Abstract Trouble in River City: The Social Life of video games by



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Figure D. The wilderness setting of AC2.

An archer pauses beneath a willow tree. This typical in-game wilderness area demonstrates the details and lush natural settings that typify the game. Notice the reflection of the hills on the water and the shadow on the tree at left. Both vary according to the player’s perspective and the angle of the sun at the particular time of day. Clouds move overhead and slowly become a starry sky when darkness falls.


Players start the game by constructing their character, which is represented on-screen by a figure known as an avatar (see Figure D). They are guided through a series of steps that enable a customization of the avatar for species, gender, race, build, clothing type, and even facial features (see Figure E).
Figure E. Creation and customization of an avatar.


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