1. Bibliographie



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[Ong97]

C.J.Ong & E.G.Gilbert. The Gilbert-Johnson-Keerthi Distance Algorithm : A Fast Version for Incremental Motions. From Proceedings of the 1997 IEEE International Conference On Robotics and Automation, Albuquerque NM, April 1997, p1183-1189.

[Paradigm98]

Paradigm Simulation Inc., Vega Programmer's Guide, Paradigm Simulation, Inc., 14900 Landmark Blvd., Dallas, Texas 75240, 1998.

[Pekkola00]

S. Pekkola, M. Robinson, M. Saarinen, J. Korhonen, S. Hujala, and T. Toivonen, ``Collaborative virtual environments in the year of the dragon,'' in Proceedings of the ACM Conference on Collaborative Virtual Environments (CVE' 2000), (San Francisco, USA), pp. 11-18, ACM, Sept. 2000.

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K. Perlin, “Creating Emotive Responsive Characters Within Virtual Worlds“, '' in Proceedings of the International Conference on Virtual Worlds (VW'2000), Lectures Notes in Computer Science, Artificial Intelligence series, (Paris, France), pp. 99-106, Springer, July 2000.

[Phillips98]

Phillips E.H., « Lockheed Martin Adopting Virtual Product System », Aviation Week and Space Technology, p. 69, 16/02/98

[Pierce97]

Pierce J., Forsberg A., Conway M., Hong S. Zeleznik R., et al., « Image Plane Interaction Techniques in 3D Immersive Environments. », Proceedings of Symposium on Interactive 3D Graphics. 1997.

[Pierce99]

Pierce J., Stearns B., Pausch R., “Two Handed Manipulation of Voodoo Dolls in Virtual Environnments.” Proceedings of Symposium on Interactive 3D Graphics. 1999. pp141-145.

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] C. Pinon-Bouwens and LB. Mc Donald. Distributed Interactive Simulation: interoperability of dissimilar training devices for team training, In Twenty-Third Annual Summer Computer Simulation Conference, editor, the 1991 Summer Computer Simulation Conference, volume xxiii+1194, pages 934 - 939, CSC, San

Diego, CA, USA, 1991.



[Popescu98]

Popescu, V.G. et G.C. Burdea, « Dextrous Haptic Interface For Jack », In Proceedings of the ASME Dynamics and Control Division Winter Annual Meeting, DSC-Vol. 64, pp. 189-194, Novembre 1998.

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Poupyrev I., Weghorst S., Fels S., “Non Isomorphic 3D rotational Interaction Techniques”. Proceedings of CHI’2000. 2000.

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Poupyrev I., Billinghurst M., Weghorst S., IchikawaT., “Go-Go Interaction Technique : Non Linear Mapping for Direct Manipulation in VR”. Proceedings of UIST’96. 1996. ACM. pp 79-80.

[Poupyrev98]

I.Poupyrev, S. Wegorst, M. Billinghurst, T. Ichikawa, “Egocentric Object Manipulation in Virtual Environments : Empirical Evaluation of Interaction Techniques”, EUROGRAPHICS’98, 1998.

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C.Ramstein. Les Interfaces Multimodales Avec Retour de Force : La métaphore de l'aveugle et de l'astronaute. from Proceedings of ISEA'95.

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S.Redon, A.Kheddar & S.Coquillart. An Algebraic Solution to the Problem of Detection de Collision for Rigid Polyhedral Objects. From Proceedings of the 2000 IEEE International Conference On Robotics & Automation, San Fransisco CA, April 2000, p3733-3738.

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M. Renaud. Comment définir l'orientation d'un corps? Quelles relations unissent les dérivées des paramètres d'orientation aux composantes de la vitesse angulaire du corps. Rapport technique 96078, LAAS/CNRS, 7, av. du Colonel-Roche, 31077 Toulouse Cedex, Mars 1996.

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Richard P., Burdea G.,  Gomez D.,  and Coiffet Ph., (1994) "A comparison of haptic, visual and auditive force feedback for deformable virtual objects", Proceedings of  the Fourth International Conference on Artificial Reality and Tele-Existence (ICAT' 94), July 14-15, Tokyo, Japan, pp. 49-62

[Richard95]

Richard P., Burdea G., Coiffet Ph., (1995) "Human perceptual issues in Virtual Environment : Sensory substitution and information redundancy", Proceedings of the IEEE International Workshop on Robot and Human Communication (RO-MAN'95), July 5-7, Tokyo, Japan, pp. 301-306.

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Rickel J., Johnson W. L. 1999 Virtual Humans for Team Training in Virtual Reality Proceedings of the Ninth World conference on AI in Education pp. 578-585 IOS Press

[Rouillé01]

M. Rouillé, “ Faciliter la prise de conscience de la coopération en univers 3D ”, Rapport de DEA IFSIC/IRISA, juin 2001.

[Ruspini00]

D. Ruspini and O. Khatib "A Framework for Multi-Contact Multi-Body Dynamic Simulation and Haptic Display.", Proceedings of the 2000 IEEE/RSJ International Conference on Intelligent Robots and Systems.

[Ruspini97a]

Ruspini, Diego, Krasimir Kolarov, Oussama Khatib ,The Haptic Display of Complex Graphical Environments.", SIGGRAPH 97 Proceedings, (August 1997), pp. 345-352.

[Ruspini97b]

Ruspini, Diego, Krasimir Kolarov, Oussama Khatib, Haptic Interaction in Virtual Environments, IEEE/RSJ International Conference on Intelligent Robots and Systems: IROS'97, September 1997, Genoble, France.

[Ruspini97c]

Ruspini, Diego and Oussama Khatib, Collision/Contact Models for the Dynamic Simulation of Complex Environments,, IEEE/RSJ International Conference on Intelligent Robots and Systems:IROS'97, September 1997, Genoble, France.

[Ruspini97d]

Lee, Paul, Diego Ruspini and Oussama Khatib, Dynamic Simulation of Interactive Robotic Environment, International Conference on Robotics and Automation, San Diego, CA, May 1994, pp 1147-1152.

[Ruspini98]

D. Ruspini and O. Khatib ,Dynamic Models for Haptic Rendering Systems, Advances in Robot Kinematics: ARK'98, June 1998, Strobl/Salzburg, Austria, pp523-532.

[Sachtler99]

W.L.Sachtler, W.Schloerb & T.E. von Wiegand. Virtual Workbench : Near Field Virtual Environment System with Applications . from Presence, Vol. 8, No. 5, October 1999, p492-519.

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D. Salber, J. Coutaz, D. Decouchant, and M. Riveill, ``De l'observabilité et de l'honnêteté: le cas du contrôle d'accès dans la communication homme-homme médiatisée,'' in 7èmes journées sur l'ingénierie de l'Interaction Homme-Machine (IHM 95), (Toulouse, France), pp. 27-33, Cépaduès-éditions, Oct. 1995.

[Salem00]

B. Salem and N. Earle, ``Designing a non-verbal language for expressive avatars,'' in Proceedings of the ACM Conference on Collaborative Virtual Environments (CVE' 2000), (San Francisco, USA), pp. 93-101, ACM, Sept. 2000.

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Sense8 : WorldToolKit http://www.sense8.com/products/wtk.html.

[SGI98a]

Silicon Graphics, Inc. OpenGL Optimizer Programmer's guide : an open API for large-model visualization. 1998.

[SGI98b]

Silicon Graphics, Inc. IRIS Performer programmer's guide. 1998.

[Sherrick]

Sherrick et Cholewiak., “A Finite Element Formulation for Nonlinear Incompressible Elastic and Inelastic Analysis” Computers and Structures, 26(1/2):357-409.

[SIG99]

Haptics: from basic principles to advanced applications, Courses Notes for Siggraph’99, aug.1999

[SiteLake]

Site Lake Technology : http://www.lakedsp.com

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M. Slater, J. Howell, A. Steed, D.-P. Pertaub, M. Garau, “Acting in Virtual Reality”, in Proceedings of the Conference on Collaborative Virtual Environments (CVE' 2000), (San Francisco, USA), ACM, Sept. 2000.

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D. N. Snowdon and A. J. West. The AVIARY VR-system. A prototype implementation. 6th ERCIM workshop, June 1994.

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M.A. Srinivasan, G.L. Beauregard et D.L. Brock. 1996, “The Impact of Visual Information on Haptic Perception of Stiffness in Virtual Environments” In Proc. of ASME Winter Annual Meeting.

[Srinivasan99]

M.A. Srinivasan, C. Basdogan et C.H. Ho. 1999, “Haptic Interactions in the Real and Virtual Worlds” Design, Specification and Verification of Interactive Systems ’99, Eds: D. Duke et A. Puerta, Springer-Verlag Wien.

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Paul Stewart et Pietro Buttolo, Putting People Power Into reality, Mechanical Engineering Design, novembre 1999.

[Stewart99b]

J. Stewart, B.B. Bederson, A. Druin, “Single Display Groupware: A Model for Co-Present Collaboration”, CHI’99, Pittsburgh, USA.

[Stoakley95]

Stoakley R., Conway M., Paush R., “Virtual Reality on a WIM : Interactive Worlds in Miniature.” Proceedings of CHI’95. pp.265-272.

[Stone]

R. Stone, Haptic Feedback: a potted history, from Telepresence to Virtual Reality, 2000

[Tan92]

H.Z. Tan, X.D. Pang et N.I. Durlach. 1992, “Manual Resolution of Length, Force, and Compliance” In Proc. of ASME Winter Annual Meeting: Advances in Robotics, volume 42, pp: 13-18.

[Tan93]

H.Z. Tan, N.I. Durlach, Y. Shao et M. Wei. 1993, “Manual Resolution of Compliance when Force and Work Cues are Minimized” In Proc. of ASME Winter Annual Meeting: Advances in Robotics, Mechatronics and Haptic Interfaces, pp: 99-104, DSC-49.

[Tan93]

H.Z. Tan, N.I. Durlach, Y. Shao et M. Wei. 1993, “Manual Resolution of Compliance when Force and Work Cues are Minimized” In Proc. of ASME Winter Annual Meeting: Advances in Robotics, Mechatronics and Haptic Interfaces, pp: 99-104, DSC-49.

[Tastevin37]

J. Tastevin. 1937, “En partant de l’expérience d’Aristotde” L’Encéphale, 1:57-84.

[Taylor00]

R.M.Taylor. Practical Scientific Visualization Examples. From ACM Computer Graphics, Vol. 34, February 2000.

[Taylor99]

R.M. Taylor II. Août 1999, “Scientific Applications of Force Feedback: Molecular Simulation and Microscope Control” - Course notes for ‘Haptics : From Basic Principles to Advanced Applications’ - SIGGRAPH 99 - Los Angeles, Californie, USA.


[Terzopoulos94]

D. Terzopoulos & H. Qin. Dynamic NURBS with geometric constraints for interactive sculpting. ACM Transactions on Graphics, vol. 13(3), pages 103-136, 1994.

[Teyingen97]

R. van Teylingen, W. Ribarsky, and C. van der Mast, “Virtual data visualizer”, IEEE Transactions on Visualization and Computer Graphics, 3(1):65-74, 1997.

[TO97]

« Une nouvelle façon de travailler pour un nouvel avion ... autour de maquettes numériques'', TO Info, Numéro 120, 11/12/97

[Touraine01]

D. Touraine and P. Bourdot. « VEserver : a manager for input and haptic multi-sensorial devices Environments ». In Proc. of the 10th IEEE International Workshop on Robot-Human Interactive Communication. IEEE ROMAN 2001, Bordeaux & Paris (France), September 2001.

[Tzafestas98]

Constantinos Tzafestas. Synthèse de retour kinesthésique et perception haptique lors de tâches de manipulation virtuelle. Université Pierre et Marie Curie (Paris 6), LRP, 1998.

[Tzafestas98]

C. Tzafestas. Juillet 1998, “Synthèse de retour kinesthésique et perception haptique lors de taches de manipulation” Ph.D. Thesis, Université de Paris 6.

[US98]

US Departement of defense. High Level Architecture (HLA) Interface Specification. submission to the IEEE committee, April 1998.

[Usoh99]

Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks, Jr. "Walking > Walking-in-Place > Flying, in Virtual Environments.". SIGGRAPH’99. 1999.

[VandenBergen98]

G.van den Bergen. Efficient Collision Detection of Complex Deformable Models using AABB Trees. Université de Eindhoven, 1998.

[Vertut-Coiffet1]

J. Vertut, P. Coiffet, Téléopération : evolution et technologie, livre 280 pages, édition Hermès

[Vertut-Coiffet2]

J.Vertut,P.Coiffet, Téléopération Assistée par Ordinateur, livre 233 pages, édition Hermès

[VRCO]

VRCO (Virtual Reality software Consulting) : CAVElib http://www.vrco.com.

[VRPN]

VRPN (Virtual Reality Peripheral Network) : http://www.cs.unc.edu/Research/vrpn/.

[Wang00]

Xuguang Wang, Nicolas Brunel, Claude Dolivet et Jean-Luc Minguy, « Evaluation et conception du poste de conduite portuaire à l’aide d’un mannequin numérique MAN3D », journée spécialisée « Modèles numériques pour la conception de produits », mars 2000, Lyon-Bron.

[Wang92]

Y.T. Wang, V. Kumar & J. Abel. Dynamics of Rigid Bodies Undergoing Multiple Friction Contacts. Dans Proc. of the IEEE International Conference on Robotics and Automation, pages 2764-2769, Nice, France, May 1992.

[Watsen98]

K. Watsen and M. Zyda, “ Bamboo – A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments ”, in Proceedings of the 1998 IEEE Virtual Reality Annual International Symposium (VRAIS’98), mars 1998, Atlanta, USA.

[Watsen99]

K. Watsen, D. Darken et M. Capps, “A Handheld Computer as an Interaction Device to a Virtual Environment”, Proceedings of the Immersive Projection Technology Workshop, Stuttgart, Allemagne, May 1999

[Wesche00]

G. Wesche et M. Droske, “Conceptual Free-Form Styling on the Responsive Workbench”, VRST’2000, 2000.

[Wideström00]

J. Wideström, A.-S. Axelsson, A. Abelin, “The Collaborative Cube Puzzle: A comparison of Virtual and Real Environments”, ”, in Proceedings of the Conference on Collaborative Virtual Environments (CVE' 2000), (San Francisco, USA), ACM, Sept. 2000.

[Winn93]

Winn, W., (1993) “A Conceptual Basis for Educational Applications of Virtual Reality”, University of Washington, Human Interface Technology Laboratory of the Washington technology Center, Seattle, WA, Technical Publication R-93-9.

[Wloka95]

M. Wloka et E. Greenfield, “The Virtual Tricoder : A Uniform Interface for Virtual Reality”, Proceedings of the ACM Symposium on User Interface Software and Technology, Virtual and Augmented Realities, 39-40, 1995.

[Woo97]

M. Woo, T. Davis and P. Womack. OpenGL programming guide. Addison-Wesley pub. Co. January 1997. Also available on the web : http://shiva.missouri.edu:88/SGI_Developer/OpenGL_PG

[Wu99]

W.C. Wu, C. Bosdogan et M.A. Srinivasan. 1999, DSC-Vol. 67, Proceedings of the ASME Dynamic Systems and Control Division.

[Ziegler96]

R.Ziegler. Haptic Displays : How we can feel Virtual Environments ?. from Conférence EG 1996.

[Zyda93]

M. J. Zyda, D. R. Pratt, W. D. Osborne and J. G. Monahan. NPSNET : Real-time Collision Detection and Response. The Journal of Visualization and Computer Animation 4(1) : 13-24, Jan.-Mar. 1993.



Sites internet





[1]

http://www.cs.utah.edu/~jmh/Locomotion.html

[2]

http://aig.cs.man.ac.uk/gallery/legible.html

[3]

http://www.hitl.washington.edu/projects/vmc/

[4]

http://www.acm.org/sigchi/chi97/proceedings/short-demo/jp.htm

[5]

http://www.hitl.washington.edu/publications/r-97-45/

[6]

http://www.cs.nps.navy.mil/people/faculty/capps/4473/projects/Interaction/full.htm

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http://vtopus.cs.vt.edu/~bowman/

[8]

http://www.hitl.washington.edu/projects/metaphors/gogo.html

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http://www.cs.cmu.edu/~stage3/publications/95/conferences/chi/paper.html

[3dwm]

http://www.3dwm.org

[ACROE]

http://www-acroe.imag.fr/sommaire.html

[Boeing]

http://www.boeing.com/assocproducts/vps/

[CRD]

http://www.crd.ge.com/esl/cgsp/fact_sheet/indhap/

[EAI Jack]

http://www.ugs.com/products/eai/products/jack/

[IMTC]

http://www.oip.gatech.edu/IMTC/html/eye_surg_sim.html

[Ramsis]

http://www.tecmath.com

[Safework]

http://www.safework.com

[SimTeam]

http://www.simteam.com/Produits/index.htm

[VPS]

http://www.boeing.com/assocproducts/vps/index.html


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