Notes: Action game based on the arcade game. In this third installment, you control an exterminator that must cause Donkey Kong to rise to the top of the screen while you avoid various insects.
Notes: Two Donkey Kong games in one. It includes both “Donkey Kong” and “Donkey Kong Jr.” There are no differences whatsoever.
Title: Donkey Kong Jr.
Title: Donkey Kong Jr. Math
Manufacturer: Nintendo
Manufacturer: Nintendo
Release Date: 1986
Release Date: 1983
Rating: Uncommon
Rating: Limited
Price: $3.00-$5.00, $5.00-$10.00
Location: All
Price: $10.00-$20.00, $50.00-$150.00
Location: 1-20
Notes: In this sequel to the original, you control Donkey Kong’s son. Your goal is to save your father from Mario, who has captured him and placed him in a cage.
Notes: One of several failed attempts at creating an educational game for the NES. Actually quite enjoyable, however. You and another player (if you wish), control Donkey Kong’s sons and must complete various math problems to get points and beat levels.
Notes: Question/answer title based on the game show. Follows the show exactly and includes a variety of different Physical Challenges and a final course that is pretty difficult.
Notes: Action game based loosely on the arcade game. Strays a little too far in many respects. This unfortunate release was good, but not nearly as good as the version released for the Sega Master System. They really butchered it for the NES.
Notes: Sequel to “Double Dragon.” This game is based on the original version but is basically created entirely for the NES and rarely features anything from the arcade.
Notes: Final game in NES trilogy. Again, based loosely on the arcade version, but not by much. A great game, but definitely too difficult for less experienced players.
Notes: Basketball game based on the arcade game. Definitely the best basketball game for the NES, and one of the top ten sports games for the system.
Notes: Two-player platform shooter, notoriously terrible. So bad it’s worth it just for laughs. Contains probably some of the worst video game programming in history. The cut-off boss segments simply need to be seen by every collector.