Card Name: # Level
Adolescent 10 1
Shaman 5 3
Juggernaught 5 5
Indigenous 20 Per Indigenous Hordlings Chart
INDIGENOUS HORDLINGS CHART
Type Level
Piranha 2
Swamp 2
Forest 3
Desert 4
Ice 6
TURN SEQUENCE
Each turn has 5 Phases:
Income Phase
Tax Phase
Recruit Phase
Horde Phase
End Phase
INCOME PHASE
Certain Cards in your Village Deck will Produce Crowns:
Villagers produce 1 Crown each.
Crops produce 2 Crowns each.
Cows produce 3 Crowns each.
TAX PHASE
Pay Kronus Maelor, the Evil High Chancellor Crowns equal to the Turn Number.
RECRUIT PHASE
Flip over the top 8 cards of your Recruit Deck.
You may purchase these cards with your Crowns.
Shuffle Village cards you bought into your Village Deck.
Shuffle Defender cards you bought into your Defender Deck.
You may pay 1 Crown (Limit = 2) to Flip over an additional Recruit card.
Cards you did not buy go into the Recruit Discard.
If the Recruit deck is empty, shuffle the Recruit Discard & draw from it.
HORDE PHASE
Draw & shuffle together X cards from the Horde Deck.
X = the Attacker number of the turn found on the Master Turn Chart.
These cards become the Attack deck.
Each card represents a Hordling.
Flip over the Top card of your Attack Deck.
Flip over the Top card of your Defender Deck.
Roll 1D6 & subtract the level of the Hordling Card & Add the level of the Defender card.
This is called the Battle roll.
If the Modified result is 4 or greater the Hordling is killed & sent to the Horde Discard &
The Defender card is sent to the Defender Discard.
If the Modified result is 3 or less the Defender is killed & sent to the Recruit Discard &
The Hordling attacks the top card of the Village Deck.
The attacked Village card is sent to the Recruit Discard & the Hordling is sent to the Attack Discard.
Repeat this procedure until the Entire Attack Deck has been sent to the
Horde Discard (The Phase Ends), or All Grimthwacker cards are in the Recruit Discard (Game Ends).
If the Defender Deck runs out, shuffle the Defender Discard & draw from it.
If the Attack Deck runs out, shuffle the Attack Discard & draw from it.
END PHASE
Take all Grimthwacker cards out of your Recruit Discard & Put them in your Defender Deck.
RECRUIT DECK NOMENCLATURE
V = Village
D = Defender
X = Special
# = Copies of that card in the Deck
RECRUIT DECK CARD LIST
Card Name: # Cost Type Force
Grimthwacker 4 0 D 4
Villager 10 1 V -
Crops 10 2 V -
Cow 10 3 V -
Trees 10 0 X -
Knight 4 4 D 4
Archer 6 2 D 2
Fence 6 1 V -
Wall 6 3 V -
Pit 6 2 V -
Moat 1 6 V -
Healing Rock 2 2 D -
Flute 1 4 D +1
Haunch of Meat 4 1 D +2
Boots of Boogy 1 5 D +2
Ring of Teleport 1 5 D +2
Bomb 4 2 D -
Flame Thrower 2 4 D -
CARD NOTES
Trees: Discard to gain 1 Crown.
Walls: If Attacked, put the Wall on the bottom of your Village Deck.
Pit: If Attacked, the Hordling goes to the Horde Discard & the Pit
goes to the Recruit Discard.
Moat: If Attacked, the Hordling goes to the Horde Discard & put the Moat on the
bottom of your Village Deck.
Healing Rock: When drawn from the Defender Deck during Horde Phase you may:
1. Put it in your Defender discard or
2. Put it in your Recruit Discard & take a Grimthwacker card (GC) out of your Recruit
Discard & shuffle the GC into your Defender Deck.
Immediately Draw another card from the Defender deck to replace it.
Flute: When drawn from the Defender Deck during Horde Phase, put it in your
Defender discard & Immediately Draw another card from the Defender deck to replace it.
The Final Replacement card gets Force +1
Haunch of Meat: When drawn from the Defender Deck during Horde Phase, put it in your
Recruit discard & Immediately Draw another card from the Defender deck to replace it.
The Final Replacement card gets Force +2
Boots of Boogy: When drawn from the Defender Deck during Horde Phase, put it in your
Defender discard & Immediately Draw another card from the Defender deck to replace it.
The next GC card drawn gets Force +2
Ring of Teleport: When drawn from the Defender Deck during Horde Phase, put it in your
Defender discard & Immediately Draw another card from the Defender deck to replace it.
The next GC card drawn gets Force +2
Bomb: When drawn from the Defender Deck during Horde Phase, put it in your
Recruit discard. The Attacker is Discarded.
Flame Thrower (Dragon Flyby): When drawn from the Defender Deck during Horde
Phase, put it in your Recruit discard. The Attacker & the next card in the Attacker
Deck is sent to the Horde Discard.
SPECIAL RULES
***If you draw 3 Grimthwacker cards in a row in Horde Phase, the
Third card has a penalty of –3 Force (Chauncey gets Dizzy).
***Whenever an Archer is defeated in combat roll 1D6:
1-3 = Send Archer to Recruit Discard
4-6 = Send Archer to Defender Discard (Long Range)
***Whenever a Shaman is defeated in combat roll 1D6:
1-3 = Send Shaman to Horde Discard
4-6 = Send Shaman to Attack Discard (He Teleports Away)
***Whenever a Shaman wins a Battle Roll Contest, instead of
attacking the Village with the Shaman, draw a card from the
Horde Deck & put it on the bottom of the Attack deck.
GAME DESIGNERS NOTES
I had a genuine fondness for this Video game.
Now I cant get it to run on my PC.
This needs some playtesting to determine the right number of attackers per turn.
Thanks to Naga Sugara for playtesting!
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