Course
This contest will take place over a course of approximately two nautical miles from north of Fishguard Lower Town harbour to the AC finish line off the East Breakwater at Goodwick.
Special Rules
National ensigns must be flown during the race.
Start
A starting lane will be allotted to each gig.
The start will be a ‘running start’ as follows:-
1 minute AC flag hoisted + a sound signal
10 seconds Preparatory flag hoisted + a sound signal
0 seconds Both flags lowered + a sound signal
Scoring
Two heats will be run and these will be non-scoring. The first three boats in each heat will progress to the final. A run-off will take place between the remaining gigs prior to the final to decide places 7-12. The final will determine positions 1-6.
Penalties
Gigs starting more than 10 seconds early must return to the pre-start side of the line or be disqualified.
1 minute for starting early by less than 10 seconds.
3 minutes for infringement of racing rules.
This event will take place under sail, testing the crews’ abilities to safely and speedily recover the Man Overboard.
Course
The course will be a single-leg in a straight-line, finishing by the East Breakwater. It could be downwind, upwind or a reach, depending on wind direction.
All gear must be stowed in the boat except the four oars in use. At the start signal gigs will boat their four bow oars, raise sail and continue towards the finish line. A signal will be made, at which point the helmsman of each gig will jump overboard. Gigs must recover their helmsman and continue under sail to the finish. Note: The helmsman who jumps into the water must wear a wetsuit/dry suit and a life jacket, both of which must be provided by the nation.
Special Rules
Any combination of oars and sails may be used to recover the MOB.
Only the normal gig’s gear as listed in the Rules may be used for maneuvering the gig.
All oars must be shipped within 10 seconds of the MOB being recovered.
The MOB is assumed to be unconscious and therefore may only be recovered by hand (no boathooks, ropes etc may be used).
Start
The Start will be a ‘One Minute Start’ as described on page 10. Gigs will maintain themselves on station for the start with four oars.
Scoring
Two heats will be run and these will be non-scoring. The first three boats in each heat will progress to the final. A run-off will take place between the remaining gigs prior to the final to decide places 7-12. The final will determine positions 1-6.
Penalties
1 minute for starting early by less than 10 seconds
2 minutes for starting early by more than 10 seconds
1 minute for oars not shipped within ten seconds of crossing the start line
3 minutes if MOB swims towards gig
Disqualification for use of equipment for recovering the ‘man’
This co-operative event will see crews from different countries sharing knowledge and building the spirit of Atlantic Challenge. For the first time, this event will be a stand-alone event with its own trophies.
The goals of this challenge are to mix crews, share knowledge and meet a challenge together. Each boat will be crewed by 14, made up of 1 person from each nation, plus a skipper and two mast captains from the owning nation (11 + 3).
This Event will consist of a sailing race in which the gigs will be sailed backwards with the main sail rigged as a square sail on the downwind leg of a triangular course. The gigs will then be slalomed through a line of buoys under sail on a reach and without the use of the rudder. The square sail must be rigged and managed as described below.
Equipment
All the standard equipment must be carried on board for this Event.
Start
The start will be a staggered start, probably at 90 second intervals, to be decided on the day Gigs will lie upwind of the start line, either at anchor or under oars. The decision as to which it shall be will be made by the Events Committee on the day. Gigs may prepare for the start at the moment they choose. Any gig crossing the line before the starting gun will be penalized with a time penalty. The Events Committee may decide on the day to run gigs in pairs on the course.
To sail a gig backwards
Drop the foresail and mizzen, if set. The mizzen mast may remain stepped. The foremast must be lowered.
The rudder must be unshipped and taken on board.
The mainsail must be rigged with a brace at each end of the yard and a sheet at each bottom corner (tack and clew).
The mainmast must be rigged with a stay from the top of the mast to lead forward to the side opposite the halyard. The halyard must be rigged so that it may be released instantly. This may be achieved by passing it outboard of the stringer forward of the mast and leading it to a cleat or around a thwart with one turn and a halyard slip hitch; likewise the stay but without the slip hitch. The halyard and the stay must lead as far outboard as possible and at least one thwart forward of the mast step.
An oar must be lashed to the stem head as a rudder.
In the absence of lower yards, boat hooks may be used to spread the lower corners of the sail.
To slalom without rudder
The tiller or yoke must be removed from the rudder head. The rudder must remain shipped.
Steering is done by shifting crew weight and trimming sheets. Moving weight forward turns the boat to windward and moving weight aft turns it away from the wind. (If you don’t understand the effect of the sheets, ask!)
There will be two parallel slalom courses so that no boat should be delayed or hampered by another boat already on this leg of the course.
Special Rule
A gig approaching the downwind mark when sailing backwards, must not hamper a gig which is ahead on the course but stationary while re-aligning its sails after rounding the marker buoy, i.e. the re-aligning gig must be given clear sea room to sail “clear”.
Penalties
1 minute for starting early, by less than 10 seconds
2 minutes for starting early, by more than 10 seconds
1 minute if oars not shipped within 10 seconds of crossing the start line
2 minutes if oars are being used when crossing the starting line
1 minute each for failure to rig halyard and stay forward of mast
1 minute each for failure to rig braces on the yard.
1 minute for each slalom buoy missed
This event consists of transferring an object from the shore to the gig and back to the shore
Crew
15 people: 13 crew in the gig and 2 ashore.
Course
The gigs will start in threes. At the start signal, the crews will row with all oars towards the breakwater to receive a sack. A detailed description of the procedure to be followed for this event is on the following pages. After the sack is aboard, the crew will unstep the mainmast, retrieve the line, weigh anchor and row to the finishing line.
Special Rules
Apart from the mainmast, all other spars and sails may be left ashore.
The sack must not touch the water while being transferred.
No part of the gig or its equipment may cross the 10 m line.
Each nation shall make its own heaving line from rope and lead issued by the hosting nation.
Start
The start will be a running start as described on page 10.
Scoring
This is a timed event.
Teams will be ranked and points awarded by position.
Penalties
3 minutes if the 10 metre line is crossed while throwing the heaving line or operating the jackstay
3 minutes for the sack touching the water.
1 minute for crossing the 10 m line at other times.
1 minute for not using a forestay.
1 minute for not having the forestay taught.
1 minute for incorrect rigging of Jackstay Lines.
1 minute for leaving any of the boat’s gear on the course.
1 minute for each incorrect knot.
Jackstay Transfer Procedure
As the gigs approach the breakwater they will turn through 180 degrees and lie to their anchors, sterns toward the breakwater. No part of the boat or its fittings may cross the 10 metre line, marked by 2 buoys. The boats will hold themselves in position with the four forward oars, and boat the aft six oars. They will then (in whatever order they choose) raise the mainmast and send the heaving line ashore.
The first heaving line is hauled ashore having previously been made up so that the inboard end is attached to the jackstay with a rolling hitch approximately three metres from the end of the jackstay and a clove hitch or half hitch formed over the end of the jackstay and approximately 20/30 cm from its end.
A snatch block, snap shackle, snap hook or carabineer is attached to the jackstay between the rolling hitch and the clove hitch/half hitch.
A second heaving line is secured to the snatch block (etc.) using a clove hitch, leaving a tail 11/2 to 2 metres long for tying the sack knot. The coil of the second heaving line is retained in the gig.
A foreguy is rigged to support the mast, and the mainmast is raised. The foreguy may be the halyard, or a separate stay rigged to the masthead. The foreguy must be hauled taught and made secure to a thwart which is not less than two thwarts forward of the mainmast and preferably in the bow, clear of the oarsman.
The first heaving line is thrown ashore at a convenient and appropriate moment. A crew member ashore hauls the first heaving line in until the tail of the jackstay is in hand. One crew member holds the heaving line while the other secures the jackstay to a strong point with a round turn and two half hitches.
The first heaving line is then detached from the jackstay and attached to the snatch block using an appropriate knot (bowline, clove hitch, round turn and two half hitches) and the sack is attached to the tail of the second heaving line by a sack knot. The crew haul the sack aboard, maintaining tension on the jackstay. The sack runs smoothly aboard, controlled by the two heaving lines. An object (provided) is placed in the sack, the sack knot retied and the sack hauled ashore. The shore crew remove the sack from the Jackstay, release all the gear so that the crew may recover it aboard, unstep the mast, ship oars, weigh anchor and row the boat to the finishing line.
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