Alternative Access Project: Mobile Scoping Study Final Report


Field Study User Engagement Recommendations



Download 6.11 Mb.
Page12/15
Date26.04.2018
Size6.11 Mb.
#46915
TypeReport
1   ...   7   8   9   10   11   12   13   14   15
3.1.1 Field Study User Engagement Recommendations


  • Develop a simple multi product download tool that makes it simple to obtain and port mapping data to mobile devices.




  • Investigate potential to integrate Digimap data into a Mediascape style authoring tool. JISC should open discussion with Calvium to leverage existing user community.




  • Enhancement to ROAM “My Maps” to enable one click caching of an area of interest on the user’s phone.




  • Prepare pre-packaged campus map stacks to support campus based activity.




  • Prepare to simple “How to” geo mobile teaching resources and continue to reach wider community of mobile developers through geo mobile blog.

3.2 Augmented Reality


AR is an emerging technology that has great potential for creating innovative teaching and learning experiences by “enhancing the user’s perception and interaction with the real environment by superimposing the real world with virtual information that appear to coexist in the same space as the real world.” [37]
The widespread use of Augmented Reality in HE/FE is suddenly feasible as devices equipped with camera rendering, location and orientation sensors (GPS, compass, accelerometers) are much more affordable and ubiquitous [38]. We have recently seen a wave of Augmented Reality applications such as Layar [6] and Wikitude [7] launched on popular devices such as iPhone and Android bringing this technology to a mass market for the first time.
There are already a few notable examples of Digimap data and services being employed to create augmented reality applications on a range of mobile devices. The section on field work already highlighted the SPLINT [18] team’s use of augmented reality to enhance real scenes with hidden (geological) and past (glaciated) landscapes [19]. Researchers at City University, London, describe an educational game for GI Science students where a 3d urban landscape was superimposed onto tangible marker cards which the students fit together like pieces in a jigsaw puzzle [37]. OS Mastermap data was used, along with separately sourced digital terrain data for the rooftops to create a 3d model of urban landscape.
The data flow for creating the 3d reconstruction in this paper is representative of the general approach ( see for example [39] and [40] ) to creating virtual urban landscapes for use in mobile and elsewhere.

1. Input data is merged and pre-processed. 2. A desktop GIS is used to extrude 2d polygons into simple 3d model 3. A 3d modelling tool is employed to calculate normals, faces, lighting information, texture information and shadows improving the realism of the model. 4. The 3d model is converted to a format ( e.g. VRML) that can be used in mobile AR client. From Liarokapis et al. [37]



Download 6.11 Mb.

Share with your friends:
1   ...   7   8   9   10   11   12   13   14   15




The database is protected by copyright ©ininet.org 2024
send message

    Main page