Gamepaddle Video Games. Education. Empowerment. Michaela Anderle & Sebastian Ring (Ed.)



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Gianna Cappellogianna cappello_neu.jpg


Department of Culture and Society, University of Palermo, Italy.
Email: gianna.cappello@unipa.it

What makes your institution special?

It is a place where I can teach and do research in a supportive and multifaceted environment.



Which video game or genre describes your work best?

Simulation games describe my work best. I can plan and implement my “world” together with many other people. Cooperative work and action research are my favourite working modes and simulation games are a perfect metaphor for that.



Which video game or genre describes you as a person best?

Lara Croft in Tomb Raider. I like the unexplored and the challenging, and Lara Croft is a good embodiment of that.



Which institutions in fields of media and games education would you turn to in your country?

AESVI (Associazione Editori Sviluppatori Videogiochi Italiani: www.aesvi.it/index.php)

Videogames Education (http://www.videogameducation.it/)

www.videoludica.com



Which is the best literature to start (in your native language)?

AESVI, Rapporto annuale sullo stato dell’industria videoludica italiana (www.aesvi.it/cms/attach/editor/Rapporto_Annuale_2011.pdf., 2011). The latest report on the state of the Italian video game industry

Antoniazzi, A. (2007). Labirinti elettronici. Letteratura per l’infanzia e videogame. Milano: Apogeo.

A study on the relationship between video games and children’s literature

D'Armenio E. (2014). Mondi paralleli: ripensare l'interattività nei videogiochi. Milano: Unicopli.

A study on the use and function of interactivity in video games.

Bittanti M. & H. Lowood. (Eds). (2013). Machinima! Teorie. Pratiche. Dialoghi. Milano: Unicopli.

A very good introduction to the field of machinima including the main theories and some quite interesting examples.

De Santis L. (2013). Videogaymes. Omosessualità nei videogiochi tra rappresentazione e simulazione (1975-2009). Milano: Unicopli.

A book about the representation of homosexuality in video games.

Felini, D. (Ed.). (2012). Video game education. Studi e percorsi di formazione. Milano: Unicopli.

A book about the use of video games in educational contexts.

Cavaleri, A. (Ed.). (2010). Videogiochi e marketing. Brand, strategie e identità videoludiche. Milano: Unicopli.

A book about video games, marketing and brand strategies.

Bittanti, M. (Ed.). (2008). Intermedialità. Videogiochi, cinema, televisione, fumetti. Milano: Unicopli.

A cross-media analysis of video games.



Annalisa Castronovo


MED media education – Italian Association for Media Education and Communication (Piazza Ateneo Salesiano, 1, 00139 – Roma; tel.: + 39 - 06 – 87290296, fax: + 39 - 06 - 87290698; Web Site: http://www.mediaeducationmed.it).

What makes your institution special?

MED is a kind of “bridge” that connects those who are sensitive to issues related to media education and those who want to put effort into a new quality of communication that respects the dignity of the person and open to solidarity; in addition, it promotes the study of media; it takes care of stimulating critical attention to the social structures and economic and political influence of the media; among other things, it is a laboratory of ideas and training of experts in the field of education as well as in the field of communication (see http://www.mediaeducationmed.it). Therefore, MED is – according to me – a fundamental piece in contemporary social framework to make use of the media safe and stimulating. Its contribution expands the potential use of various media by leveraging the capabilities of people involved.



Which video game or genre describes your work best?

Strategy games is the genre which best describes my work in the field of media education. In fact, when I have to move from the planning to the application field it is necessary to adapt the project to real conditions. This requires some skills that are similar to those useful in strategy games, especially when dealing with action research.



Which video game or genre describes you as a person best?

Adventure games best describe me as a person because they offer the chance to discover new “worlds”, little at a time and to evolve from game session to game session as the storyline progresses. Hence my desire to participate in new discoveries is best satisfied by that genre.



Tobias Härnvitobias_2012.jpg


Karlstad International TIME Program

Älvkullegymnasiet

Karlstad municipality

Tel: +46 545401811

Mob: +46700015823

Email: tobias.harnvi@karlstad.se



What makes your institution special?

Karlstad International TIME Program is a state of the art upper secondary school developed through the co-operation between the City of Karlstad, the IT Foundation Compare Karlstad, and the University of Karlstad. The TIME-students may choose from a variety of university programs such as Media- and communication science, Computer science or Master of Science in Engineering programs.



Which video game or genre describes your work best?

Massively multiplayer online game. A lot of interaction between students and teachers, both in real life and online.



Which video game or genre describes you as a person best?

SimCity. Constantly planning, inventing and troubleshooting to build the perfect educational experience.

Which institutions in fields of media and games education would you turn to in your country?

Other schools and Statens medieråd, www.statensmedierad.se



Which is the best literature to start (in your native language)?

Att leva i World of Warcraft; a study of MMORPG (Massively Multiplayer Online Role-Playing Game)-playing teenagers. Available in English. Swedish Media Council.

Våldsamma datorspel och aggression – en översikt av forskningen 2000–2011; violent computer games and aggression – an overview of the research 2000-2011. English summary available. Swedish Media Council.


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