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Wallace, 1991; Parent et al., 2000). However, as Reid and Reid (2005) state, the resemblance of focus groups to brainstorming groups is no accident – focus groups are popular precisely because they generate a flow of input and interaction related to the topics that the group is centred around ” citation from (Edmunds, 1999)]. Furthermore, Langford and McDonaugh (2003) view focus groups as a method that encompasses many tools, and not just a plain group interviewing technique see discussion also in Morgan (1996)]. Thus, even if not explicitly mentioned, numerous GSS-mediated brainstorming studies centred on a particular topic
maybe regarded as focus groups, especially if their conduct otherwise follows the steps of the focus group method.
There exists a few commercial GSS software systems on the market today.
GroupSystems is the most well known. Others are Facilitate.Pro, WebIQ,
MeetingWorks and Grouputer (Austin et al., 2006). Some of these tools provide templates for the conduct of focus groups, which normally follow a structured interview approach see e.g. (Morgan, 1996)] with predefined questions. However, utilizing the versatile features of the GSS technology it is also possible to use different brainstorming rules, scenario-based discussions, cognitive maps and a variety of other techniques (Langford and McDonaugh, 2003; Morgan, 1996) in a focus group.
Many of the applications in GSS studies concern software engineering or information systems development (see e.g. Boehm et al., 2001; Bragge et alb Chen and Nunamaker, 1991; De Vreede et al., 2005; Elfvengren et al., 2004; Gruenbacher et al., 2003; Halling et al., 2001;
Liou and Chen, 1993; Rodgers et al., 2004; Van
Genuchten et al., 1997, 2001; Vitharana and Ramamurthy, 2003). This maybe partially due to the fact that IT professionals are naturally attracted to using various
ICT tools to support their work. Processes have been developed especially for requirements engineering (needs assessment, requirements elicitation or requirements negotiation, code inspections and usability studies.
The participants in software engineering related studies may involve people designing and developing a system, people interested in the system’s use (e.g.,
end-users or customers, people having a financial interest, or people responsible for system introduction and maintenance (Gruenbacher et al., 2003). User-centric approaches, which are currently growing in popularity, come closest to focus group studies. End-users are often nowadays widely geographically dispersed, and not within traditional organizational boundaries (Bragge et alb
Tuunanen and Rossi, 2004). Their inclusion in the software engineering process calls for novel approaches.
The above-mentioned
user-centric development, along with the commercialization of the Internet, has brought yet another variation of focus groups to the researcher’s toolkit
online (or virtual) focus groups. Several authors provide case descriptions or useful practical advice to researchers conducting online focus group studies (Fraunhofer, 2002; Hansen and Hansen, 2006; Klein et al., 2007; Montoya-
Weiss et al., 1998; Newby et al., 2003; O’Connor
and Madge, 2003; Oringderff,
2004; Reid and Reid, 2005; Sweet, 2001; Ten Pow, 2003; Turney and Pocknee,
2004; Wellner, 2003; Zinchiak, 2001).
4 The Focus Group Method as an Empirical Tool in Software Engineering The online focus groups can either be conducted in the form of synchronous interactive groups, or in the form of asynchronous discussion boards. The information systems that maybe utilized in online focus groups encompass web-based
versions of GSS software, commercial focus group platforms, discussion groups, listservs, chatrooms, bulletin boards,
mailing lists, instant messaging systems and so forth. Although these online forms provide many advantages over traditionally conducted focus groups (e.g., anonymity, larger group size, savings in travelling and venue costs, they also have distinct drawbacks, too. For example, the task of the moderator can be much more demanding in online than in face-to-face settings. This is due to the lower richness of the media used (Daft and Lengel, 1986). Media richness is determined by a medium’s ability
to provide immediate feedback, utilize multiple cues and channels, and enable language variety (Montoya-Weiss et alb. Comparing the Benefits and Drawbacks of Different
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