5. FUTURE WORK We are currently using our findings from this article as part of anew research study where we analyze a larger number of game reviews. The results from this study will hopefully provide us with deeper insights on common structural patterns as well as possible correlations between the themes we’ve identified and broader issues. For instance, we look forward to exploring potential differences and similarities between game reviews, other kinds of reviews (film and book, and media (print or web. 6. ACKNOWLEDGMENTS We thank the Georgia Tech College of Computing Intel Opportunity Scholars program for support for this research. 7. REFERENCES [1] Aarseth, E. (2004). Playing Research Methodological Approaches to Game Analysis. Game Approaches / Spil-veje. Papers from spilforskning.dk Conference August 28-29, 2003. W. Bo Kampmann, Spilforskning.dk. [2] Bogost, I. and N. Montfort (2007). New Media as Material Constraint An Introduction to Platform Studies. st International HASTAC Conference. Duke University, Durham NC. [3] Bolter, JD. and R. Grusin (1999). Remediation Understanding New Media. Cambridge, Massachusetts, The MIT Press. [4] Buffa, Ca. "How to Fix Videogame Journalism" Retrieved December 15, 2008, from http://www.gamedaily.com/articles/features/how-to-fix- videogame-journalism. [5] Buffa, Cb. "Why Videogame Journalism Sucks" Retrieved December 15, 2008, from http://www.gamedaily.com/articles/features/opinion-why- videogame-journalism-sucks/69180/?biz=1. [6] Costikyan, G. (2008). "Game Criticism, Why We Need It, and Why Reviews Aren't It" Retrieved December 15, 2008, from http://playthisthing.com/game-criticism-why-we-need- it-and-why-reviews-arent-it. [7] Dang, A. (2006). "The 5 Problems with Videogame Journalism" Retrieved Dec 11, 2008, from http://firingsquad.com/features/problems_with_video_game_ journalism/. [8] Delay, CV. Arundel, et al. (2006). "Post Mortem: Detonating Introversion's DEFCON." Game Developer
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