Design and development of simulation/game software: Implications for Higher Education


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Briefly describe any responsibilities you have had associated with design and development of simulation games:

What is your country of residence?




What is your age?

Are you a man or a woman? Man  Woman 

1. What roles best describe what you do? (Check more than one box if appropriate).

 A game designer

 A simulation/game designer

 A professor

 An instructor

A computer programmer

 an expert with regard to a recognized discipline of knowledge

 Other, please list

2. Where do you spend most of your working day? (Check more than one box if appropriate).

 Small company ( 1-10 employees)

 Medium size company (11-49 employees

 A large company (more than 50 employees)

 High school

College

 Technical institute

 University

 Other, please list


3. I am currently using a classroom simulation/game for instructional purposes.
 Yes

 No
4. I am currently using a computer simulation/game for instructional purposes.


 Yes

 No
5. I am intending to use simulation/games for on-line education (over the Internet) at some point in the future.


 Yes

 No
6. I am currently using simulation/games for on-line education (over the Internet).


 Yes

 No


Appendix C – Interview Questions

Design of simulation/game software: Follow-up Interview Code:


  1. Do you have any comments about the survey?




  1. When you answered these questions, were you referring to a particular type or simulation/game? (i.e. open or closed)?.




  1. Was this survey a fair representation of design issues or does it barely touch the surface?




  1. Were there any questions that were confusing?




  1. Check responses for the following themes. Are there any patterns?

Open exploration versus closure (with final determination of winners and losers)?

Subjectivity versus objectivity?

Development process: pre-planning versus iterative?



  1. When end-users spend so much time playing computer simulation/games, if they are not learning then what else is going on? Addictive behaviour? Obsessive compulsive disorder?



  1. When you think of teaching and learning what is the first idea that comes to mind?



  1. Is having fun with a computer simulation/game incompatible with learning?



  1. Should having fun be subordinate to learning or should having fun be dominant over learning?


  1. This study presumes that game designers of home entertainment products will have different views than faculty instructors, if these differences exist how can they be remedied?

11. Would the remedy involve negotiating a compromise during the development process or must all parties agree on the same vision from the beginning of the development process?

Appendix D – Letter of Introduction

Faculty of Education

Department of Educational Studies


2125 Main Mall, Neville Scarfe Building

Vancouver, B.C. V6T 1Z4


March 1, 1999


To all prospective participants:
As a graduate student in the faculty of education at the University of British Columbia, I have chosen to investigate the design and development of simulation/game software. For my thesis research, I would like to investigate how these products are developed. In particular, I wish to compare the perspectives of home entertainment game designers with the perspectives of faculty/instructors who use simulation/games for instructional purposes. The results of this study are intended to guide future developers of technology-based education.
I hope that you will take approximately 30 to 40 minutes to respond to this survey. Please return the questionnaire in the enclosed self-addressed stamped envelope as soon as possible. As a potential developer of simulation/game software you are one of the few who can provide this valuable information. The opinions of everyone receiving the survey are important to the study. The follow up interview will take another 30-40 minutes and we will have the opportunity to explore your survey answers in more depth.
Your participation is voluntary and there are no consequences for choosing not to participate. All information is strictly confidential. Identity information will be separated from the survey and kept in a locked location. Two copies of a consent form have been provided. Please sign one copy and return with the survey. Retain the second consent form for your own records. As a respondent to this survey, you have the right to contact Dr. Richard Spratley, Director of UBC Research Services (604) 822-8598 or the chairperson of my advisory committee Dr. Roger Boshier (604) 822-5822.
Thank you for participating in this survey. If you have any questions, please call Deborah Warren at (604) 822-9386 / (604) 221-7300 or E-mail dwarren@brock.housing.ubc.ca.
Yours sincerely,

Deborah Warren

Master’s Candidate
Appendix E – Respondent Consent Form

Faculty of Education

Department of Educational Studies


2125 Main Mall, Neville Scarfe Building

Vancouver, B.C. V6T 1Z4


Consent Form: Design and development of simulation/game software


By signing this form I consent to participate in the follow-up interview for this research study. I understand that my identity will be kept confidential and that this research is part of master’s thesis in education.

I have reviewed the brief description of the project (on the reverse of this form) and am aware that I may contact the investigator with any questions I may have. Furthermore, if I have any concerns about my rights or treatment as a research subject, I may contact Dr. Richard Spratley, Director of U.B.C. Office of Research Services and Administration, at (604) 822-8598 or the chairperson of my advisory committee Dr. Roger Boshier (604) ) 822-5822.

As a research subject, I have the right to refuse to participate and may withdraw at any time. I have received two copies of the consent form. I may retain one copy for my own records.
Print name of respondent/subject:
Signature of respondent:
Date:
Investigator:
Signature of Investigator
Master’s candidate: Deborah Warren

Contact Info: Phone: (604) 822-9386 or (604) 221-7300



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