, bitmaps

      2. Draw programs – vector graphics, resizable, line drawings,

      3. Photo-manipulation programs – photo correction, editing, layers

      4. CAD – architectural, mechanical, landscaping, tied to numerical control programs

  1. Ch 7 - Networking

    1. Nodes

    2. Types – computer/internet/telephone/TV & Radio/Monitoring/GPS

      1. Dual-mode phones

        1. 3G or 4G/WiFi

        2. CDMA / GSM / LTE /

        3. Cellular / Satellite

    3. Applications – Videoconferencing/Collaborative/Telecommuting/Telemedicine/Multimedia

    4. Topologies – Star/Ring/Bus/Mesh

    5. Architecture – Client/Server & P2P

    6. Network Size and Coverage

      1. PAN

      2. TAN

      3. LAN

      4. CAN

      5. MAN

      6. WAN

    7. Wired connections

      1. Twisted pair – phone lines

      2. Coax – cable TV

      3. Fiber optic – Uses one or more lasers to pulse light down fiber

    8. Wireless

      1. Cellular radio

      2. NFC – near field communications

      3. BlueTooth

      4. WiFi

      5. WiMax

      6. Microwave – towers(stations)/satellite

      7. Infrared

    9. Devices

      1. Hub

      2. Switch

      3. Router

      4. Gateway

      5. Bridge

      6. Multiplexor/Concentrator

      7. Repeaters/Range Extenders

      8. WAP – wireless access point; think Starbucks

    10. Common usage

      1. Internet – public network

      2. Intranet – behind firewall making it private

      3. Extranet – allows tunneling through firewall

        1. VPN

        2. Telecommuters/Salespeople/Executives/Suppliers/Customers

    11. Serial vs parallel transmission

  2. Spreadsheets

    1. Cell – intersection of row and column

    2. Tabs – third dimension

    3. Types of data

      1. Text/pictures

      2. Numeric

      3. Formulas and functions

        1. Built-in functions – PMT, Sum, Average, Max, Min, many more

        2. Cell references

          1. Relative addressing – adjusts row or column for fill down or fill across respectively

          2. Absolute addressing – use of $ to hold row or column constant in fill opertions

        3. Ranges – A1:B8

      4. Dates – 1/1/1900 = day 1

    4. Auto-recalculation based on cell dependencies

    5. Charts – pie, column, line, scatter

    6. Formatting

      1. Data type

      2. Font characteristics

      3. Fill

      4. Borders/Shading

      5. Conditional formatting

    7. Renaming tabs

    8. Worksheets, chart sheets

    9. Workbooks

John R. North CIT 120

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