Background Report on Digital Piracy of Sporting Events



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1.3Report structure


Section 2 of this report discusses ways in which sports rights owners currently attempt to address the digital piracy of their events and examines possible methods which might be used to aid in these attempts. All sporting organisations who have participated in this report believe that there are currently inadequate tools for rights protection online.

Section 3 outlines the two main live streaming technologies used to offer live sports through the internet (Unicast and P2P streaming). Sections 4, 5, and 6 discuss the digital piracy situation as it affects three of the sports experiencing a major problem in this area: cricket, football, and basketball. Section 7 then examines the situation as it affects the other participants in the report.


2Attempts to address sporting piracy online

2.1Introduction


There are a variety of strategies which sporting organisations have attempted to pursue to limit the amount of piracy which takes place through the internet, particularly on live streaming services. These efforts include attempts to take down infringing streams as they are broadcast to the legal pursuit of sites which systematically facilitate piracy on a wide scale (either for an individual sport or across a range of sports). However, all sports rights owners who contributed to this report strongly believe that the range of tools available to protect their rights on the internet are and will remain inadequate to properly address the unauthorised streaming of their content.

There are three main ways in which sporting leagues currently or could take direct or indirect action to help prevent the live piracy of their own events through unauthorised re-transmission:



  • Individual stream or link takedowns

  • Legal action against sites / services / portals / facilitators

  • Encourage government regulation on sites / services / ISPs

Also, one major sport has established partnerships with two streaming providers in China to provide legitimate streams to viewers in the country. This is discussed below but while it appears to have helped reduce the audience for unauthorised streams in the country, it should not be seen as an answer to the issue of piracy.

Evidence from a number of participants in this report demonstrates substantial costs expended in combating internet piracy. Over the last year, four sporting organisations and a broadcast rights owner have spent over €1.3m (non-exhaustive) in attempts to challenge those providing unauthorised streams of their content or facilitating access to those streams, with two of those organisations reporting significant increases in the last six months.


2.2Takedown notification programs


One of the principal means by which current rights owners attempt to combat the proliferation of live streams or other forms of pirated sports content on the internet is through monitoring programmes that locate, verify, and request the removal of streams, embedded video, or links to unauthorised content. For instance, NetResult patrol and monitor for infringing content, sending out pre-arranged cease-and-desist letters to sites and hosting companies on which streams, videos, or links are located. The company also contacts well-known locations of pirated live streams with lists of upcoming matches or events, requesting that relevant content be blocked or removed should it appear.

However, the onus for such activity is placed entirely on the rights holder: protecting their content in this manner necessitates resource-intensive efforts to locate streams, record evidence, and send a notification to the site, service, or host (or all three) requesting the removal of the offending content. It should be emphasised that take down notification programs require voluntary compliance by the pirate services. Since the value proposition is in the pirated content, compliance is highly dependent on the intellectual property arbitrage between the rules and enforcement regimes of relevant countries.

With popular cricket and football matches featured on more than fifty individual streams – and with stream providers unable to be contacted until the event has begun – the process also requires a significant amount of work to be compressed into a small windows of opportunity. If those who receive notifications do not comply at all or in a timely fashion (and for a football or basketball game, for instance, that means a couple of hours) then viewers of the unauthorised live stream will be able to consume the entire event without interruption. Further, compliance is often hampered by the lack of legal obligation in most countries for the site providing the stream or link to remove the unauthorised content or the link to that content, though many linking sites comply out of fear of legal action.

Reactive stream takedown takes up time, resource, and significant expense, focused on a small window of opportunity and based on the compliance of sites and services who gain much popularity from distributing the streams as widely as possible. It is far from an ideal way to protect content. Yet at present, the takedown process is currently the most effective way and in some countries, the only way for rights holders to try and ensure that their live events are not consumed by an illegitimate audience.

There are improvements which can be made to the process: for instance, those services such as SopCast (originating in China) which facilitate a large amount of the sporting content found online could provide a way for recognised rights holders to automatically take down streams which feature their own events. This would significantly improve the speed with which streams could be removed and lower the cost involved with the takedown process. It would also help alter the balance of power in the current situation which now lies squarely with those providing and viewing the streams. However, this still places the responsibility and burden on the sporting league for the location and removal of the unauthorised streams.

After substantial direct and indirect pressure, MLB Advanced Media managed to persuade the SopCast P2P streaming service to place a ban on the live streaming of Major League Baseball games (see Section 7 for further detail). The reaction of SopCast also demonstrates that these services do retain a significant level of control over the content which they distribute. Because the SopCast developers – and those of other streaming services – own and manage a number of central points within the upload and distribution process, they are able to impose control at any of these points and can remove channels and streams, ban users, and proactively and reactively patrol their network for infringing content.




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