Expert opinion on the influences of bots on the economy and gaming enjoyment in mmorpgs Version dated 29 th March 2012 Compiled by Prof. Dr rer nat. Wolfgang Broll on behalf of Bossland GmbH


Bots’ skills and effects on other players



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Expert opinion on the influences of bots
8.2. Bots’ skills and effects on other players
The expert opinion concludes in general terms that bot users climb their gaming figure’s levels significantly faster and that other players tend to get frustrated as a result. This is factually inaccurate because the bot can act neither faster nor differently to a player. In addition, a significantly higher use period than frequent players (see below) cannot necessarily be assumed. In general, players are certainly familiar with the fact that there are other players who develop faster and also slower. The successful dissemination of the free-to-play model in recent years means that players are also used to players being able to buy gaming advantages and time savings by using gold.


Prof. Dr. W. Broll
Gutachten zum Einfluss von Bots auf Spielspaß und Ökonomie in MMORPGS
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8.3. Length of use for players and bots
The expert opinion (see also below) argues that regular players would only play approximately two hours a day whilst bots are in operation 24 hours a day – in other words continuously. The conclusion drawn from this is that bot users would have finished playing the game after a twelfth of the time (2/24 = 1/12). Apart from the fact that the figures for average length of use are considerably below those established in other studies (see Schultheiss 2010 and Yee 2006a), it is proven that there are players who spend 12 hours and more every day in WoW. Here, the factor already shrinks to a factor of ½. Even if there are currently no results available as to how long bots are in use on average per day it can be assumed that insofar as bots are used by players they do not run continuously (i.e. significantly less than 24 hours per day). This may partly be because the relevant computer is temporarily used by other users, is currently not switched on, etc. But even if these difficult-to-quantify effects are disregarded, a player will want to play themselves for a certain amount of time without bots to experience the fun of the game – because as has been shown, this is the primary motivation for players to use bots.

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