Galactic domination the game of space strategy made in australia



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LIVE’ SYSTEMS

QTY

VOLUME

Mass Mult

MASS

SCREEN GENERATORS [Light]

170

3,400

x 2

6,800

HULL (VOL = 1/20 SA)

‘1’

900

x 2

1,800

ARMOR [Medium]

‘1’

5,000

x 3

15,000

POWER ROOMS

54

5,400

x 2

10,800

TURBOLIFTS/CORRIDORS

‘1’

5,000

x 0

0

CONDUITS/WAVEGUIDES

‘1’

170

x 1

170

LANDING SYSTEM

‘1’

1,700

x 2

3,400

LIFE SUPPORT SYSTEM

‘1’ ‘C’

20

x 1

20

EMERGENCY SYSTEM/SPARES

‘1’

1,700

x 1

1,700

AUTO REPAIR

‘1’

170

x 1

170

COMPUTERS, ETC.

‘1’

510

x 1

510

MISSILE SYSTEMS

‘1’

11,348

special

10,000

MISSILE RELOADS

‘1’

‘0’

special

1,340

BEAM SYSTEMS

‘1’

3,200

special

5,600

AMM SYSTEMS

‘1’

480

special

540

AMM RELOADS

‘1’

864

special

960

CREW QUARTERS

30

900

3 x QTY

90

CREW FACILITIES




600

x 1

600

BRIDGE

‘1’

120

x ½

60

FLAG BRIDGE

0

0

x ½

0

SHUTTLE BAY [ ]







x 0

0

SHUTTLES IN BAY [ ]




‘0’

special

+ S

LIFEPODS

10

400

x 2

800
















ARMORIES

2

20

x 1

20

PINNACE HANGARS

2

200

‘0’

0

PINNACES

2

‘0’

10 x QTY

20

FIGHTER (OR SHIP) HANGARS

6

72,000

x 0

0

FIGHTERS [ ]

(6)

‘0’

special

+ F

MI TRANSPORT CHAMBERS

0

0

x 0

0

MI UNITS

0

‘0’

100 x QTY

0

MISCELLANEOUS STORAGE

‘1’

608

special

+ X
















TOTAL ‘LIVE’




114,750




60,400

TOTAL










139,025

+ Crew

30

‘0’

QTY x 0.2

6

SG = mass / volume = 140,000/170,000

0.83

SG with max qty of Fighters = 1.32

GD SHIP DESIGN FORM REFORMATTED DESIGN 23 NOVEMBER 2005 COMPUTER USE



SHIP TYPE: SCS

TOTAL VOLUME: 275,000

MASS: 240,000

‘DEAD’ VOLUME: 71,500

‘LIVE’ VOLUME: 203,500

SPEED: 2

ATT: 8

DEF: 5

TAC SPEED: 4

SIZE: 7

COST: 8

Ftrs can carry: 8

MIs can carry: 0

DEAD SYSTEMS

VOLUME %

VOLUME

MASS MULTIPLIER

MASS

IDE

5

13,750

x 2

27,500

MDE

10

27,500

x 2

55,000

FUEL

11

30,250

x ½

15,125

RESERVE FUEL







x ½




TOTAL ‘DEAD’

26

71,500

-------

97,625




LIVE’ SYSTEMS

QTY

VOLUME

Mass Mult

MASS

SCREEN GENERATORS [Light]

275

5,500

x 2

11,000

HULL (VOL = 1/20 SA)

‘1’

1,300

x 2

2,600

ARMOR [Light]

‘1’

4,700

x 3

14,100

POWER ROOMS

90

9,000

x 2

18,000

TURBOLIFTS/CORRIDORS

‘1’

8,750

x 0

0

CONDUITS/WAVEGUIDES

‘1’

275

x 1

275

LANDING SYSTEM

‘1’

2,750

x 2

5,500

LIFE SUPPORT SYSTEM

‘1’ ‘C’

20

x 1

20

EMERGENCY SYSTEM/SPARES

‘1’

2,750

x 1

2,750

AUTO REPAIR

‘1’

275

x 1

275

COMPUTERS, ETC.

‘1’

825

x 1

825

MISSILE SYSTEMS

‘1’

35,474

special

30,000

MISSILE RELOADS

‘1’

‘0’

special

11,880

BEAM SYSTEMS

‘1’

16,400

special

29,600

AMM SYSTEMS

‘1’

2,400

special

2,700

AMM RELOADS

‘1’

4,320

special

4,800

CREW QUARTERS

50

1,500

3 x QTY

150

CREW FACILITIES




2,000

x 1

2,000

BRIDGE

‘1’

200

x ½

100

FLAG BRIDGE

1

200

x ½

100

SHUTTLE BAY [‘S’]

2

1,500

x 0

0

SHUTTLES IN BAY [2]

2

‘0’

special

400

LIFEPODS

16

640

x 2

1,280
















ARMORIES

4

40

x 1

40

PINNACE HANGARS

2

200

‘0’

0

PINNACES

2

‘0’

10 x QTY

20

FIGHTER (OR SHIP) HANGARS

8

96,000

x 0

0

FIGHTERS [ ]

(8)

‘0’

special

+ F

MI TRANSPORT CHAMBERS

0

0

x 0

0

MI UNITS

0

‘0’

100 x QTY

0

MISCELLANEOUS STORAGE

‘1’

6,481

special

+ X
















TOTAL ‘LIVE’




203,500




138,415+fx

TOTAL




275,000




236,040+fx

+ Crew

50

‘0’

QTY x 0.2

10

SG = mass / volume = 240,000/275,000

0.87

SG with max qty of Fighters = 1.28

GD SHIP DESIGN FORM REFORMATTED DESIGN 23 NOVEMBER 2005 COMPUTER USE



SHIP TYPE: NSCS

TOTAL VOLUME: 200,000

MASS: 205,000

‘DEAD’ VOLUME: 52,000

‘LIVE’ VOLUME: 148,000

SPEED: 2

ATT: 7

DEF: 6

TAC SPEED: 4

SIZE: 6

COST: 9

Ftrs can carry: 4

MIs can carry: 1

DEAD SYSTEMS

VOLUME %

VOLUME

MASS MULTIPLIER

MASS

IDE

5

10,000

x 2

20,000

MDE

10

20,000

x 2

40,000

FUEL

11

22,000

x ½

11,000

RESERVE FUEL







x ½




TOTAL ‘DEAD’

26

52,000

-------

71,000




LIVE’ SYSTEMS

QTY

VOLUME

Mass Mult

MASS

SCREEN GENERATORS [Medium]

400

8,000

x 2

16,000

HULL (VOL = 1/20 SA)

‘1’

1,050

x 2

2,100

ARMOR [Heavy]

‘1’

7,500

x 3

22,500

POWER ROOMS

110

11,000

x 2

22,000

TURBOLIFTS/CORRIDORS

‘1’

7,500

x 0

0

CONDUITS/WAVEGUIDES

‘1’

200

x 1

200

LANDING SYSTEM

‘1’

2,000

x 2

4,000

LIFE SUPPORT SYSTEM

‘1’ ‘C’

20

x 1

20

EMERGENCY SYSTEM/SPARES

‘1’

2,000

x 1

2,000

AUTO REPAIR

‘1’

200

x 1

200

COMPUTERS, ETC.

‘1’

600

x 1

600

MISSILE SYSTEMS

‘1’

28,000

special

20,000

MISSILE RELOADS

‘1’

‘0’

special

8,000

BEAM SYSTEMS

‘1’

12,000

special

22,000

AMM SYSTEMS

‘1’

1,920

special

2,160

AMM RELOADS

‘1’

3,456

special

3,840

CREW QUARTERS

50

1,500

3 x QTY

4,500

CREW FACILITIES




1,000

x 1

1,000

BRIDGE

‘1’

200

x ½

100

FLAG BRIDGE

1

200

x ½

100

SHUTTLE BAY [Large]

1

4,000

x 0

0

SHUTTLES IN BAY [ ]

‘1’

‘0’

special

+ S

LIFEPODS

16

640

x 2

1,280
















ARMORIES

4

40

x 1

40

PINNACE HANGARS

4

400

‘0’

0

PINNACES

4

‘0’

10 x QTY

40

FIGHTER (OR SHIP) HANGARS

4

48,000

x 0

0

FIGHTERS [ ]

‘4’

‘0’

special

+ F

MI TRANSPORT CHAMBERS

1

5,000

x 0

0

MI UNITS

‘1’

‘0’

100 x QTY

+ M

MISCELLANEOUS STORAGE

‘1’

1,574

special

+ X
















TOTAL ‘LIVE’




148,000




132,680

TOTAL




200,000




203,680

+ Crew

50

‘0’

QTY x 0.2

10

SG = mass / volume = 205,000/200,000

1.02

SG with max qty of Fighters = 1.3

GD SHIP DESIGN FORM REFORMATTED DESIGN 23 NOVEMBER 2005 COMPUTER USE



SHIP TYPE:

TOTAL VOLUME:

MASS:

‘DEAD’ VOLUME:

‘LIVE’ VOLUME:

SPEED:

ATT:

DEF:

TAC SPEED:

SIZE:

COST:

Ftrs can carry:

MIs can carry:

DEAD SYSTEMS

VOLUME %

VOLUME

MASS MULTIPLIER

MASS

IDE







x 2




MDE







x 2




FUEL







x ½




RESERVE FUEL







x ½




TOTAL ‘DEAD’







-------





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