Student Presentations, May 8 and June 19
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Prepare a presentation of 10 minutes maximum on the paper assigned to you. Please include some time for 1 or 2 questions of the audience.
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Your audience has read the paper, so do not just present a simple overview.
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Focus on the main goal(s) of the authors.
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What is the research question?
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What is the conclusion, and the point the authors are making?
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Which research method(s) is or are used?
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In what way does the paper contribute to the research in our domain, human-machine-interaction?
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Are any points unclear, or questionable?
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Can you relate the paper to the other papers on the list?
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After every 3 or 4 papers we will have a discussion on the topics of ca 15 minutes.
If you want to swap papers with another student, please let me, joske.houtkamp@cs.uu.nl, know asap.
Discussion Points
Every student sends (at least) one discussion point for each paper.
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This may be an argument in favour, or against, the content or argumentation.
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It may also be a new idea, or an important question that is not answered in this paper but directly related to the topic, and should have been mentioned by the authors, in your opinion.
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Be prepared to explain your point in our discussions.
Send in your discussion points on papers 1-9 before or on May 6, and on papers 10-20 before or on June 17, to joske.houtkamp@cs.uu.nl.
Presentation on May 8
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(not assigned)
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1. Ernst, M.O. & Bulthoff, H.H. (2004). Merging the senses into a robust percept. Trends in Cognitive Sciences 8(4), 162-169.
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Fagoe, Rahied
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2. Dematte M.L., Sanabria D., and Spence C. (2009). Olfactory Discrimination: When Vision Matters? Chem. Senses 34: 103–109.
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Bouchaut, Paul
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3. Shams L, Seitz A, (2008). Benefits of multisensory learning. Trends in Cognitive Sciences, 12(11), 411-417.
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Cappendijk, Dennis
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4. Sarter, N.B. (2006). Multimodal information presentation: Design guidance and research challenges. International Journal of Industrial Ergonomics. Volume 36, Issue 5 , Pages 439-445
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Van der Ven, Sander
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5 Ramachandran V.S. and Hubbard E.M. (2003). Hearing Colors, Tasting Shapes, Scientific American, April 15.
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Helder, Matthias
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6. Bach-y-Rita, P. and Kercel, S. W. (2003). Sensory substitution and the human-machine interface. Trends in Cognitive Sciences 7, pp. 541-546.
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Duell, Don
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7. Lee, K.M. (2004). Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence. Presence, Vol. 13, No. 4, August 2004, 494–505.
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Baars, Frank
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8. Freeman J., Lessiter J., Pugh K., & Keogh E. (2005). When presence and emotion are related, and when they are not. 8th Annual International Workshop on Presence, September, 2005
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Dobrescu, Alexandra
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9. Västfjäll D. (2003). The Subjective Sense of Presence, Emotion Recognition and Experienced Emotions in Auditory Virtual Environments, Cyberpsychology & Behavior, Vol. 6, No. 2, 181-188
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Presentation on June 19
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Kuipers, Bart
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10. Werkhoven P.J., Schraagen J.M.C. and Punte P.A.J. (2001). Seeing is believing: communication performance under isotropic video-conferencing conditions. Displays, 22, pp. 137 - 149.
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Urlings, Thijs
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11. Werkhoven P. & Groen J. (1998). Manipulation performance in interactive virtual environments. Human Factors. Vol. 40 Nr. 3, pp. 432-442.
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(not assigned)
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12. Bakker, N.H., Passenier, P.O, & Werkhoven, P.J. (2003). The Effects of Head-Slaved Navigation and the use of Teleports on Spatial Orientation in Virtual Environments (VE). Human Factors, 45(1), pp. 160-169.
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Stuvel, Sybren
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13. Yee, K. (2003). Peephole Displays: Pen Interaction on Spatially Aware Hand-held Computers. Proceedings of the ACM Conference on Computer-Human Interaction.
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Schoon, Melissa
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14. Mehra, S., Werkhoven P. & Worring M. (2006). Navigating on hand held displays: Dynamic versus Static Peephole Navigation. ACM Transactions on Computer Human Interaction.
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Gielhaus, Charles
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15. Morency L.P., Iwan de Kok I. de, Gratch J. (2008). Context-based Recognition during Human Interactions: Automatic Feature Selection and Encoding Dictionary. Proceedings ICMI’08, October 2008.
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3316882
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16. Lebedev MA, Nicolelis MA (2006). Brain-machine interfaces: past, present and future. Trends Neuroscience 29: 536-546.
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3019638
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17. Friedman D. Leeb R., Guger C., Steed A., Pfurtscheller G., Slater M. (2007). Navigating Virtual Reality by thought: What is it like? Presence Vol. 16, No. 1, pp. 100-110.
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308288
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18. Magerkurth, C., Cheok A. D., Mandryk, R. L. and Nilsen, T. (2005). Pervasive games: bringing computer entertainment back to the real world. ACI Computers in Entertainment 3 (3), pp. 11-29.
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Bilyalov, Tair
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19. Bayliss, J.D. (2003). Use of the Evoked Potential P3 Component for Control in a Virtual Apartment. IEEE Transactions On Neural Systems And Rehabilitation Engineering, Vol. 11, No. 2, June 2003 , 113-116.
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3312925
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20. Nijholt, A and Tan, D. (et al.) (2008). Trends and Controversies: Brain-Computer Interfacing for Intelligent Systems. Intelligent Systems, May/June 2008, 76-83.
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