Notes: Sequel to “Wizardry Master’s Series: Proving Grounds of the Mad Overlord.” The story is obviously different and doesn’t follow the first game. You have to go into a similar maze to locate the Staff of Gnilda. Nothing really new in this one, there are some minor differences, but the gameplay is the same generally. Just as hard, too. You could also purchase a guide from this company by mail in the day and it’s a bit easier to find than the other one. I definitely recommend looking for it before you take this title on. The complete title includes “Knight of Diamonds: The Second Scenario.”
Notes: Adventure/action game, another classic from the early days. This game, and it’s predecessors, you should really add to your collection. You control Kuros, and have to save princesses from different bosses and eventually the evil wizard Malkil. It’s difficult to compare this with other titles, it’s something one simply needs to play to understand.
Notes: Sequel to “Wizards & Warriors.” In this one you have to take on elemental beings to reconstruct the IronSword. Once you do this, you take on Malkil yet again, who now has control of all of the elements. Only the IronSword can take them out. A lot better than the first game. A definite upgrade.
Notes: Malikil is back, yet again, in this final game for the NES. This is my favorite, though some people seem to consider it the worst of the series. In this one, you have to gain the wisdom of three different guilds. They are the thieves, the wizards, and the knights. You can change you form to enter different areas. After completing all of the guild quests, you take on the wizard again.