Albion Rugby Team



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Underworld

Description: The Underworld teams are from mixed colony of Skaven and Goblins that live in warpstone-rich underground nodes.


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Goblin

40,000

6

2

3

7

Dodge, Right Stuff, Stunty

AMK/GSP

0-2

Skaven Lineman

50,000

7

3

3

7

Animosity

GMK/ASP

0-2

Skaven Thrower

70,000

7

3

3

7

Animosity, Sure Hands, Pass

GPMK/AS

0-2

Storm Vermin

90,000

7

3

3

8

Animosity, Block

GSMK/AP

0-1

Warpstone Troll

110,000

4

5

1

9

Loner, Mighty Blow, Throw Teammate, Regeneration, Always Hungry, Really Stupid

SMK/GAP

Rerolls:
70,000
Advance:
Physical: Due to prolonged exposure to warpstone, all players on an Underworld team may take Physical mutations on normal improvement rolls.

Allies:
None

Apothecary:
Standard rules.

Head Coach:
Standard rules

On Pitch Spellcaster:
Goblin spellcasters use the Goblin team starting spell, Evil Twin and the Skaven spellcasters use the Skaven team starting spell, Warpfire.

Secret Weapons:
Underworld Creepers team may have two secret weapon players. Goblins can choose from: Ball & Chain (limit one), Chainsaw, Explosive Bomb, and Pogo Stick. The Skaven players can choose a Poisoned Dagger. Goblin Ball & Chain players lose their Dodge and Right Stuff skills.

Star Players:
Bomber Dribblesnot (60k), Fezglitch (100k), Nobbla Blackwart (130k), Skitter Stab-Stab (160k), Glart Smashrip Jr (210k), Morg n’ Thorg (430k)

Valkyrie


Description: Valkyrie teams are all-female warriors and athletes from the frozen north. They are the Norse equivalent of Amazons.

Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Linewoman

50,000

6

3

3

7

Block

GK/ASP

0-2

Thrower

60,000

6

3

3

7

Pass, Dump Off

GPK/AS

0-2

Catcher

80,000

7

3

3

7

Catch, Stand Firm

GAK/SP

0-4

Blitzer

90,000

6

3

3

7

Guard, Jump Up, War Cry

GSK/AP

0-1

Snow Troll

140,000

5

5

1

8

Loner, Claws, Disturbing Presence, Frenzy, Wild Animal

SK/GAP

Rerolls:
50,000

Allies:
Amazon, Human, Lycanthrope

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
The starting spell for a Valkyrie Spellcaster is Blizzard.
Successful Result: The spellcaster changes the weather to a Blizzard until the end of the drive at which point the previous weather returns unless the Casting roll was a 6 in which case the Blizzard remains for the rest of the game unless changed by another spell, special play card, or kickoff table.
Failure Result: No effect
Range: Weather
Succeeds on: 2+

Secret Weapons:
One Valkyrie player or ally may use a Chainsaw OR or instead of a Chainsaw player, a Valkyrie team can have a Storm Giantess as its secret weapon.

STORM GIANTESS - 140,000 gold - Penalty Roll 7+

Note: because they were just too big (ie too good) to play the game, Storm Giants/Giantesses were banned from the game of Blood Bowl by the NAF. But this doesn't stop one from running onto the pitch at the last second on occasion on team that use them.
The Storm Giantess earns star player points normally:


Position

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

Storm Giantess

6

6

2

9

Bonehead, Cruelty, Loner, Mighty Blow, Thick Skull, SW 7+

SK/GAP

Star Players:
Boomer Eziasson (60k), Helmut Wolf (110k), Wilhelm Chaney (240k), Zara the Slayer (270k), Icepelt Hammerblow (330k), Morg n’ Thorg (430k)



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