Experience Alion Science and Technology Orlando, fl 09/2009 to Present



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Experience



Alion Science and Technology - Orlando, FL 09/2009 to Present


  • Game, tools, and network programming, level design, and lighting, for United States Navy combat and maintenance system virtual ship trainers.

  • Game environments in Unreal Engine 4, CryEngine 3, Unity, F.E.A.R. engine, and ScaleForm GFX.

  • Tools and simulation development in WinForms, WPF, C++, C#, MySQL, XML, and TCP/IP.

  • Earned Alion CEO Award for Technology and Scientific Achievement and NAWCAD Commander’s Award.

Evolutionary Complexity Research Group at UCF - Orlando, FL 01/2008 to Present


  • Lead programmer, lead designer, artist, sound designer on the Galactic Arms Race video game.

  • XNA, C#, C++, Visual Studio, Photoshop, Audacity, Lidgren UDP Network Library.

  • Finalist in Indie Game Challenge 2010, featured on G4TV, SlashDot, and Game Developer Magazine. Released on Valve's Steam platform.

Lockheed Martin, Missiles and Fire Control - Orlando, FL 01/2008 to 01/2009


  • Software Engineering Intern on a networked aircraft simulation for testing Electro-Optical Targeting System for the F-35 "Lightning" Joint Strike Fighter (JSF-EOTS).

  • Responsible for support applications, simulation programming, and embedded code static analysis.

  • Tools: C/C++, Visual Studio, LDRA, Klocwork, TCP/IP.

Lockheed Martin, Missiles and Fire Control - Orlando, FL 06/2007 to 12/2007


  • Software Engineering Intern on a networked cruise missile simulator for testing missile navigation and tracking system the AGM-158 Joint Air-Surface Standoff Missile (JASSM).

  • Conducted network operations with the US Air Force over DoD networks/protocols.

  • Tools: C/C++, GCC, Unix, Visual Studio, TCP/IP, XML.

L3 Communications - Orlando, FL 06/2007 to 12/2007


  • Part-time programming, modeling, scripting, and texture art for an Urban Combat simulation prototype.

  • Tools: C/C++, Torque Game Engine, MilkShape 3D, Photoshop, city/terrain modeling software.

University of Central Florida - Orlando, FL 01/2002 to 06/2007


  • Lab Instructor and grader for the following subjects: C, C++, Java, Data Structures and Algorithms, AI, Game Engines, Unreal Game Engine, Wild Tangent Game Engine.

Self-Employed - Gainesville, FL 01/1999 to 12/2001


  • Level design, game design, scripting for various Unreal Engine and serious games research projects.

  • Placed as a finalist in the 1st Make Something Unreal Contest for the Unreal4Ever game mod.

Florida Air National Guard 125th Fighter Wing - Jacksonville, FL 12/1998 to 12/2004


  • Data analyst, web designer, customer service for US Air Force aircraft maintenance systems database. Access, Excel, Clarion, Front Page.

  • Secret Security Clearance.

United States Navy - Mayport, FL 11/1994 to 11/1998


  • Shipboard encrypted communications systems operator and network systems administration. Windows, Unix LAN, HF/UHF/VHF radio systems.

  • Obtained Petty Officer 2nd Class serving on board the USS Oliver Hazard Perry FFG-7 (Perry class frigate) and the USS Hue City CG-66 (Ticonderoga class cruiser).

  • Top-Secret Security Clearance.

Formal Education



Ph.D. Computer Science, University of Central Florida, Orlando 2009

M.S. Computer Science. University of Central Florida, Orlando 2005

B.S, Computer Science. University of Florida, Gainesville 2001

Credited Commercial Video Games



Galactic Arms Race – Client and Server Programming, Game Design, 2D Art, Sound Design, Sound Effects.

Stardrive – “Special Thanks” for Steam Integration assistance.

They Bleed Pixels – “Special Thanks” for Steam Integration assistance.

Defy Gravity – “Special Thanks” for Steam Integration assistance.



Awards



Naval Air War Center – Aircraft Division (NAWCAD) Commander’s Award 2011

Alion CEO Award for Technology and Scientific Advancement 2010

Indie Game Challenge Finalist - IndieGameChallenge.com 2010

Best Paper – IEEE Symposium on Computational Intelligence and AI in Games 2009

Make Something Unreal Contest Mod Category Finalist – MakeSomethingUnreal.com 2000

Patents and Invention Disclosures



Systems and Methods for Evolving Content for Computer Games - 12/820,431 2009

Program Committees, Technical Reviews, Professional Associations


Member – Evolutionary Complexity Research Group at UCF (EPLEX), 2007-2013

Program Committee – European Event on Bio-Inspired Algorithms in Games (EvoGames), 2011-2014

Program Committee – ACM Conference on Foundations of Digital Games (FDG), Procedural Content Generation Track, 2010-2014

Program Committee – International Conference on Genetic Algorithms and Genetic Programming (GECCO), Digital Entertainment and Arts Track, 2011-2013

Program Committee – IEEE Conference on Computational Intelligence and Games (CIG), 2010-2013

Program Committee – Artificial Intelligence and Digital Entertainment Conference (AIIDE), Workshop on Artificial Intelligence and Game Aesthetics (AIGA), 2013

Program Committee – Artificial Intelligence and Digital Entertainment Conference (AIIDE), 2011

Technical Reviewer – IEEE Transactions on Evolutionary Computation, 2011, 2013

Technical Reviewer – Genetic Programming and Evolvable Machines, 2008, 2012

Technical Reviewer – IEEE Transactions on Neural Networks, 2011

Technical Reviewer – Nuclear Instruments and Methods in Physics Research, Section A, 2011

Technical Reviewer – IEEE Transactions on Computational Intelligence and AI in Games, 2009-2010

Assistant Chair – IEEE Task Force on Computational Intelligence and Games, 2007-2009



Member – UCF Network Security Research Group, 2004-2009

Security Clearances



Secret - Defense Industrial Security Office (DISCO) 2009-Present

Secret – Florida Air National Guard 1999-2004

Top Secret – United States Navy 1995-1998

Selected Peer-Reviewed Publications



Google Scholar Profile – http://scholar.google.com/citations?user=u_GkP-EAAAAJ


Research Gate Profile – http://www.researchgate.net/profile/Erin_Hastings/

"Interactive Genetic Engineering of Evolved Video Game Content". Proceedings of the Workshop on Procedural Content Generation in Games (PCG) at the 5th International Conference on the Foundations of Digital Games. ACM – 2010.

"Galactic Arms Race". SIGEVOlution. Newsletter of the ACM Special Interest Group on Genetic and Evolutionary Computation. ACM – 2009.

"Automatic Content Generation in the Galactic Arms Race Video Game". IEEE Transactions on Computational Intelligence and AI in Games. IEEE – 2009.

"Evolving Content in the Galactic Arms Race Video Game". Proceedings of the IEEE Symposium on Computational Intelligence in Games. IEEE – 2009.

"Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game". Proceedings of the Artificial Intelligence and Interactive Entertainment Conference Demonstration Program. AAAI – 2009.

"Interactive Evolution of Particle Systems for Computer Graphics and Animation". IEEE Transactions on Evolutionary Computation. IEEE – 2009.

"NEAT Particles: Design, Representation, and Animation of Particle System Effects". IEEE Symposium on Computational Intelligence and Games. IEEE - 2007.

"A Scalable Technique for Large Scale, Real-Time Range Monitoring of Heterogeneous Clients". Proceedings of the 3rd International Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities. ICST - 2007.

"Multi-Level SB Collide: Collision and Self-Collision in Soft Body Objects". Proceedings of the International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games. University of Wolverhampton - 2006.

"Optimization of Rendering, Collision, and AI Routines in Large-Scale, Real-Time Simulations by Spatial Hashing". Proceedings of the Summer Simulation Conference. SCS - 2005.

"T-Collide: A Temporal, Real-Time Collision Detection Technique for Bounded Objects". Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design, and Education. University of Wolverhampton - 2004.

"Optimized Collision Detection For Flexible Objects". Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design, and Education. University of Wolverhampton - 2004.


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