Experience
Game, tools, and network programming, level design, and lighting, for United States Navy combat and maintenance system virtual ship trainers.
Game environments in Unreal Engine 4, CryEngine 3, Unity, F.E.A.R. engine, and ScaleForm GFX.
Tools and simulation development in WinForms, WPF, C++, C#, MySQL, XML, and TCP/IP.
Earned Alion CEO Award for Technology and Scientific Achievement and NAWCAD Commander’s Award.
Evolutionary Complexity Research Group at UCF - Orlando, FL 01/2008 to Present
Lead programmer, lead designer, artist, sound designer on the Galactic Arms Race video game.
XNA, C#, C++, Visual Studio, Photoshop, Audacity, Lidgren UDP Network Library.
Finalist in Indie Game Challenge 2010, featured on G4TV, SlashDot, and Game Developer Magazine. Released on Valve's Steam platform.
Software Engineering Intern on a networked aircraft simulation for testing Electro-Optical Targeting System for the F-35 "Lightning" Joint Strike Fighter (JSF-EOTS).
Responsible for support applications, simulation programming, and embedded code static analysis.
Tools: C/C++, Visual Studio, LDRA, Klocwork, TCP/IP.
Lockheed Martin, Missiles and Fire Control - Orlando, FL 06/2007 to 12/2007
Software Engineering Intern on a networked cruise missile simulator for testing missile navigation and tracking system the AGM-158 Joint Air-Surface Standoff Missile (JASSM).
Conducted network operations with the US Air Force over DoD networks/protocols.
Tools: C/C++, GCC, Unix, Visual Studio, TCP/IP, XML.
L3 Communications - Orlando, FL 06/2007 to 12/2007
Part-time programming, modeling, scripting, and texture art for an Urban Combat simulation prototype.
Tools: C/C++, Torque Game Engine, MilkShape 3D, Photoshop, city/terrain modeling software.
Lab Instructor and grader for the following subjects: C, C++, Java, Data Structures and Algorithms, AI, Game Engines, Unreal Game Engine, Wild Tangent Game Engine.
Self-Employed - Gainesville, FL 01/1999 to 12/2001
Level design, game design, scripting for various Unreal Engine and serious games research projects.
Placed as a finalist in the 1st Make Something Unreal Contest for the Unreal4Ever game mod.
Florida Air National Guard 125th Fighter Wing - Jacksonville, FL 12/1998 to 12/2004
Data analyst, web designer, customer service for US Air Force aircraft maintenance systems database. Access, Excel, Clarion, Front Page.
Secret Security Clearance.
Shipboard encrypted communications systems operator and network systems administration. Windows, Unix LAN, HF/UHF/VHF radio systems.
Obtained Petty Officer 2nd Class serving on board the USS Oliver Hazard Perry FFG-7 (Perry class frigate) and the USS Hue City CG-66 (Ticonderoga class cruiser).
Top-Secret Security Clearance.
Formal Education
Ph.D. Computer Science, University of Central Florida, Orlando 2009 M.S. Computer Science. University of Central Florida, Orlando 2005 B.S, Computer Science. University of Florida, Gainesville 2001 Credited Commercial Video Games
Galactic Arms Race – Client and Server Programming, Game Design, 2D Art, Sound Design, Sound Effects. Stardrive – “Special Thanks” for Steam Integration assistance. They Bleed Pixels – “Special Thanks” for Steam Integration assistance. Defy Gravity – “Special Thanks” for Steam Integration assistance.
Awards
Naval Air War Center – Aircraft Division (NAWCAD) Commander’s Award 2011 Alion CEO Award for Technology and Scientific Advancement 2010 Indie Game Challenge Finalist - IndieGameChallenge.com 2010 Best Paper – IEEE Symposium on Computational Intelligence and AI in Games 2009 Make Something Unreal Contest Mod Category Finalist – MakeSomethingUnreal.com 2000 Patents and Invention Disclosures
Systems and Methods for Evolving Content for Computer Games - 12/820,431 2009
Member – Evolutionary Complexity Research Group at UCF (EPLEX), 2007-2013
Program Committee – European Event on Bio-Inspired Algorithms in Games (EvoGames), 2011-2014
Program Committee – ACM Conference on Foundations of Digital Games (FDG), Procedural Content Generation Track, 2010-2014
Program Committee – International Conference on Genetic Algorithms and Genetic Programming (GECCO), Digital Entertainment and Arts Track, 2011-2013
Program Committee – IEEE Conference on Computational Intelligence and Games (CIG), 2010-2013
Program Committee – Artificial Intelligence and Digital Entertainment Conference (AIIDE), Workshop on Artificial Intelligence and Game Aesthetics (AIGA), 2013
Program Committee – Artificial Intelligence and Digital Entertainment Conference (AIIDE), 2011
Technical Reviewer – IEEE Transactions on Evolutionary Computation, 2011, 2013
Technical Reviewer – Genetic Programming and Evolvable Machines, 2008, 2012
Technical Reviewer – IEEE Transactions on Neural Networks, 2011
Technical Reviewer – Nuclear Instruments and Methods in Physics Research, Section A, 2011
Technical Reviewer – IEEE Transactions on Computational Intelligence and AI in Games, 2009-2010
Assistant Chair – IEEE Task Force on Computational Intelligence and Games, 2007-2009
Member – UCF Network Security Research Group, 2004-2009
Security Clearances
Secret - Defense Industrial Security Office (DISCO) 2009-Present Secret – Florida Air National Guard 1999-2004 Top Secret – United States Navy 1995-1998 Selected Peer-Reviewed Publications
Google Scholar Profile – http://scholar.google.com/citations?user=u_GkP-EAAAAJ
Research Gate Profile – http://www.researchgate.net/profile/Erin_Hastings/
"Interactive Genetic Engineering of Evolved Video Game Content". Proceedings of the Workshop on Procedural Content Generation in Games (PCG) at the 5th International Conference on the Foundations of Digital Games. ACM – 2010. "Galactic Arms Race". SIGEVOlution. Newsletter of the ACM Special Interest Group on Genetic and Evolutionary Computation. ACM – 2009. "Automatic Content Generation in the Galactic Arms Race Video Game". IEEE Transactions on Computational Intelligence and AI in Games. IEEE – 2009. "Evolving Content in the Galactic Arms Race Video Game". Proceedings of the IEEE Symposium on Computational Intelligence in Games. IEEE – 2009. "Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game". Proceedings of the Artificial Intelligence and Interactive Entertainment Conference Demonstration Program. AAAI – 2009. "Interactive Evolution of Particle Systems for Computer Graphics and Animation". IEEE Transactions on Evolutionary Computation. IEEE – 2009. "NEAT Particles: Design, Representation, and Animation of Particle System Effects". IEEE Symposium on Computational Intelligence and Games. IEEE - 2007. "A Scalable Technique for Large Scale, Real-Time Range Monitoring of Heterogeneous Clients". Proceedings of the 3rd International Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities. ICST - 2007. "Multi-Level SB Collide: Collision and Self-Collision in Soft Body Objects". Proceedings of the International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games. University of Wolverhampton - 2006. "Optimization of Rendering, Collision, and AI Routines in Large-Scale, Real-Time Simulations by Spatial Hashing". Proceedings of the Summer Simulation Conference. SCS - 2005. "T-Collide: A Temporal, Real-Time Collision Detection Technique for Bounded Objects". Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design, and Education. University of Wolverhampton - 2004. "Optimized Collision Detection For Flexible Objects". Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design, and Education. University of Wolverhampton - 2004.
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