Two mythical countries, Gao (in the north) and Agadez (in the south), are in conflict over an area of land that was annexed by Gao and set up as a new state called Binni. Gao has called on the UN to protect Binni and a Coalition Force has been deployed to stabilize the region. In the previous CoAX Binni 2000 and 2001 demonstrations we showed the information-gathering phase at the start of Campaign Planning and the execution of a so-called 'firestorm' mission.
UN forces have been deployed for some time and we will focus on the challenging Execution Phase of conflict, on 29th Sep 2012, for which the plans have been produced and the orders issued. The execution of the Firestorm mission has completed and, earlier in the day, media concerns about the location of wildlife in the Laki Safari Park (near the Firestorm) caused short-notice replanning to take place with only minutes to spare. New orders were disseminated, plan elements deconflicted and events tracked and handled. Also, the opponents, Agadez, flew hostile air-to-air missions against UN 'high-value assets' (the AWACS and JSTARS) and both humans and agents responded. It is now early evening and a number of military events are about to unfold in the CoAX Binni 2002 Demonstration:
-
Part 1 shows how a submarine attack on an Australian ship is reported to the Coalition C4ISR through the software agent network distributed across the Coalition;
-
Part 2 shows the collection and distribution of casualty information by agents, triggering automated tools for planning and coordinating Medevacs with ongoing logistics operations - enabling timely rescue and treatment;
-
In Part 3, a new country (Arabello), joins the coalition "on-the-fly" (using agents and the CoABS Grid) and agents provide interoperability - enabling the Coalition to use an information feed from an underwater sensor grid;
-
Part 4 shows how agents assist with the fusion, sharing and employment of the information from Arabello's underwater array information with that from other Coalition ASW forces and sensors;
-
Part 5 shows how agents help the Coalition disseminate the Arabello information, along with existing Coalition information and tools, to enable countermeasures to be deployed - resulting in a successful end to the conflict.
The demonstration shows how an agent-enabled infrastructure significantly aids the construction and employment of a Coalition 'command support system'. It demonstrates:
-
How flexible, timely interaction between different types of (sometimes incompatible) systems and information 'objects' is effectively mediated by agents - leading to interoperability;
-
How policies and domain management help facilitate selective sharing of information between Coalition partners and control of appropriate agent behavior - leading to an assured and secure environment;
-
How the ease of composition, dynamic reconfiguration and proactive coordination of Coalition entities lead to adaptive responses to changes and unexpected events;
-
How the loosely-coupled agent architecture - where behaviors and information are 'exposed' to the community - can be more efficient and effective than the monolithic programs usually procured.
CoAX was a successful collaboration, which attracted the interest of a number of military organizations and programs to look at intelligent agent technology for future multi-national and joint forces operations.
7. Conclusions
An I-X Process Panel (I-P2) supports a user or collaborative users in selecting and carrying out "processes" and creating or modifying "process products". Both processes and process products are abstractly considered to be made up of a set of “Issues” which are associated with the processes or process products to represent unsatisfied requirements, problems raised as a result of analysis or critiquing, etc. They also contain “Nodes” (activities in a process, or parts of a process product) which may have parts called sub-nodes making up a hierarchical description of the process or product. The nodes are related by a set of detailed “Constraints” of various kinds. Finally there can be “Annotations” related to the processes or products, which provide rationale, information and other useful descriptions. Thus I-X is based on the Model of Synthesised Artifacts (Issues - Nodes - Constraints - Annotations), a simple abstraction which provides an extremely flexible and extendable representation of the processes and process products in I-X. represents a product as a set of constraints on the space of all possible products within the model of the domain, which the I-X system has. This ontology relates well to emerging standards for process representation and interchange (e.g. in PIF, NIST PSL, DARPA SPAR) and has been used to provide inputs to these standardisation efforts.
I-X draws on the best aspects of work over a 20 year period on O-Plan which provided a flexible component architecture, I-X simplifies and makes more generic the component boundaries and naming conventions used to make the concepts more re-usable and applicable to a wider range of synthesis tasks.
I-X can be considered to make contributions at 3 levels. These are:
-
An outer level approach of handling issues and respecting constraints in the domain model gives an intelligible approach to what an I-X system or agent does.
-
A middle level provides a fractally composable cell, which employs a model/viewer/controller systems integration approach.
-
A detailed level provides an approach that represents and reasons with constraints on the space of all possible artifacts, and allows for the provision of specialised solvers for some or all of these detailed constraints.
I-X makes novel contributions at level 1 and 3, and is compatible with other approaches at level 2.
I-X clarifies the components used in such earlier systems and makes their construction simpler and more easily added to and maintained. But it goes further and is designed to integrate better with the user, and it incorporates the need for openness and intelligibility of the processes carried out and the state of the products being synthesised as a strong requirement. I-X is thus better suited to the design of systems where humans and machines work in a mixed-initiative or cooperative manner. Composability and the ability to link I-X agents or systems together permits great flexibility – but of course this can only be achieved with intelligent use of the design concepts and well engineered implementations.
I-X and I-X Process Panels (I-P2) have been demonstrated in a realistic multi-national coalition military scenario. They are being considered for use in a number of future joint and multi-national forces experiments and demonstrations.
Share with your friends: |