Design and development of simulation/game software: Implications for Higher Education


E-mail: dwarren@brock.housing.ubc.ca



Download 0.49 Mb.
Page16/17
Date13.05.2017
Size0.49 Mb.
#17864
1   ...   9   10   11   12   13   14   15   16   17

E-mail: dwarren@brock.housing.ubc.ca


Appendix F – Respondent profiles




Respondent #1: Male U.S. Age:37 Lead designer simulation/games

Lead architect:

large scale distributed simulation Computer programmer / Large company




Respondent #2: Male U.S. Age:38 Designer of simulation/games


Small company /

Consultant to U.S. Military




Respondent #3: Male U.S. Age:28 Scenario editor development


Host development for large scale role

playing game

Networking and architecture development

Game designer / computer programmer

Large company
Respondent #4: Male U.S. Age:28 Producer and game designer

Large company


Respondent #5: Male U.S. Age:30 Design for military flight sim

Briefing and Debriefing writing

A simulation/game designer

Large company


Respondent #6: Female U.S. Age:37 designer, writer, lead designer, producer,

head of product development,

a simulation/game designer

Small company


Respondent #7: Male U.S. Age:29 Designer, producer, programmer

Small company


Respondent #8: Male U.S. Age:26 Game designer

A designer of simulation/games

Large company
Respondent #9: Male U.S. Age:27 Lead designer and game designer

Small company

Ph.D. student in physics
Respondent #10: Male U.S. Age:29 Game designer / medium company

Provided random terrain generator,

historical data & context, story for single player

Formerly a professor of biology


Respondent #11: Male U.S. Age:35 Game designer / computer programmer,

Expert on a specific discipline of knowledge

Small company
Respondent #12: Male U.S. Age:28 Game designer / large company

Respondent #13: Male U.S. Age:22 Game designer / large company


Producer, sound designer, mission builder

and visual artist


Respondent #14: Male U.S. Age:39 Game designer, simulation/game designer

Medium company, design missions and

story for a well known license, scripting of

cinematics, user interface design,

play testing, manual and packaging design.
Respondent #15: Male U.S. Age:43 Manager / large company

Programmer, lead programmer, designer,

lead designer, producer, executive

producer, vice-president of development


Respondent #16: Female U.S. Age:35 Game designer / medium company

Project leader/designer of a well known license.


Respondent #17: Male U.S. Age:39 Game designer, simulation/game designer

Computer programmer / large company

Primary designer of six simulation titles
Respondent #18: Male U.S. Age:35 Game designer, simulation/game designer

Large company


Respondent #19: Male U.S. Age:47 Game designer and developer since 1985

Simulation engineer since 1976

Small company
Respondent #20: Male U.S. Age:46 Game designer, large company

Executive in design company (i.e. C.E.O),

Programmer/designer, producer, executive producer

Previously worked as elementary school teacher


Respondent #21: Male U.K. Age:29 Game designer, creative director,

oversee art, a simulation/game designer,

medium company
Respondent #22: Female U.S. Age:30 Producer, medium company
Faculty/instructors
Respondent #51: Male Cdn. Age:52 College instructor,

Uses computer simulation games

No design experience with

simulation/games


Respondent #52: Male Cdn. Age:38 College instructor,

Uses classroom/computer simulation

games

No design experience with



simulation/games
Respondent #53: Male Cdn. Age:56 College instructor,

Uses computer simulation games

No design experience with

simulation/games


Respondent #54: Male Cdn. Age:52 College instructor, university professor

Has used computer simulation games

Has designed classroom simulation/games
Respondent #55: Male Cdn. Age:38 University professor

Has used computer simulation games

No design experience with

simulation/games

* When a film, television drama or book is commercially successful, the ‘licensing’ rights are sold or issued to a game developer. A computer game is then designed using the characters, plot, etc, from the licensed story.

Appendix G: Anticipated Disjunctions

The following table was used to summarize anticipated disjunctions between home entertainment game designers (HEGDs) and professor/instructors (P/Is). These indicators were listed in the survey questionnaire that was administered to respondents before the interview.

Table 1: Summary of anticipated indicators described in questionnaire



Anticipated response:


Neutral

Favoured

by HEGDs

Favoured

by P/Is

1) Definition

- specific closure with winners and losers

- changing variables of an open system




yes


yes


2) Learner outcomes…how important?









- handle interrelationships between variables


- decisions about allocating resources

- decisions about negotiating

- decisions about sequences of actions

- multiple perspectives


- deal with various strong feelings and emotions

- assume a specific role and compete

- closure will occur after specific duration


- experience consequences as a result of decisions

- understand that it was a contrived experience


- choose a perspective/compete with other

perspectives


- learning occurs as user experiences the

consequences



Yes






- explore the fundamental principles


- to transfer their skills to real-life decision-making

- transfer their skills to their real-life interactions


- a plausible representation of reality

- not compete but has sole power to change variables

- no final determination of winners and losers


- modify variables and observe the consequences

- maintain a degree of detachment

- personally relevant real-life data

- learning occurs during the debriefing session








Yes

- to reflect on a subjective worldview


- fun for the end-user

- a final determination of winners and losers

- gain strategic advantage to win

- end-user will feel personal risk


- imaginative associations correspond to

beliefs/values








Yes



Download 0.49 Mb.

Share with your friends:
1   ...   9   10   11   12   13   14   15   16   17




The database is protected by copyright ©ininet.org 2024
send message

    Main page