Baloo's bugle volume 22, Number 6 The only way to make sense out of change is to plunge into it, move with it, and join the dance



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Marble Ideas


Marble games:

How to play marbles:


http://www.landofmarbles.com/marbles-play.html

Sometimes shooting marbles can be hard for the boys. To make it easier, have the boys aim a short piece of PVC pipe at the target, and roll a marble down the pipe. Experiment with different angels to increase the marble’s speed.



box scores

Box Targets:

http://familyfun.go.com/playtime/box-scores-863585/marble-target fun house

http://familyfun.go.com/playtime/marble-target-fun-house-708598/


Marble Cliff Hanger: http://familyfun.go.com/playtime/marble-cliff-hanger-708301/ marble cliff-hanger
Marble Maze: http://familyfun.go.com/crafts/marble-maze-665946/null
Marble Roulette: http://familyfun.go.com/playtime/marble-roulette-708304/ marble roulette

Marble Golf: (from “01 Baloo “Save it for Us” p. 3.)

This 9 hole golf course is laid out around the yard. Small tin cans are sunk into the ground. One to four players start

off and shoot marbles. They count the shots taken to get the marbles into the cans. Hazards may be small brushes, lengths of drain spouts, tubes through which the golfer must shoot, an upright 2 foot long board with a 4 inch hole. For a water hazard, sink a tin pie plate or other suitable container and fill with water. Use flags made from paper triangles glued to popsicle sticks. Golf rules should be observed in playing this game.

Giant Marbles: http://familyfun.go.com/playtime/giant-marbles-919494/giant marbles

Devil’s Marbles: http://familyfun.go.com/playtime/devils-marbles-707483/

Treats: decorate cupcakes or cookies with gumballs (which look like marbles)
webelos-oval

WEBELOS CORE

Webelos Adventure: Stronger, Faster, Higher

stronger, faster, higher adventure pin


Do all of these:

  1. Understand and explain why you should warm up before exercising and cool down afterward. Demonstrate the proper way to warm up and cool down.

  2. Do these activities and record your results:

    1. 20-yard dash

    2. Vertical jump

    3. Lifting a 5-pound weight

    4. Push-ups

    5. Curls

    6. Jumping rope

  3. Make an exercise plan that includes at least three physical activities. Carry out your plan for 30 days, and write down your progress each week.

  4. With your den, prepare a fitness course or series of games that includes jumping, avoiding obstacles, weight lifting, and running. Time yourself going through the course, and improve your time over a two-week period.

  5. With adult guidance, lead younger Scouts in a fitness game or games as a gathering activity for a pack or den meeting.

  6. Try a new sport you have never tried before.

Workbook for use with these requirements: PDF Format DOCX Format

Ankle Fights Game


http://boyscouttrail.com/content/game/ankle_fights-62.asp

 

This Game is meant for Cub Scouts.



Instructions:

Draw a 6 foot or larger (depending on size of group) diameter ring. Players all stand in ring and grab their own ankles.


On the whistle, try to push your opponent over, or make him let go of his ankles, or step out of the ring. If any of those happen, the scout leaves this round.
Last scout wins the round.

Back Lift Game

http://boyscouttrail.com/content/game/back_lift-803.asp

 

This Game is meant for Boy Scouts, Bear scouts, Webelos scouts.



Instructions:

Two scouts stand back to back and interlock arms at the elbows. 


On signal, each tries to lift the other off the ground.

When both feet are off the ground, a point is awarded.




Crab Scuttle Game


http://boyscouttrail.com/content/game/crab_scuttle-2051.asp

 

This Game is meant for Cub Scouts.



Preparation:

Mark a start line and end line about 20 or 30 feet away.



Instructions:

Each patrol lines up at the start line. The first scout of the patrol bends over and puts his left hand between his legs to grasp the right hand of the scout behind him. They both run as best they can to the marker at the far end of the play area.


When the reach it, they do not turn, but go backwards until they reach the patrol. The second scout grabs the right hand of the next scout on the patrol with his left hand, and off the three scouts go.
This continues, picking up another scout, until the entire patrol (as one continuous line) runs up and back.

IQ, FQ, MQ Minute


http://www.boyscouttrail.com/content/minute/iq_fq_mq-310.asp

 

This Minute is meant for Boy Scouts.



Script:

You've all heard of an IQ - that is Intelligence Quotient. There are tests used to determine someone's IQ and then you have a rough idea of how 'intelligent' you are compared to the population.

Did you know we also have an FQ? That would be Fitness Quotient. Sure, when you do your Physical Fitness part of the Tenderfoot requirements or the Personal Fitness merit badge, you test yourself and then try to improve. You have a good idea where you fall on the FQ scale.

Another one that might be useful is the MQ - or Morality Quotient. Some way to measure a person's morals compared to the population. But, I guess that is best left between you and God. 

Be sure that you CAN work on improving your intelligence, fitness, and morals, though. There is always room to improve.

With an IQ, FQ, and MQ, we can measure the 3rd part of the Scout Oath - to keep myself physically strong, mentally awake, and morally straight.


It's a good idea to occasionally test yourself to make sure you are still improving.



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